SunderMud 1
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These are things that are possibilities for the future of SunderMud.
Not all things listed here will ever see the light of day, and some
things that make it into the code aren't listed here. This is just
a wishlist mainly.
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Do away with the alignment modifiers. Take compute_xp or whatever from
PirateMUD and get the xp values req'd from constant.c of PirateMUD.
(Only using Pirate cause don't have a copy of diku)
chop off extra hands. Make lights held in hand, and only use hand if
not wearing a shield or dual wielding.
add a move_loss value to set movement lost in varying sector types.
(PirateMUD constants.c has some good examples)
change medit_show to not show shops unless you request shop info.
Showing the shops is WAY too spammy.
change olc to set the "new format" flag on objs and mobs.
set shopkeepers not to receive random items!
remove autotitle and title tables.
boats and other "transport" items.. Use con_ states to
indicated being in/on these.
allow affects to be "permanent" if duration is set to 999.
custom death cries for mobs
mobs that group with each other.
mobs using equipment in their inventory
implement a "noequip" flag for mobs who don't get random equip.
implement aging effects of some sort (minor ones only)
introduction (greetings/name exchange) coding
Stuff to do for clans:
{
online adding of clans
seperate clanfile for each clan
custom ranks for clans
tax rate
}
"note write" to automate task of writing the notes.
Some Menuized Systems.
A Questor Flag for mobs.
Skill Ideas:
(
attract followers /* small chance of mobs just deciding to follow
you. If they follow you, they will also assist
you. The higher the level you are, the more
followers you will get. Followers will
loot corpses to provide for their salary. If
you attack a follower, all the others will
turn on you and attack you! Good mobs will
not follow evil characters. Since following
is based on a character's reputation, they will
know your alignment. */
Spell Ideas:
(
disguise alignment /* makes your alignment appear something it is not.*/
unknown classes (skill or spell?)
detect undead
chaosmage
clone character /* will create a mob copy of a char with limits */
chaosmage
cold blast /* only when snowing */
mage
clairvoyance /* see through the eyes of a mob */
chaosmage
clairaudiance /* listen through the eyes of a mob */
chaosmage
entropy /* randomly chooses object on oponent and damages it */
chaosmage
minor chaos /* same as burning hands, except damage type is random */
chaosmage
globe of darkness /* cancels all light in room. */
chaosmage
channeling /* drains 35 mana from each member of your group
and gives it to you! Failure would lose all mana
and backwash onto you for equal damage */
chaosmage
mass invulnerability
/* uses all your mana(!) and creates a shield (AC)
around your entire group, strength based on
amount of MANA you put into it. Also sets ABSORB
flag on entire group as well. Great to combo with
channeling */ /* use mass invis code */
chaosmage, avenger
)