/
dirt31/
dirt31/bin/
/*
**	AberMUD [DIRT]  Database Definitions
*/
#include "kernel.h"
#include "condact.h"
#include "objects.h"
#include "locations.h"
#include "oflags.h"
#include "mobiles.h"
#include "verbs.h"

/*
** Events
**
** The order of objects with same names should NOT be changed.
**
*/
LINE event[] = {

/* Drink from chalice */
VERB_EAT, OBJ_MOOR_CHALICE, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   260, DONE, NUL, NUL,

/* Put chalice on altar */
VERB_PUT, OBJ_MOOR_CHALICE, OBJ_MOOR_ALTAR,
   PAR,OBJ_MOOR_CHALICE, PAR,OBJ_MOOR_ALTAR, PAR,1, PAR,0, PAR,0, PAR,0,
   DESTROY, SETSTATE, OK, NUL,

/* Pray at altar + chalice */
VERB_PRAY, ANY, ANY,
   HERE,OBJ_MOOR_ALTAR, STATE,OBJ_MOOR_ALTAR, NUL,1, PAR, LOC_WASTE_BEFORE,
   PAR,OBJ_MOOR_ALTAR, PAR,0,
   261, GOTO, SETSTATE, DONE,

/* Praying in Wasteland brings you behind the altar */
VERB_PRAY, ANY, ANY,
   INZONE,LOC_WASTE_BEFORE, PAR,LOC_CHURCH_BEHIND, CHANCE,50,
   NOT|IFFIGHTING,0, PAR,0, PAR,0,
   264, GOTO, DONE, NUL,

/* North to trapdoor in ORCHOLD */
VERB_NORTH, ANY, ANY,
   IN, LOC_ORCHOLD_DAMP, PAR, LOC_ORCHOLD_TRAP, PAR,0, PAR,0, PAR,0, PAR,0,
   274, GOTO, DONE, NUL,

/* Get or put stuff on altar */
VERB_GET, ANY, OBJ_MOOR_ALTAR,
   STATE,OBJ_MOOR_ALTAR, NUL,1, PAR,0, PAR,0, PAR,0, PAR,0,
   262, DONE, NUL, NUL,

/* Same for the remove */
VERB_REMOVE, ANY, OBJ_MOOR_ALTAR,
   STATE,OBJ_MOOR_ALTAR, NUL,1, PAR,0, PAR,0, PAR,0, PAR,0,
   262, DONE, NUL, NUL,

/* go raft */
VERB_GO, OBJ_VILLAGE_RAFT, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   233, DONE, NUL, NUL,

/* go boat */
VERB_GO, OBJ_VILLAGE_BOAT, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   233, DONE, NUL, NUL,

/* go canoe */
VERB_GO, OBJ_ANCIENT_CANOE, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   233, DONE, NUL, NUL,

/* give seamas the pipes */
VERB_GIVE, P(MOB_BLIZZARD_SEAMAS), OBJ_FOREST_PIPES,
   GOT,OBJ_FOREST_PIPES, PHERE,P(MOB_BLIZZARD_SEAMAS),
   PAR,48, PAR,0, PAR,0, PAR,0,
   COM_GIVE, 247, BROAD, DONE,

/* give pipes to seamas */
VERB_GIVE, OBJ_FOREST_PIPES, P(MOB_BLIZZARD_SEAMAS),
   GOT,OBJ_FOREST_PIPES, PHERE,P(MOB_BLIZZARD_SEAMAS),
   PAR,48, PAR,0, PAR,0, PAR,0,
   COM_GIVE, 247, BROAD, DONE,

/* give Piper the bagpipes */
VERB_GIVE, P(MOB_VALLEY_PIPER), OBJ_CAVE_BAGPIPES,
   GOT,OBJ_CAVE_BAGPIPES, PHERE,P(MOB_VALLEY_PIPER),
   PAR,68, PAR,50, PAR,0, PAR,0,
   COM_GIVE, 255, BROAD, GAIN,

/* give Piper the bagpipes */
VERB_GIVE, P(MOB_VALLEY_PIPER), OBJ_CAVE_BAGPIPES,
   GOT,OBJ_CAVE_BAGPIPES, PHERE,P(MOB_VALLEY_PIPER),
   PAR,0, PAR,0, PAR,0, PAR,0,
   DONE, 0, 0, 0,

/* give bagpipes to Piper */
VERB_GIVE, OBJ_CAVE_BAGPIPES, P(MOB_VALLEY_PIPER),
   GOT,OBJ_CAVE_BAGPIPES, PHERE,P(MOB_VALLEY_PIPER),
   PAR,68, PAR,50, PAR,0, PAR,0,
   COM_GIVE, 255, BROAD, GAIN,

/* give Piper the bagpipes */
VERB_GIVE, OBJ_CAVE_BAGPIPES, P(MOB_VALLEY_PIPER),
   GOT,OBJ_CAVE_BAGPIPES, PHERE,P(MOB_VALLEY_PIPER),
   PAR,0, PAR,0, PAR,0, PAR,0,
   DONE, 0, 0, 0,

