^ COLOR Enables ANSI color or monochrome. Fireballs are red, flowers are colored, your prompt stands out, etc. You must have an ANSI compatible terminal (an IBM PC, for example) to use this. Color is optional, but monochrome will only highlight a few things. ^ [X]VIS [X]Become visible to all. See CHANGE VIS, and VISIBILITY [X]^ [X]INVIS <invis level> [X]Become invisible. [X]Without any visibility level given, it will set your visibility as high [X]as possible, otherwise set it to the level given. [X] [X]See also VIS, CHANGE VIS, and VISIBILITY [X]^ MAIL <user> To send mail, type MAIL followed by the users name. To read mail, just type MAIL. Normal game-commands may be executed while typing a message by preceding it with an * at the beginning of a line, example: *help mail ^ [X !PMflagEdit]MFLAGS [mobile] [X !PMflagEdit]Show the Mobile-Flags (which determine the mobiles behaviour) [X !PMflagEdit]for [mobile] [PMflagEdit]MFLAGS [mobile] <flag> <new value> [PMflagEdit]Show or set the Mobile-flags (which determine the mobiles [PMflagEdit]behaviour) for the specified mobile. New value is True or False. [PMflagEdit]Examples: [PMflagEdit]Mflags Wraith [PMflagEdit]Mflags Flame CanFireball True [PMflagEdit]Some Mflags are: [PMflagEdit]CanFireball, CanMissile, CanShock, CanFrost, PickStuff, [PMflagEdit]NegFireball, NegMissile, NegShock, NegFrost, DrainScr, [PMflagEdit]Thief, NoSteal, QFood, Cross, NoHeat, Blind, [PMflagEdit]BarNorth, BarEast, BarSouth, BarWest, BarUp, BarDown <-- Bars your way... [PMflagEdit]StealWeapon, StealWorn <- if Thief, may also steal weapons or armor. [X | PMflagEdit]See also MOBILE [X | PMflagEdit]^ [X]POSE <fireball | hamster | sizzle | gestures | crackle> [X]Or: POSE <1 | 2 | 3 | 4 | 5> [!X & LMagician]POSE [X]Abbreviations may be used as long as they are unique, example: POSE f [LMagician]^ MONOCHROME Disables color. See COLOR. ^ GIVE [item] TO [player] Gives something to another player/mobile (the word TO is optional) See also MOBILE and OBJECT ^ BULLETIN Contains information about game policy, new commands, upcoming events, etc. ^ [PStats]SHOW [item] [PStats]Gives detailed information about an item. Meanings of information [PStats]shown are as follows: [PStats] [PStats]State: Current state of object (open, closed, full, charged..) [PStats]Max State: The maximum state number. [PStats]Base Value: The maximum value this object can have. [PStats] Actual value is: MIN(#players, 9) / 9 * Base Value [PStats]Damage: If this is a weapon, how much damage does it do. [PStats] Total damage = random(0, 8 + weapon-damage) if player, [PStats] If a mobile has it: random(0, mob-dam + 1/2 * weap-dam) [PStats]Armor Class: If this is armor, with what percentage does it reduce [PStats] your opponents chance to hit you ? (starting at 57%) [PStats]Size: How much space does item take up in pack. [PStats] If it's a container, how much it can contain. [PStats]Properties: Wearable, weapon, edible, NoGet, etc. (See help OFLAGS) [PStats]Descriptions: One-line descriptions for each state. [PStats]^ [X]ALOOF [X]For those moments when you don't wish to be disturbed by mortals' [X]actions. Prevents HUG, KISS, SLAP, etc. from being used on you. [X]Type ALOOF again to disable this. [X]^ WEBSTER [word] Tells you the definitions of a word. Example: "WEBSTER SPORRAN" ^ NORTH Moves you north. ^ SOUTH Moves you south. ^ EAST Moves you east. ^ WEST Moves you west. ^ UP Moves you up. ^ DOWN Moves you down. ^ [PHeal]HEAL [player/mobile] [PHeal]Heals all damage to a player or mobile. [PHeal]See also MOBILE [PHeal]^ CURE [player] Cures all ailments of a player. (Blind, deaf, dumb, crippled, ...) ^ JUMP Be careful where you jump, lest you fall. ^ LOOK Long description of room with contents and inhabitants. ^ EXITS List all obvious exits. [PGoto]EXITS <location> Lists the exits from <location>. [PRoomEdit]EXITS <location> <direction> <new location> [PRoomEdit] will change the exit in the given [PRoomEdit] direction in the given room to the <new location>. [PRoomEdit] Directions are North, South etc. and may be abbreviated. [PRoomEdit]If no <location> is given, your current location is assumed. [PRoomEdit]If