#define LVL_MIN -1 #define LVL_GUEST 0 #define LVL_NOVICE 1 #define LVL_ADVENTURE 2 #define LVL_HERO 3 #define LVL_WARRIOR 4 #define LVL_CHAMPION 5 #define LVL_CONJURER 6 #define LVL_MAGICIAN 7 #define LVL_ENCHANTER 8 #define LVL_SORCERER 9 #define LVL_WARLOCK 10 #define LVL_LEGEND 11 #define LVL_WIZARD 12 #define LVL_ARCHWIZARD 10000 #define LVL_DEMI 68000 #define LVL_GOD 90000 #define LVL_MAX 100000 /* One above max-level which is 99999 */ /* Defines returned by wlevel */ #define LEV_NEG (-1) #define LEV_MORTAL 0 #define LEV_APPRENTICE 1 #define LEV_WIZARD 2 #define LEV_ARCHWIZARD 3 #define LEV_DEMI 4 #define LEV_GOD 5 #define MAX_LEV_LEN 20 /* max length of "God" etc. in levelnames.h */