/* give umbrella to chicken */
VERB_GIVE, OBJ_START_UMBRELLA, P(MOB_VALLEY_CHICKEN),
   GOT,OBJ_START_UMBRELLA, PHERE,P(MOB_VALLEY_CHICKEN),
   PAR,50, PAR,0, PAR,0, PAR,0,
   COM_GIVE, 230, GAIN, DONE,

/* give chicken the umbrella */
VERB_GIVE, P(MOB_VALLEY_CHICKEN), OBJ_START_UMBRELLA,
   GOT,OBJ_START_UMBRELLA, PHERE,P(MOB_VALLEY_CHICKEN),
   PAR,50, PAR,0, PAR,0, PAR,0,
   COM_GIVE, 230, GAIN, DONE,

/* give runesword to player */
VERB_GIVE, OBJ_CASTLE_RUNESWORD, ANY,
   NOT|WIZ,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   205, DONE, NUL, NUL,

/* give player runesword */
VERB_GIVE, ANY, OBJ_CASTLE_RUNESWORD,
   NOT|WIZ,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   205, DONE, NUL, NUL,

/* give */
VERB_GIVE, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_GIVE, OK, NUL, NUL,

/* play the pipes */
VERB_PLAY, OBJ_FOREST_PIPES, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   249, DONE, NUL, NUL,

/* play the harp */
VERB_PLAY, OBJ_BLIZZARD_HARP, ANY,
   PAR,65, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   BROAD, DONE, NUL, NUL,

/* value */
VERB_VALUE, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_VALUE, OK, NUL, NUL,

/* cut ladder */
VERB_CUT, OBJ_VALLEY_LADDER2ELF, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   240, DONE, NUL, NUL,

/* cut ladder 1 */
VERB_CUT, OBJ_TREEHOUSE_LADDER, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   240, DONE, NUL, NUL,

/* cut rope 1 */
VERB_CUT, OBJ_MOOR_ROPETOPPIT, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   240, DONE, NUL, NUL,

/* cut rope 2 */
VERB_CUT, OBJ_LEDGE_ROPEBOTPIT, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   240, DONE, NUL, NUL,

/* cut rope 3 */
VERB_CUT, OBJ_LEDGE_ROPEWEST, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   240, DONE, NUL, NUL,

/* cut rope 4 */
VERB_CUT, OBJ_VALLEY_ROPEEAST, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   240, DONE, NUL, NUL,

/* cut rope 5 */
VERB_CUT, OBJ_LIMBO_ROPE, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   240, DONE, NUL, NUL,

/* tie ladder down tree (rope 5) */
VERB_TIE, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_TREEHOUSE_PORCH, PAR,OBJ_VALLEY_LADDER2ELF, PAR,OBJ_LIMBO_ROPE,
   PAR,OBJ_TREEHOUSE_LADDER, PAR,0, PAR,0,
   CREATE, DESTROY, CREATE, OK,

/* untie rope 5 */
VERB_UNTIE, OBJ_LIMBO_ROPE, ANY,
   STATE,OBJ_LIMBO_ROPE, NUL,0, PAR,OBJ_LEDGE_ROPEWEST, PAR,0, PAR,0, PAR,0,
   241, INC, NUL, NUL,           

/* turn ladder into pure rope (rope 5) */
VERB_UNTIE, OBJ_LIMBO_ROPE, ANY,
   STATE,OBJ_LIMBO_ROPE, NUL,0, PAR,OBJ_LIMBO_ROPE,
   PAR, OBJ_VALLEY_LADDER2ELF, PAR,OBJ_MOOR_ROPETOPPIT, PAR,0,
   INC, INC, INC, DONE,

/* untie (rope 5) */
VERB_UNTIE, OBJ_LIMBO_ROPE, ANY,
   STATE,OBJ_LIMBO_ROPE, NUL,2, PAR,OBJ_LEDGE_ROPEWEST, PAR,0, PAR,0, PAR,0,
   NUL, DEC, NUL, NUL,           

/* untie rope knot (rope 5) */
VERB_UNTIE, OBJ_LIMBO_ROPE, ANY,
   STATE,OBJ_LIMBO_ROPE, NUL,2, PAR,OBJ_LIMBO_ROPE,
   PAR,OBJ_VALLEY_LADDER2ELF, PAR,OBJ_MOOR_ROPETOPPIT, PAR,0,
   DEC, DEC, DEC, OK,

/* knot (rope 5) */
VERB_KNOT, OBJ_LIMBO_ROPE, ANY,
   STATE,OBJ_LIMBO_ROPE, NUL,2, PAR,0, PAR,0, PAR,0, PAR,0,
   243, DONE, NUL, NUL,

/* knot (rope 5) */
VERB_KNOT, OBJ_LIMBO_ROPE, ANY,
   STATE,OBJ_LIMBO_ROPE, NUL,0, PAR,0, PAR,0, PAR,0, PAR,0,
   242, DONE, NUL, NUL,

/* knot (rope 5) */
VERB_KNOT, OBJ_LIMBO_ROPE, ANY,
   STATE,OBJ_LIMBO_ROPE, NUL,1, PAR,OBJ_LEDGE_ROPEWEST, PAR,0, PAR,0, PAR,0,
   INC, NUL, NUL, NUL,