no <new location> is given, the <direction> exit will be cleared. [PRoomEdit]Examples: EXITS s start1 will change the southern exit in your [PRoomEdit] current location to start1. [PRoomEdit] EXITS home1 west home2 [PRoomEdit] will change the western exit in home1 to home2. [PRoomEdit] EXITS home1 up will remove the 'up' exit from home1. [PRoomEdit] EXITS u ditto, for your current location. [PGoto|PRoomEdit]See also ROOM ^ FOLLOW [player] Follows a player. See LOSE. ^ LOSE Stop following someone. ^ [G]SHUTDOWN [message] [G]God command. Kicks everyone off and disables logins. If followed by [G]a message, it will display that message to everyone who tries to enter. [G]^ GET [item/class] <FROM [item]> Gets an item or items from a room or from a container. See also OBJECT, CLASS Example: GET FOOD FROM SACK = take all food from the sack ^ TAKE [item/class] <FROM [item]> Same as GET, see help GET ^ PRAY Pray to the gods. Perhaps they'll listen. Use WISH when you have something particular in mind. ^ DROP [item/class] Drops an item or all items of the specified class. See OBJECT and CLASS. ^ [PGoto]IN [room] [command] [PGoto]Executes "command" as if you were in specified room. See ROOM and AT. [PGoto] [PGoto]Example: "in bliz84 drop sword" drops the sword at BLIZZARD 84 [PGoto]^ CLASS Not a command. A class is a type of object. The following classes are defined: all = everything clothing = anything that can be worn (including shields) containers = anything you can put other objects in food = anything edible keys = anything used as a key weapons = all weapons (you may be surprised) In addition, modifiers and adjectives are allowed in all commands which deal with objects. For example: Suppose there are three robes in the room... There is a black robe here. There is a scarlet robe here. There is a green robe here. If you want the scarlet robe, you could either say "get scarlet", or "get robe2" (see also OBJECT) ^ WEAR [item] Wear something. ^ REMOVE [item] Remove something you've worn. ^ STEAL [item] FROM [player] For all those moments when some other player or mobile has something you fancy -- just don't get caught at it! Example: "steal diamond from tom" See also OBJECT and MOBILE ^ [PGoto]AT [room/player/mobile/object] [command] [PGoto]Executes "command" as if you were with the specified player/object/room. [PGoto] [PGoto]Example: "at tom say Boo!" says 'Boo' in whatever room Tom is in. [PGoto]See also ROOM, OBJECT and MOBILE. [PGoto]^ INVENTORY List the items you carry. ^ PUT [item] IN [item] Puts an item in another item. See also OBJECT ^ EXAMINE [item/player] Examines something or someone. ^ VALUE <arguments> VALUE -> Gives the total Point Value of all your belongings. VALUE item1 item2 ... -> Gives the current Point Value of the item or items. VALUE class -> Lists all the items in your inventory of the specified class (see HELP CLASS) and their Point Values, followed by their total value. Most usefull example: VALUE all ^ LIGHT [item] Lights something. You must already have a burning object or be near a fire to do so. ^ LOCK [item] Locks an item. Usually used on doors. ^ UNLOCK [item] Unlocks an item. Usually used on doors. ^ OPEN [item] Opens an item. Usually used on containers and doors. ^ CLOSE [item] Closes an item. Usually used on containers and doors. ^ EAT [item] Eat food to regain strength. ^ DRINK [item] Drink something. ^ PUSH [item] Pushes an item. ^ TURN [item] TOUCH [item] PULL [item] PRESS [item] Perform the requested action on an object. ^ EMPTY [item] Empties the contents of a container onto the floor. ^ EXTINGUISH [item] Blow out a torch, turn off a lamp, etc. ^ SIT Sit down and rest. When resting, you regain strength-points at a faster rate than normal. However, you can't move while sitting. To stand up again, type STAND. ^ STAND Stand up after sitting or being pushed over. See SIT and PUSH. ^ [X!PSummonObj]SUMMON [player/mobile] [XPsummonObj]SUMMON [player/mobile/item] [!XPSummonObj]SUMMON [player/item] [!X!PSummonObj]SUMMON [player] Summons a player to your location. [!X]For non-Wizards, this has the unpleasant effect of the player beeing [!X]summoned