#include "kernel.h" #include "zones.h" #include "levels.h" #include "mobile.h" #include "rooms.h" #include "objsys.h" #include "clone.h" /* * Return the zone index for a given zone name (abbreviation). * -1 if no such zone is found. */ int get_zone_by_name(char *name) { int x; int w = strlen(name); for (x = 0; x < numzon; x++) { if (strncasecmp(name, zname(x), w) == 0) return x; } return -1; } /* Return the zone index among the non-permanent zones which matches * the given name _exacely_. If none exists, create one and return that index. */ int get_wizzone_by_name(char *name) { int i; for (i = num_const_zon; i < numzon; i++) { if (strcasecmp(name, zname(i)) == 0) return i; } if (numzon == zon_array_len) { zon_array_len += 20; zoname = resize_array(zoname, sizeof(ZONE), numzon, zon_array_len); } zname(numzon) = COPY(name); ztemporary(numzon) = True; init_intset(zlocs(numzon), 5); init_intset(zmobs(numzon), 3); init_intset(zobjs(numzon), 3); return numzon++; } /* * Return the ZONE entry index for the zone that 'loc' is member of. * Return -1 if invalid loc number. */ int loc2zone(int loc) { return exists(loc) ? lzone(loc) : -1; } /* * Take a 'loc' as argument and return the zone name and the offset within * the zone for this loc. * If buff = NULL, return the name in a static buffer. */ int findzone(int loc, char *buff) { int z, x; if ((z = loc2zone(loc)) == -1) { strcpy(buff, "TCHAN"); return 0; } strcpy(buff, zname(z)); /* Remove mudlog later if everything seems ok: */ if (!(x = find_int(loc, zlocs(z)))) { mudlog("Internal error: location %d was not in its zone %d.", loc, z); } return x; } /* * This function is inverse of findzone in that it * from a zone index and offset number finds the loc that it makes up. * 0 is returned on error. */ int getlocid(int z, int off) { int a; if (z == -1 || z >= numzon) return 0; if (off == 0) off = 1; else if (off < 0) return 0; return (a = find_int_number(off - 1, zlocs(z))) == SET_END ? 0 : a; } /* * This function is inverse of findzone in that it * from a zone name and number finds the loc that it makes up. * 0 is returned on error. */ int getlocnum(char *zname,int off) { return getlocid(get_zone_by_name(zname),off); } /* Reset a zone. If r_* != NULL, return the number of locs/objs/mobs that * were successfully reset. d_* = number of items destructed. * * If the zone is a wiz-made zone and the owner hasn't been on for a * certain time since 'now', his zone has 'expired' and will be destructed, * but if 'now' == NULL, proceed as if it had not expired, (ie reset it), * but don't kill any of the temporary (=not stored with STORE) items. */ void reset_zone(int z, time_t *now, int *d_locs, int *d_mobs, int *d_objs, int *r_locs, int *r_mobs, int *r_objs) { PERSONA p; Boolean reused; int i; int xd_locs = 0, xd_mobs = 0, xd_objs = 0, xr_locs = 0, xr_mobs = 0, xr_objs = 0; if (zpermanent(z) || (!ztemporary(z) && (fpbns(zname(z)) > -1 || getuaf(zname(z), &p) && (now == NULL || *now - p.p_last_on < WIZZONE_EXIST_H*3600L)) ) ){ for (i = zfirst_mob(z); i != SET_END; i = znext_mob(z)) do { if (!ptemporary(i)) { if (reset_mobile(i)) xr_mobs++; break; } else { if (now == NULL) break; } } while (destruct_mobile(i, &reused) && (xd_mobs++, reused)); for (i = zfirst_obj(z); i != SET_END; i = znext_obj(z)) do { if (!otemporary(i)) { if (reset_object(i)) xr_objs++; break; } else { if (now == NULL) break; } } while (destruct_object(i, &reused) && (xd_objs++, reused)); for (i = zfirst_loc(z); i != SET_END; i = znext_loc(z)) do { if (!ltemporary(i)) { if (reset_location(i)) xr_locs++; break; } else { if (now == NULL) break; } } while (destruct_location(i, &reused) && (xd_locs++, reused)); } else { for (i = zfirst_obj(z); i != SET_END; i = znext_obj(z)) while (destruct_object(i, &reused) && reused); for (i = zfirst_mob(z); i != SET_END; i = znext_mob(z)) while (destruct_mobile(i, &reused) && reused); for (i = zfirst_loc(z); i != SET_END; i = znext_loc(z)) while (destruct_location(i, &reused) && reused); ztemporary(z) = True; } if (d_locs != NULL) *d_locs = xd_locs; /* locs destroyed */ if (d_mobs != NULL) *d_mobs = xd_mobs; /* mobs destroyed */ if (d_objs != NULL) *d_objs = xd_objs; /* objs destroyed */ if (r_locs != NULL) *r_locs = xr_locs; /* locs reset */ if (r_mobs != NULL) *r_mobs = xr_mobs; /* mobs reset */ if (r_objs != NULL) *r_objs = xr_objs; /* objs reset */ } /* Load a zone from disk into the game. * Name, is its owner, which also identifies the files it's stored on. * Place the number of items found and the number actually loaded in the * positions pointed to by the arguments. * Return memory allocated as our function value, -1 on error. */ int load_zone(char *name, int *nlocs, int *nlocs_f, int *nmobs, int *nmobs_f, int *nobjs, int *nobjs_f) { Boolean locs_exist, mobs_exist, objs_exist; char filename[128]; FILE *locfile, *mobfile, *objfile; int loc_mem = 0, mob_mem = 0, obj_mem = 0; int z; if (nlocs != NULL) *nlocs = 0; if (nlocs_f != NULL) *nlocs_f = 0; if (nmobs != NULL) *nmobs = 0; if (nmobs_f != NULL) *nmobs_f = 0; if (nobjs != NULL) *nobjs = 0; if (nobjs_f != NULL) *nobjs_f = 0; wiz_loc_filename(filename, name); locs_exist = (locfile = fopen(filename, "r")) != NULL; wiz_mob_filename(filename, name); mobs_exist = (mobfile = fopen(filename, "r")) != NULL; wiz_obj_filename(filename, name); objs_exist = (objfile = fopen(filename, "r")) != NULL; if (!(locs_exist || mobs_exist || objs_exist)) { return 0; } z = get_wizzone_by_name(name); ztemporary(z) = False; if (locs_exist) { loc_mem = load_locations(z, locfile, nlocs, nlocs_f); fclose(locfile); } if (mobs_exist) { mob_mem = load_mobiles(z, mobfile, nmobs, nmobs_f); fclose(mobfile); } if (objs_exist) { obj_mem = load_objects(z, objfile, nobjs, nobjs_f); fclose(objfile); } reset_zone(z, NULL, NULL, NULL, NULL, NULL, NULL, NULL); return (loc_mem < 0 || mob_mem < 0 || obj_mem < 0) ? -1 : loc_mem + mob_mem + obj_mem; } /* From a character name, get the filenames that will contain his zone. */ static char *wiz_zone_filename(char *buff, char *name, char *contents) { sprintf(buff, "%s/%s.%s", WIZ_ZONES, name, contents); return buff; } char *wiz_mob_filename(char *buff, char *name) { return wiz_zone_filename(buff, name, "mobiles"); } char *wiz_loc_filename(char *buff, char *name) { return wiz_zone_filename(buff, name, "locations"); } char *wiz_obj_filename(char *buff, char *name) { return wiz_zone_filename(buff, name, "objects"); } /* The ZONES command. */ void zonescom(void) { int a; if (plev(mynum) < LVL_WIZARD) { erreval(); return; } bprintf(" Zone-Name Rooms Mobiles Objects " "Zone-Name Rooms Mobiles Objects\n\n"); for (a = 0; a < num_const_zon; a++) { bprintf("%14s%5d %7d %7d", zname(a), znumloc(a), znumchars(a), znumobs(a)); if (a % 2 == 1 || a == num_const_zon - 1) bprintf("\n"); } bprintf("\nA total of %d permanent zones containing " "%d rooms, %d mobiles, %d objects.\n\n", num_const_zon, num_const_locs, num_const_chars - max_players, num_const_obs); if (numzon != num_const_zon) { int i = 0; bprintf(" Zone-Name Rooms Mobiles Objects " "Zone-Name Rooms Mobiles Objects\n\n"); for (a = num_const_zon; a < numzon; a++) { int locs = znumloc(a); int mobs = znumchars(a); int objs = znumobs(a); if (!ztemporary(a) || locs > 0 || mobs > 0 || objs >0){ bprintf("%14s%5d %7d %7d", zname(a), locs, mobs, objs); if (i++ % 2 == 1) bprintf("\n"); } } bprintf("\nA total of %d Wizard's zones containing " "%d rooms, %d mobiles, %d objects.\n", i, numloc - num_const_locs, numchars - num_const_chars, numobs - num_const_obs); } }