/* knot (rope 5) */
VERB_KNOT, OBJ_LIMBO_ROPE, ANY,
   STATE,OBJ_LIMBO_ROPE, NUL,1, PAR,OBJ_MOOR_ROPETOPPIT,
   PAR,OBJ_VALLEY_LADDER2ELF, PAR,OBJ_LIMBO_ROPE, PAR,0,
   INC, INC, INC, OK,

/* up */
VERB_UP, ANY, ANY,
   HERE,OBJ_VALLEY_LADDER2ELF, PAR,OBJ_TREEHOUSE_LADDER,
   NOT|IFFIGHTING,0, PAR,0, PAR,0, PAR,0,
   GOBY, DONE, NUL, NUL,

/* down */
VERB_DOWN, ANY, ANY,
   HERE,OBJ_TREEHOUSE_LADDER, PAR,OBJ_VALLEY_LADDER2ELF,
   NOT|IFFIGHTING,0, PAR,0, PAR,0, PAR,0,
   GOBY, DONE, NUL, NUL,

/* knot (rope 5) */
VERB_KNOT, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_VALLEY_ESIDE, PAR,OBJ_LIMBO_ROPE, PAR,OBJ_VALLEY_LADDER2ELF,
   PAR,OBJ_TREEHOUSE_LADDER, PAR,0, PAR,0,
   DESTROY, CREATE, CREATE, 244,

/* knot (rope 5) */
VERB_KNOT, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_VALLEY_ESIDE, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   DONE, NUL, NUL, NUL,

/* knot (rope 5) */
VERB_KNOT, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_TREEHOUSE_PORCH, PAR,OBJ_LIMBO_ROPE, PAR,OBJ_VALLEY_LADDER2ELF,
   PAR,OBJ_TREEHOUSE_LADDER, PAR,0, PAR,0,
   DESTROY, CREATE, CREATE, 244,

/* knot (rope 5) */
VERB_KNOT, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_TREEHOUSE_PORCH, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   DONE, NUL, NUL, NUL,

/* untie ladder */
VERB_UNTIE, OBJ_VALLEY_LADDER2ELF, ANY,
   PAR,OBJ_LIMBO_ROPE, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   CREATE, NUL, NUL, NUL,            

/* untie ladder */
VERB_UNTIE, OBJ_VALLEY_LADDER2ELF, ANY,
   PAR,OBJ_VALLEY_LADDER2ELF, PAR,OBJ_TREEHOUSE_LADDER, PAR,OBJ_LIMBO_ROPE,
   PAR,FL_CURCH, PAR,0, PAR,0,
   DESTROY, DESTROY, PUT, OK,

/* untie ladder 1 */
VERB_UNTIE, OBJ_TREEHOUSE_LADDER, ANY,
   PAR,OBJ_LIMBO_ROPE, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   CREATE, NUL, NUL, NUL,            

/* untie ladder 1 */
VERB_UNTIE, OBJ_TREEHOUSE_LADDER, ANY,
   PAR,OBJ_VALLEY_LADDER2ELF, PAR,OBJ_TREEHOUSE_LADDER, PAR,OBJ_LIMBO_ROPE,
   PAR,FL_CURCH, PAR,0, PAR,0,
   DESTROY, DESTROY, PUT, OK,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_VALLEY_ESIDE, PAR,OBJ_LIMBO_ROPE, PAR,OBJ_VALLEY_LADDER2ELF,
   PAR,OBJ_TREEHOUSE_LADDER, PAR,0, PAR,0,
   DESTROY, CREATE, CREATE, 244,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_VALLEY_ESIDE, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   DONE, NUL, NUL, NUL,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_TREEHOUSE_PORCH, PAR,OBJ_LIMBO_ROPE, PAR,OBJ_VALLEY_LADDER2ELF,
   PAR,OBJ_TREEHOUSE_LADDER, PAR,0, PAR,0,
   DESTROY, CREATE, CREATE, 244,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_TREEHOUSE_PORCH, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   DONE, NUL, NUL, NUL,                      

/* knot (rope 5) */
VERB_KNOT, OBJ_LIMBO_ROPE, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   245, DONE, NUL, NUL,

/* west */
VERB_WEST, ANY, ANY,
   IN, LOC_LEDGE_ON, HERE,OBJ_VALLEY_ROPEEAST, PAR, LOC_VALLEY_STEPS,
   NOT|IFFIGHTING,0, PAR,0, PAR,0,
   GOTO, DONE, NUL, NUL,