dropping everything that's not worn or wielded, so most players [!X]regard this as a hostile action. [PSummonObj]You may also summon objects, either by name or object-number. [X]You can specify several items or players to summon in the same command, [X]example: AT death1 SUMMON kantele boddiker steinar See also MOBILE ^ TRANSLOCATE [user/mobile/item] This command is now obsolete, see HELP SUMMON. ^ SHOUT [msg] Shout a message to all players, normally used for uttering those nasty death threats to the person who killed you for the fourteenth time this week. Example: "shout You're dead meat, Noid!" ^ SAY [msg] or "[msg] or '[msg] Says something to everyone else in the room. Assuming they haven't been deafened. You may abbreviate this to a double quote or single quote followed immediately by a message. Example: "Hi folks! What's up? ^ "[msg] Says something to everyone else in the room. Assuming they haven't been deafened. Example: "Hi folks! What's up? ^ '[msg] Says something to everyone else in the room. Assuming they haven't been deafened. Example: 'Hi folks! What's up? ^ TELL [player] [msg] or [player] [msg] Allows you to tell a player something. Although you really ought only to be able to tell something to someone in the same room, we found the game as a whole works better with TELL as it is. Similary, you could argue that WHO is unrealistic, but the results of its absence are simply many "Who's playing?" shouts. Example: "george How are you doing?" See also MOBILE ^ WISH [msg] Sends a message to any wizards currently on. Please try to solve the problem yourself first. It is not wise to meddle in the affairs of wizards, for they get soggy and hard to light. :-) ^ HELP or HELP [player] or HELP [verb] With no arguments, HELP gives a brief list of available commands. If a verb is given, detailed help will be shown. (But you already know that or you wouldn't be reading this. :-) Use HELP [player] to assist someone else with things that require more than one person. Pushing a heavy statue, for instance. ^ LEVELS List of levels and how many points are required for each. ^ USERS A shortened form of the WHO list. For Wizards it shows where everyone is. Not very useful for mortals. ^ INFO <topic> Get information on a topic. Without topic, give a list of possible topics. ^ CREDITS Gives credit where credit is do. Shows authors and major contributors. ^ VERSION Shows current version number. ^ QUIT Quits the game and saves your score. IMPORTANT: Do NOT hang up before quitting! Otherwise your score WILL NOT be updated! ^ SAVE Saves character's current score and status. The things you carry and wear are not saved. Remember: Save early, save often. ^ SCORE Display your score, strength, and level. Wizards may also do SCORE <player> to check the score of other players. ^ BRIEF Display only short descriptions or rooms. Acts as a toggle. Typing BRIEF again will return you to normal descriptions. ^ TIME Display current time, time since last reset, and time remaining to closing time (if applicable). ^ BUG [msg] Report a bug to the game administrator. Please give as much information as possible. For longer messages/suggestions please MAIL the Gods. ^ TYPO [msg] Report a typo to the game administrator. This command automatically reports your name and current location. If the typo doesn't refer to your current room, please tell me where it is. ^ ! Repeat last command. Repeat last command. Repeat last command. Repeat last co... BANG! Thank you. ^ PN Display the current pronoun values. Valid pronouns are ME, IT, HIM, HER, and THEM (THEM is the last character mentioned, regardless of sex). ^ PLAY [item] Plays a musical instrument. ^ WIELD [weapon] Select something as your weapon, for when those nasty people decide to brain you. ^ KILL [victim] <WITH [weapon]> Your opportunity to beat mobiles and other players to death. Use the "WITH [weapon]" option to select a weapon different from the one currently wielded. See also MOBILE ^ FLEE or FLEE <direction> Escapes from a fight. Please note that fleeing causes you to drop anything that's not being worn or wielded. You also lose 3% of your score, but it's