/* ** Object flag names */ char *Oflags[] = { "Destroyed", "NoGet", "Openable", "Lockable", "Pushable", "PushToggle", "Food", "Armor", "Wearable", "Lightable", "Extinguish", "Key", "GetFlips", "Lit", "Container", "Weapon", NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, TABLE_END };