/* east */
VERB_EAST, ANY, ANY,
   IN, LOC_VALLEY_STEPS, HERE,OBJ_LEDGE_ROPEWEST, PAR, LOC_LEDGE_ON,
   NOT|IFFIGHTING,0, PAR,0, PAR,0,
   GOTO, DONE, NUL, NUL,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_LEDGE_ON, CHANCE,50, PAR,0, PAR,0, PAR,0, PAR,0,
   252, DONE, NUL, NUL,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_LEDGE_ON, PAR,0, PAR,0, PAR,0, PAR,0,PAR,0,
   251, NUL, NUL, NUL,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_LEDGE_ON, PAR,OBJ_LEDGE_ROPEWEST, PAR,OBJ_VALLEY_ROPEEAST,
   PAR,OBJ_LIMBO_ROPE, PAR,0, PAR,0,
   CREATE, CREATE, DESTROY, DONE,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_VALLEY_STEPS, CHANCE,50, PAR,0, PAR,0, PAR,0, PAR,0,
   252, DONE, NUL, NUL,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_VALLEY_STEPS, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   251, NUL, NUL, NUL,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_LEDGE_PIT, PAR,OBJ_MOOR_ROPETOPPIT, PAR,OBJ_LEDGE_ROPEBOTPIT,
   PAR,OBJ_LIMBO_ROPE, PAR,0, PAR,0,
   CREATE, CREATE, DESTROY, 257,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_LEDGE_PIT, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   DONE, NUL, NUL, NUL,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_MOOR_PIT, PAR,OBJ_LEDGE_ROPEBOTPIT, PAR,OBJ_MOOR_ROPETOPPIT,
   PAR,OBJ_LIMBO_ROPE, PAR,0, PAR,0,
   CREATE, CREATE, DESTROY, OK,

/* throw (rope 5) */
VERB_THROW, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_VALLEY_STEPS, PAR,OBJ_LEDGE_ROPEWEST, PAR,OBJ_VALLEY_ROPEEAST,
   PAR,OBJ_LIMBO_ROPE, PAR,0, PAR,0,
   CREATE, CREATE, DESTROY, OK,
            
/* tie (rope 5) */
VERB_TIE, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_MOOR_PIT, PAR,OBJ_MOOR_ROPETOPPIT, PAR,OBJ_LEDGE_ROPEBOTPIT,
   PAR,OBJ_LIMBO_ROPE, PAR,0, PAR,0,
   CREATE, CREATE, DESTROY, 258,

/* tie (rope 5) */
VERB_TIE, OBJ_LIMBO_ROPE, ANY,
   IN, LOC_MOOR_PIT, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   DONE, NUL, NUL, NUL,

/* untie (rope 1) */
VERB_UNTIE, OBJ_MOOR_ROPETOPPIT, ANY,
   PAR, OBJ_MOOR_ROPETOPPIT, PAR, OBJ_LEDGE_ROPEBOTPIT,
   PAR, OBJ_LIMBO_ROPE, PAR,OBJ_LIMBO_ROPE, PAR,FL_MYNUM, PAR,0,
   DESTROY, DESTROY, CREATE, CARRY,

/* untie (rope 1) */
VERB_UNTIE, OBJ_MOOR_ROPETOPPIT, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   OK, NUL, NUL, NUL,

/* untie (rope 2) */
VERB_UNTIE, OBJ_LEDGE_ROPEBOTPIT, ANY,
   PAR, OBJ_MOOR_ROPETOPPIT, PAR, OBJ_LEDGE_ROPEBOTPIT,
   PAR, OBJ_LIMBO_ROPE, PAR, OBJ_LIMBO_ROPE, PAR,FL_MYNUM, PAR,0,
   DESTROY, DESTROY, CREATE, CARRY,

/* untie (rope 2) */
VERB_UNTIE, OBJ_LEDGE_ROPEBOTPIT, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   OK, NUL, NUL, NUL,

/* tie (rope 3) */
VERB_UNTIE, OBJ_LEDGE_ROPEWEST, ANY,
   PAR, OBJ_VALLEY_ROPEEAST, PAR, OBJ_LEDGE_ROPEWEST,
   PAR, OBJ_LIMBO_ROPE, PAR, OBJ_LIMBO_ROPE, PAR,FL_MYNUM, PAR,0,
   DESTROY, DESTROY, CREATE, CARRY,

/* tie (rope 3) */
VERB_UNTIE, OBJ_LEDGE_ROPEWEST, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   OK, NUL, NUL, NUL,

/* untie (rope 4) */
VERB_UNTIE, OBJ_VALLEY_ROPEEAST, ANY,
   PAR, OBJ_VALLEY_ROPEEAST, PAR, OBJ_LEDGE_ROPEWEST,
   PAR, OBJ_LIMBO_ROPE, PAR, OBJ_LIMBO_ROPE, PAR,FL_MYNUM, PAR,0,
   DESTROY, DESTROY, CREATE, CARRY,

/* untie (rope 4) */
VERB_UNTIE, OBJ_VALLEY_ROPEEAST, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   OK, NUL, NUL, NUL, 

/* turn (rope 3) */
VERB_TURN, OBJ_LEDGE_ROPEWEST, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   253, DONE, NUL, NUL,

/* turn (rope 4) */
VERB_TURN, OBJ_VALLEY_ROPEEAST, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   253, DONE, NUL, NUL,

/* down */
VERB_DOWN, ANY, ANY,
   IN, LOC_MOOR_PIT, HERE,OBJ_MOOR_ROPETOPPIT, PAR, LOC_LEDGE_PIT,
   NOT|IFFIGHTING,0, PAR,0, PAR,0,
   GOTO, DONE, NUL, NUL,

/* up */
VERB_UP, ANY, ANY,
   IN, LOC_LEDGE_PIT, HERE,OBJ_LEDGE_ROPEBOTPIT, PAR, LOC_MOOR_PIT,
   NOT|IFFIGHTING,0, PAR,0, PAR,0,
   GOTO, DONE, NUL, NUL,