better than losing 50% through death by combat. Without <direction>, FLEE will move you through a random exit. ^ [PRaw]RAW [msg] [PRaw]Broadcast system message to all users. [PRaw]^ [PEcho]ECHO [msg] [PEcho]Similar to EMOTE, but without your name attached. [PEcho]Example: echo The chair bites you. [PEcho]^ [PEcho]ECHOTO [user] [msg] [PEcho]Same as ECHO, but to specified user. [PEcho]^ [PRaw]ECHOALL [msg] [PRaw]Same as ECHO, but to all users. [PRaw]^ ACTIONS <action> Without arguments, lists various actions you can perform, such as HUG, KISS, CUDDLE, etc. You should check this list periodically, as new actions are constantly being added. If followed by an action, show the various texts that that action will display if you envoke it. ^ [PObjectEdit]SET [object] [property] [new value] [PObjectEdit]Sets properties on a object. [PObjectEdit]These properties expect a number as its new value: [PObjectEdit] [PObjectEdit] BaseValue, Size, Visibility, Damage, Armor, State [PObjectEdit] [PObjectEdit]These properties expect a line of text as its new value: [PObjectEdit] [PObjectEdit] Desc0, Desc1, Desc2, Desc3, Name, AltName [PObjectEdit] [PObjectEdit] (Descriptions for states 0-3, name and alternative name) [PObjectEdit] [PObjectEdit]These properties expect a truth-value (On/Off or True/False): [PObjectEdit] [PObjectEdit] Weapon, Container, Lit, GetFlips, Key, Extinguish [PObjectEdit] Lightable, Wearable, Armor, NoGet, Pushable, [PObjectEdit] Lockable, Openable, Food, Destroyed, PushToggle, [PObjectEdit] [PObjectEdit]All properties may be abbreviated so long as they are unique. [PObjectEdit]See also SHOW, OFLAGS, VISIBILITY for more info. [PObjectEdit]^ [X]OFLAGS (Help on Object Flags, not a command) [X] Object Flags determine in many ways how the object will behave. [X] [X] Weapon: The object is a weapon. Armor: The object can protect you. [X] Lit: The object is lit. Food: You can eat/drink it. [X] Key: You can open doors w/it. NoGet: It's scenery, can't be taken. [X] Container: Can contain objects. Destroyed: Used (mortals can't see it) [X] [X] PushToggle: If you push/move it, its state flips from 0 -> 1 or 1 -> 0. [X] Pushable: If you push/move it, its state is set to 0 (once and for all) [X] GetFlips: If you get it, its state is set to 0 (once and for all) [X] [X] The last 3, and the object's states, are used to get different [X] descriptions according to what has been done with it. Good examples [X] you can study are for instance the apple and the excalibur. [X]^ [X]VISIBILITY (Not a command) [X] Visibility-level is the current visibility of a player/mobile/object. [X] 0 means visible to all. Any other number means that anyone with a [X] level lower than that number can't see the player/mobile/object. [X] [X] (There is currently no support for invisible objects) [X] [X]See also CHANGE VIS, and VIS and INVIS [X]^ [!PPflagEdit]PFLAGS <ME> <privilege> <true/false>. [!PPflagEdit]or CHANGE PFLAGS <ME> <privilege> <true/false>. [PPflagEdit]PFLAGS <player> <privilege> <True/False> [PPflagEdit]or CHANGE PFLAGS [player] [privilege] <True/False> Set/check player's privileges. If the third argument is missing (True/False) the current status of that privilege will be shown. A TRUE in the third argument means "turn pflag on", FALSE means "turn pflag off". Privilege is one of those names that shows up when you do: >MASK ME (see the help on that command). Example: PFLAGS kantele nozap false PFLAGS me zap true zap kantele [!Y] [!Y] Available pflags: [MNoExorcise]NoExorcise: Protects you from being exorcised. [MNoSnoop]NoSnoop: Protects you from being snooped on. [MNoHassle]NoHassle: Protects you from being attacked. [MNoAlias]NoAlias: Protects you from being aliased into. [MNoZap]NoZap: Protects you from being zapped. [MNoSummon]NoSummon: Protects you from being summoned. [MNoTrace]NoTrace: Protects you from being traced. [MNoSteal]NoSteal: Protects you from being robbed. [MNoMagic]NoMagic: Protects you from being blinded et.c. [MNoForce]NoForce: Protects you from being forced. [MFrob & MChScore & MChLevel]\ Frob and ChScore and ChLevel: You may use the frob command. [MChScore & MFrob]ChScore and