/* get ladder */
VERB_GET, OBJ_VALLEY_LADDER2ELF, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   266, DONE, NUL, NUL,

/* get ladder 1 */
VERB_GET, OBJ_TREEHOUSE_LADDER, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   266, DONE, NUL, NUL,

/* get rope 1 */
VERB_GET, OBJ_MOOR_ROPETOPPIT, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   266, DONE, NUL, NUL,

/* get rope 2 */
VERB_GET, OBJ_LEDGE_ROPEBOTPIT, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   266, DONE, NUL, NUL,

/* get rope 3 */
VERB_GET, OBJ_LEDGE_ROPEWEST, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   266, DONE, NUL, NUL,

/* get rope 4 */
VERB_GET, OBJ_VALLEY_ROPEEAST, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   266, DONE, NUL, NUL,

/* setin */
VERB_SETIN, ANY, ANY,
   NOT|WIZ,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   204, DONE, NUL, NUL,

/* setout */
VERB_SETOUT, ANY, ANY,
   NOT|WIZ,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   204, DONE, NUL, NUL,

/* setmin */
VERB_SETMIN, ANY, ANY,
   NOT|WIZ,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   204, DONE, NUL, NUL,

/* setmout */
VERB_SETMOUT, ANY, ANY,
   NOT|WIZ,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   204, DONE, NUL, NUL,

/* setvin */
VERB_SETVIN, ANY, ANY,
   NOT|WIZ,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   204, DONE, NUL, NUL,

/* setvout */
VERB_SETVOUT, ANY, ANY,
   NOT|WIZ,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   204, DONE, NUL, NUL,

/* setqout */
VERB_SETQOUT, ANY, ANY,
   NOT|WIZ,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   204, DONE, NUL, NUL,

/* setqin */
VERB_SETQIN, ANY, ANY,
   NOT|WIZ,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   204, DONE, NUL, NUL,

/* setin */
VERB_SETIN, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SETIN, OK, NUL, NUL,

/* setout */
VERB_SETOUT, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SETOUT, OK, NUL, NUL,

/* setmin */
VERB_SETMIN, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SETMIN, OK, NUL, NUL,

/* setmout */
VERB_SETMOUT, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SETMOUT, OK, NUL, NUL,

/* setvin */
VERB_SETVIN, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SETVIN, OK, NUL, NUL,

/* setvout */
VERB_SETVOUT, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SETVOUT, OK, NUL, NUL,

/* setqin */
VERB_SETQIN, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SETQIN, OK, NUL, NUL,

/* setqout */
VERB_SETQOUT, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SETQOUT, OK, NUL, NUL,

/* dig */
VERB_DIG, ANY, ANY,
   HERE,OBJ_LEDGE_TUNNWEST, STATE,OBJ_LEDGE_TUNNWEST, NUL,1,
   PAR,OBJ_LEDGE_TUNNWEST, PAR,0, PAR,0,
   SETSTATE, 256, DONE, NUL,

/* dig */
VERB_DIG, ANY, ANY,
   HERE,OBJ_LEDGE_TUNNEAST, STATE,OBJ_LEDGE_TUNNEAST, NUL,1,
   PAR,OBJ_LEDGE_TUNNEAST, PAR,0, PAR,0,
   SETSTATE, 256, DONE, NUL,

/* dig */
VERB_DIG, ANY, ANY,
   DESTROYED,OBJ_CHURCH_SLAB_TOP, IN,LOC_CHURCH_T_BARROW,
   PAR,OBJ_CHURCH_SLAB_TOP, PAR,0, PAR,0, PAR,0,
   200, CREATE, DONE, NUL,

/* dig */
VERB_DIG, ANY, ANY,
   HERE,OBJ_OAKTREE_TOPFOXHOLE, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   259, DONE, NUL, NUL,

/* dig OBJECT */
/*
VERB_DIG, ANY, ANY,
   HERE,OBJ_TOWER_HOLE7, STATE,OBJ_TOWER_HOLE7, NUL,1,
   PAR,OBJ_TOWER_HOLE7, PAR,0, PAR,0,
   276, DEC, DONE, NUL,
*/

/* dig OBJECT */
/*
VERB_DIG, ANY, ANY,
   HERE,OBJ_TOWER_HOLE8, STATE,OBJ_TOWER_HOLE8, NUL,1,
   PAR,OBJ_TOWER_HOLE8, PAR,77, PAR,0,
   DEC, QUIT, NUL, NUL,
*/

/*---------------------------------------------------------------------------*/

/* dig failed (widen hole) */
VERB_DIG, ANY, ANY,
   NOT|HERE,OBJ_ICECAVE_HOLE_G_HALL, NOT|HERE,OBJ_ICECAVE_HOLE_SNOW_CAVE,
   PAR,0, PAR,0, PAR,0, PAR,0,
   201, DONE, NUL, NUL,

/* dig with OBJECT */
VERB_DIG, ANY, OB,
   OBIT,FL_OB2, NUL,OFL_WEAPON, STATE,OBJ_ICECAVE_HOLE_G_HALL, NUL,1,
   PAR,OBJ_ICECAVE_HOLE_G_HALL, PAR,0,
   203, DEC, DONE, NUL,

/* dig OBJECT */
VERB_DIG, OB, ANY,
   OBIT,FL_OB1, NUL,OFL_WEAPON,
   STATE,OBJ_ICECAVE_HOLE_G_HALL, NUL,1, PAR,OBJ_ICECAVE_HOLE_G_HALL, PAR,0,
   203, DEC, DONE, NUL,

/* dig */
VERB_DIG, ANY, ANY,
   STATE,OBJ_ICECAVE_HOLE_G_HALL, NUL,0, PAR,0, PAR,0, PAR,0, PAR,0,
   202, DONE, NUL, NUL,

/*---------------------------------------------------------------------------*/

/* dig */
VERB_DIG, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   254, DONE, NUL, NUL,

/* open tree */
VERB_OPEN, OBJ_FOREST_TREEEATING, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   238, DONE, NUL, NUL,

/* open tree 1 */
VERB_OPEN, OBJ_FOREST_INSIDETREE, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   238, DONE, NUL, NUL,

/* light tree 1 */
VERB_LIGHT, OBJ_FOREST_INSIDETREE, ANY,
   HASANY,OFL_LIT, PAR,OBJ_FOREST_TREEEATING, PAR, LOC_FOREST_F4,
   PAR,100, PAR,0, PAR,0,
   239, DESTROY, GOTO, GAIN,

/* tickle tree 1 */
VERB_TICKLE, OBJ_FOREST_INSIDETREE, ANY,
   PAR,OBJ_FOREST_TREEEATING, PAR, LOC_FOREST_F4, PAR,100,
   PAR,0, PAR,0, PAR,0,
   246, DESTROY, GOTO, GAIN,

/* light tree 1 */
VERB_LIGHT, OBJ_FOREST_INSIDETREE, ANY,
   HASANY,OFL_LIT, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   DONE, NUL, NUL, NUL,

/* pet ottimo */
VERB_PET, P(MOB_OAKTREE_OTTIMO), ANY,
   PHERE,P(MOB_OAKTREE_OTTIMO), PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   269, DONE, NUL, NUL,

/* jump from lower ledge with umbrella */
VERB_JUMP, ANY, ANY,
   IN,LOC_CATACOMB_SLEDGE2, GOT,OBJ_START_UMBRELLA, PAR,LOC_CATACOMB_CAVERN,
   PAR,0, PAR,0, PAR,0,
   270, GOTO, DONE, NUL,

/* jump from lower ledge with umbrella */
VERB_JUMP, ANY, ANY,
   IN,LOC_CATACOMB_NLEDGE2, GOT,OBJ_START_UMBRELLA, PAR,LOC_CATACOMB_CAVERN,
   PAR,0, PAR,0, PAR,0,
   270, GOTO, DONE, NUL,

/* jump from upper ledge */
VERB_JUMP, ANY, ANY,
   IN,LOC_CATACOMB_SLEDGE1, PAR,LOC_CATACOMB_CHASM1,
   PAR,0, PAR,0, PAR,0, PAR,0,
   271, GOTO, DONE, NUL,

/* jump from upper ledge */
VERB_JUMP, ANY, ANY,
   IN,LOC_CATACOMB_NLEDGE1, PAR,LOC_CATACOMB_CHASM2,
   PAR,0, PAR,0, PAR,0, PAR,0,
   271, GOTO, DONE, NUL,

/* jump from lower ledge */
VERB_JUMP, ANY, ANY,
   IN,LOC_CATACOMB_SLEDGE2, PAR,LOC_CATACOMB_CHASM1,
   PAR,0, PAR,0, PAR,0, PAR,0,
   272, GOTO, DONE, NUL,

/* jump from lower ledge */
VERB_JUMP, ANY, ANY,
   IN,LOC_CATACOMB_NLEDGE2, PAR,LOC_CATACOMB_CHASM2,
   PAR,0, PAR,0, PAR,0, PAR,0,
   272, GOTO, DONE, NUL,

/* look */
VERB_LOOK, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_LOOK, DONE, NUL, NUL,

/* inv */
VERB_INVENTORY, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_INVEN, DONE, NUL, NUL,

/* inv */
VERB_INVENTORY, ANY, ANY, 
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_WHO, DONE, NUL, NUL,

/* summon */
VERB_SUMMON, ANY, ANY,
   IN, LOC_FOREST_INTREE, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   234, DONE, NUL, NUL,

/* shout */
VERB_SHOUT, ANY, ANY,
   IFDUMB,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   207, DONE, NUL, NUL,

/* say */
VERB_SAY, ANY, ANY,
   IFDUMB,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   207, DONE, NUL, NUL,

/* tell */
VERB_TELL, ANY, ANY,
   IFDUMB,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   207, DONE, NUL, NUL,

/* shout */
VERB_SHOUT, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SHOUT, OK, NUL, NUL,

/* say */
VERB_SAY, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SAY, OK, NUL, NUL,

/* tell */
VERB_TELL, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_TELL, OK, NUL, NUL,