Frob: You may change score. [MChScore & !MFrob]ChScore: You may change your own score. [MChLevel & MFrob]\ ChLevel and Frob: You may change other people's level. [MChMobData]\ ChMobData: You may change strength, damage and aggression [MChMobData] of mobiles. [MPflagEdit]PflagEdit: You may change other people's pflags. [MMaskEdit]MaskEdit: You may do anything you want oh mighty god. [MRoomEdit]RoomEdit: You may change lflags and exits on locations. [MMflagEdit]MflagEdit: You may change mflags of mobiles. [MObjectEdit]ObjectEdit: You may change oflags of objects. [MTitleEdit]TitleEdit: You may change title and setins permanently. [MUAFInfo]UAFInfo: Stats, frob, pflags, et.c work on people who [MUAFINfo] are not in the game at the moment. [MExorcise]Exorcise: You may exorcise players from the game. [MReset]Reset: You may reset the game at will. [MSnoop]Snoop: You may snoop on players. [MHeal]Heal: You may heal players. [MAliasMob]AliasMob: You may alias mobiles. [MAliasPlayers]AliasPlayers: You may alias other players. [MRaw]Raw: You may use RAW and ECHOALL commands. [MEmote]Emote: You may use EMOTE and EMOTETO commands. [MEcho]Echo: You may use ECHO and ECHOTO commands. [MObjectEdit]ObjectEdit: You may set an object's state. [MZap]Zap: You may zap other players.... [MResurrect]Resurrect: You may RESSURECT things... [MShowUsers]ShowUsers: Account name or host name shows up... [MStats]Stats: You may use STATS and SHOW commands. [MGoto]Goto: You may use GOTO and IN/AT... [MSummonObj]SummonObj: You may summon objects... [MWeather]Weather: You may change the weather at will... [MLock]Lock: You may WIZLOCK the game. [MWreckDoors]WreckDoors: You may wreck the doors. [MPeace]Peace: You may use PEACE and WAR commands. [MSyslog]MSyslog: You may use the SYSLOG command. [MStartInvis]\ StartInvis: You will enter the game with your saved visibility level. [MTrace]Trace: You may trace players and items. Important: You can only use names that shows up on MASK ME command. [!PPflagEdit]You may only do MASK ME. ^ [!PPflagEdit]MASK [PPflagEdit]MASK <player> <privilege> <true/false> Show player's mask, i.e. which flags he or she is allowed to change via the PFLAGS command. ^ [!PRoomEdit X]LFLAGS <location> [!PRoomEdit X]Displays the Location-flags at <location> or your location if [!PRoomEdit X]no argument is given. [PRoomEdit]LFLAGS <location> <lflag> <true/false> [PRoomEdit]or CHANGE LFLAGS .... [PRoomEdit]Shows or sets flags for a location. [PRoomEdit]Examples: [PRoomEdit]LFLAGS start1 Death True [PRoomEdit]LFLAGS start2 Death True [PRoomEdit](my favorite method of doing WIZLOCK :-) ) [PRoomEdit] [PRoomEdit]Some L-flags are: [PRoomEdit]Death, Peaceful, NoMagic, Party, Private, OnePerson, OnWater, [PRoomEdit]Outdoors, NoMobiles [PRoomEdit | X]^ [A]AWIZ [msg] [A]Send message to all Arch-Wizards. [A]^ [!PLock]WIZLOCK [!PLock]Shows if there is any lock on the system at the moment. [!PLock]I.e. if the game is restricted to players of a specified level. [PLock]WIZLOCK <level/OFF/UNLOCK> [PLock]With no argument, WIZLOCK displays current lock status. [PLock]With the argument OFF or UNLOCK, WIZLOCK will attempt to turn off [PLock]WIZLOCK. other arguments makes WIZLOCK attempt to lock the game [PLock]for the specified level. [PLock & LHero] [PLock & LHero]Some examples: [PLock & LHero] WIZLOCK Hero Allows only heros and higher access to the game. [PLock & X] WIZLOCK Apprentice Allows only Apprentice-Wizards and higher [PLock & X] players access to the game. [PLock & W] WIZLOCK Wizard Allows only 'true' wizards and up access. [Plock & W] WIZLOCK 403 Allows Wizards at or above level 403 [Plock & W] access to the game. [Plock & G] WIZLOCK God Only Gods have access to the game. [Plock & LMagician] Numbers can be used instead of level-names also, ex: [Plock & LMagician] WIZLOCK 7 Locks the game for all below Magician. [PLock]WIZLOCK will fail to lock the game if the current lock is higher than [PLock]You have ability to unlock. Abbreviations can be used as long as [Plock]the level-name is still unique. ^ [PZap]ZAP [player] [PZap]Wizard command. It utterly annihilates a mortal-character, or one with [PZap]a