/* score */
VERB_SCORE, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   COM_SCORE, DONE, NUL, NUL,

/* put */
/*VERB_PUT, OBJ_START_UMBRELLA, ANY,
   STATE,1, NUL,1, PAR,0, PAR,0, PAR,0, PAR,0,
   232, DONE, NUL, NUL,
*/


/* open floorboards */
VERB_OPEN, OBJ_VILLAGE_TOP_BOARDS, ANY,
   STATE,OBJ_VILLAGE_TOP_BOARDS, NUL,1, PAR,OBJ_VILLAGE_TOP_BOARDS,
   PAR,0, PAR,0, PAR,0,
   229, SETSTATE, DONE, NUL,

/* open */
VERB_OPEN, OBJ_VILLAGE_BOT_BOARDS, ANY,
   STATE,OBJ_VILLAGE_BOT_BOARDS, NUL,1, PAR,OBJ_VILLAGE_BOT_BOARDS,
   PAR,0, PAR,0, PAR,0,
   229, SETSTATE, DONE, NUL,

/* open */
VERB_PUSH, OBJ_VILLAGE_TOP_BOARDS, ANY,
   STATE,OBJ_VILLAGE_TOP_BOARDS, NUL,1, PAR,OBJ_VILLAGE_TOP_BOARDS,
   PAR,0, PAR,0, PAR,0,
   229, SETSTATE, DONE, NUL,

/* open */
VERB_PUSH, OBJ_VILLAGE_BOT_BOARDS, ANY,
   STATE,OBJ_VILLAGE_BOT_BOARDS, NUL,1, PAR,OBJ_VILLAGE_BOT_BOARDS,
   PAR,0, PAR,0, PAR,0,
   229, SETSTATE, DONE, NUL,

/* open */
VERB_OPEN, OBJ_TOWER_DOOR_SHAZARETH, ANY,
   STATE,OBJ_TOWER_DOOR_SHAZARETH, NUL,0, PAR,0, PAR,0, PAR,0, PAR,0,
   210, DONE, NUL, NUL,

/* open */
VERB_OPEN, OBJ_TOWER_DOOR_SHAZARETH, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   209, DONE, NUL, NUL,

/* open */
VERB_OPEN, OBJ_START_UMBRELLA, ANY,
   STATE,OBJ_START_UMBRELLA, NUL,1, PAR,0, PAR,0, PAR,0, PAR,0,
   210, DONE, NUL, NUL,

/* open */
VERB_OPEN, OBJ_START_UMBRELLA, ANY,
   PAR,OBJ_START_UMBRELLA, PAR,1, PAR,0, PAR,0, PAR,0, PAR,0,
   SETSTATE, 211, DONE, NUL,

/* open */
VERB_OPEN, OBJ_TOWER_DOOR_TREASURE, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   212, DONE, NUL, NUL,

/* open (can't open) */
VERB_OPEN, OB, ANY,
   NOT|OBIT,FL_OB1, NUL,OFL_OPENABLE, PAR,0, PAR,0, PAR,0, PAR,0,
   213, DONE, NUL, NUL,

/* open */
VERB_OPEN, OB, ANY,
   STATE,FL_OB1, NUL,0, PAR,0, PAR,0, PAR,0, PAR,0,
   214, DONE, NUL, NUL,

/* open x with key */
VERB_OPEN, OB, ANY,
   STATE,FL_OB1, NUL,2, HASANY,OFL_KEY, PAR,FL_OB1, NUL,0, PAR,0,
   SETSTATE, OK, NUL, NUL,

/* open (locked) */
VERB_OPEN, OB, ANY,
   STATE,FL_OB1, NUL,2, PAR,0, PAR,0, PAR,0, PAR,0,
   215, DONE, NUL, NUL,

/* open */
VERB_OPEN, OB, ANY,
   PAR,FL_OB1, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   DEC, OK, NUL, NUL,

/* open fails */
VERB_OPEN, ANY, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   213, DONE, NUL, NUL,

/* close */
VERB_CLOSE, OBJ_START_UMBRELLA, ANY,
   STATE,OBJ_START_UMBRELLA, NUL,0, PAR,0, PAR,0, PAR,0, PAR,0,
   216, DONE, NUL, NUL,

/* close */
VERB_CLOSE, OBJ_START_UMBRELLA, ANY,
   PAR,OBJ_START_UMBRELLA, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   SETSTATE, OK, NUL, NUL,

/* close */
VERB_CLOSE, OB, ANY,
   NOT|OBIT,FL_OB1, NUL,2, PAR,0, PAR,0, PAR,0, PAR,0,
   217, DONE, NUL, NUL,

/* close */
VERB_CLOSE, OB, ANY,
   NOT|STATE,FL_OB1, NUL,0, PAR,0, PAR,0, PAR,0, PAR,0,
   218, DONE, NUL, NUL,

/* close */
VERB_CLOSE, OB, ANY,
   PAR,FL_OB1, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   INC, OK, NUL, NUL,

/* lock */
VERB_LOCK, OB, ANY,
   NOT|HASANY,OFL_KEY, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   222, DONE, NUL, NUL,

/* lock */
VERB_LOCK, OB, ANY,
   NOT|OBIT,FL_OB1, NUL,3, PAR,0, PAR,0, PAR,0, PAR,0,
   223, DONE, NUL, NUL,

/* lock */
VERB_LOCK, OB, ANY,
   STATE,FL_OB1, NUL,2, PAR,0, PAR,0, PAR,0, PAR,0,
   224, DONE, NUL, NUL,

/* lock */
VERB_LOCK, OB, ANY,
   PAR,FL_OB1, PAR,2, PAR,0, PAR,0, PAR,0, PAR,0,
   SETSTATE, OK, NUL, NUL,

/* unlock */
VERB_UNLOCK, OB, ANY,
   NOT|HASANY,OFL_KEY, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   222, DONE, NUL, NUL,

/* unlock */
VERB_UNLOCK, OB, ANY,
   NOT|OBIT,FL_OB1, NUL,3, PAR,0, PAR,0, PAR,0, PAR,0,
   226, DONE, NUL, NUL,

/* unlock */
VERB_UNLOCK, OB, ANY,
   NOT|STATE,FL_OB1, PAR,2, PAR,0, PAR,0, PAR,0, PAR,0,
   225, DONE, NUL, NUL,

/* unlock */
VERB_UNLOCK, OB, ANY,
   PAR,FL_OB1, PAR,1, PAR,0, PAR,0, PAR,0, PAR,0,
   SETSTATE, OK, NUL, NUL,

/* dragon code; icy dagger */
VERB_HIT, P(MOB_CAVE_DRAGON), OBJ_ICECAVE_DAGGER,
   PHERE,P(MOB_CAVE_DRAGON),GOT,OBJ_ICECAVE_DAGGER,
   PAR,P(MOB_CAVE_DRAGON), PAR, 1000, PAR, 300, PAR,0,
   221, WOUNDMON, GAIN, DONE,

/* hit dragon */
VERB_HIT, P(MOB_CAVE_DRAGON), NONE,
   WPN,OBJ_ICECAVE_DAGGER, PAR,P(MOB_CAVE_DRAGON), PAR,1000, PAR,300,
   PHERE,P(MOB_CAVE_DRAGON), PAR,0,
   221, WOUNDMON, GAIN, DONE,

/* read (bone) */
VERB_READ, OBJ_ISLAND_BONE, ANY,
   IN, LOC_BLIZZARD_HUT, PAR, LOC_LABYRINTH_K, PAR,0, PAR,0, PAR,0, PAR,0,
   GOTO, 220, DONE, NUL,

/* read (bone) */
VERB_READ, OBJ_ISLAND_BONE, ANY,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   219, DONE, NUL, NUL,

/* hit the bell; bong! */
VERB_HIT, OBJ_VILLAGE_BELL, ANY,
   PAR,28, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   BROAD, DONE, NUL, NUL,

/* ring the bell; bong! */
VERB_RING, OBJ_VILLAGE_BELL, ANY,
   PAR,28, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   BROAD, DONE, NUL, NUL,

/* hit pebble */
VERB_HIT, OBJ_VILLAGE_PEBBLE, ANY,
   PAR,OBJ_VILLAGE_PEBBLE, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   231, DESTROY, DONE, NUL,

/* sit on throne */
VERB_SIT, OBJ_ICECAVE_WESTICETHRONE, ANY,
   PAR,OBJ_ICECAVE_WESTICETHRONE, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   273, SETSTATE, DONE, NUL,

/* NUL entry */
-1, 0, 0,
  PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
  0, 0, 0, 0,
};

/*
** Interrupts (called every two seconds via alarm).
*/
LINE inter[] = {

/* Random "floorboards squeek" message in cellar */
0, ANY, ANY,
   HERE,OBJ_VILLAGE_TOP_BOARDS, CHANCE,10, PAR,0, PAR,0, PAR,0, PAR,0,
   527, DONE, NUL, NUL,

/* Occasionally display "Fox barks" message at fox hole */
0, ANY, ANY,
   HERE,OBJ_OAKTREE_TOPFOXHOLE, CHANCE,10, PAR,0, PAR,0, PAR,0, PAR,0,
   567, DONE, NUL, NUL,

-1, 0, 0,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   0, 0, 0, 0
};

/*
** Status (called after each action is done).
*/
LINE status[] = {

/* If Ottimo's by the fox hole and has a witness, dig it up */
0, ANY, ANY,
   HERE,OBJ_OAKTREE_TOPFOXHOLE, PHERE,P(MOB_OAKTREE_OTTIMO),
   STATE,OBJ_OAKTREE_TOPFOXHOLE, NUL,1, PAR,OBJ_OAKTREE_TOPFOXHOLE, PAR,0,
   550, SETSTATE, NUL, NUL,

/* Crack the altar if the cross is brought near it */
0, ANY, ANY,
   HERE,OBJ_MOOR_ALTAR, AVL,OBJ_CHURCH_CROSS, NOT|WIZ,0, PAR,OBJ_MOOR_ALTAR,
   PAR,100, PAR,0,
   DESTROY, GAIN, 563, DONE,

-1, 0, 0,
   PAR,0, PAR,0, PAR,0, PAR,0, PAR,0, PAR,0,
   0, 0, 0, 0, 0
};