lower wizard-level then yourself, or one with your wizard-level [PZap]which is not protected with the "NoZap" P-flag. [PZap](A wizard-level here is for instance wizard, arch-wizard or god.) [PZap]Otherwise, it sends a lightning bolt at your victim. [PZap]Example: Zap kantele [PZap]^ [PExorcise]EXORCISE [player] [PExorcise]Kick someone off the game without killing them. [PExorcise]^ [PReset]RESET [PReset]Resets all locations, mobiles and objects in the game. [PReset] [PReset & X]RESET [zone-name] resets the given zone only. [PReset & X] [PReset & X]When a non-permanent zone (one created in the game by a wizard) is [PReset & X]reset, everything that has been created (CLONEd) since the last [PReset & X]invocation of the STORE command will be destroyed. [PReset & X] [PReset & X] If the Wizard that owns the zone has not been on for a certain [PReset & X]period of time (currently 3 days), even his STOREd creations will [PReset & X]go away, but they will reappear the next time he enters the game. [PReset & X] [PReset & X] After a RESET [stored wiz-zone] has been issued, the number of [PReset & X]items successfully reset will be displayed. This just means that [PReset & X]those not successfully reset were supposed to have been placed [PReset & X]somewhere (in a room, carried by someone) that was not currently [PReset & X]LOADed into the game. [PReset & X] See also ZONE, LOAD and STORE. [PReset]^ [X]STATS [X]Lists various information (strength, idle time, time on et.c.) [X]for the visible players that are on. See also WHO and USERS. [X] [X]STATS [player/mobile] [X]Lists detailed information about a player or mobile. [X]^ [X]FIREBALL <player/mobile> [X]Cast a fireball on someone. [X]Chance of success is (your level * (5 + N)) where N is the number of [X]powerstones you are carrying. Damage = level * 2, or level * 3 if [X]you carry sulphur. Armors don't help the victim. See also MOBILE. [X]^ [X]FROST <player/mobile> [X]Cast a frost spell on someone. [X]Chance of success is (your level * (5 + N)) where N is the number of [X]powerstones you are carrying. Damage = level * 2, or level * 3 if [X]you carry wintergreen. Armors don't help the victim. See also MOBILE. [X]^ [X]MISSILE <player/mobile> [X]Cast a magic missile on someone. [X]Chance of success is (your level * (7 + N)) where N is the number of [X]powerstones you are carrying. Damage = level * 2, or level * 3 if [X]you carry a talisman. Max. level in these calculations is 5, so this spell [X]is useful for lower level players. Armors don't help. See also MOBILE. [X]^ [X]SHOCK <player/mobile> [X]Cast an electric shock on someone. [X]Chance of success is (your level * (5 + N)) where N is the number of [X]powerstones you are carrying. Damage = level * 2, or level * 3 if [X]you carry a lodestone. Works right through armors. See also MOBILE. [X]^ [PGoto]ROOM [PGoto]Room names consist of a zone name (BLIZZARD, VALLEY, etc.) followed by [PGoto]a room number. For example, to teleport to the Temple of Paradise you [PGoto]would say "GOTO START1". [PGoto]Zone names may be abbreviated. Example: [PGoto]BLIZZARD84 could be abbreviated BLI84, or even B84. [PGoto] [PGoto]See also ZONES. [PGoto]^ [PGoto]GOTO <room|player|object> [PGoto]Teleport to the room, player or object specified. [PGoto]Example: "goto start2" or "goto pillowcase" or "goto 244" or "goto puff" [PGoto] [PGoto]Goto with no argument brings you to your 'home' if one is defined. [PGoto]Otherwise you will be brought to Start1 or Start2 Randomly. [PGoto]See also ROOM, MOBILE, OBJECT [PGoto]^ [PGoto]TIPTOE [room|player|item] [PGoto]Identical to GOTO, but doesn't tell anyone you've left or arrived. [PGoto]Example: "tiptoe home1" [PGoto]^ [PResurrect]RESURRECT [object/mobile] [PResurrect]Recreates a destroyed object and brings it to your location, or [PResurrect]resets a mobiles strength and level, if it was dead, it will [PResurrect]also be brought to your location. [PResurrect]^ [X]ZONES [X]List of zones and locations. [X]^ [X]STOP [X]Stop mobiles. See START. [X]^ [X]START [X]Start mobiles. See STOP. [X]^ [PPeace]WAR [PPeace]Allows fighting in AberMUD. See PEACE. [PPeace]^ [PPeace]PEACE [PPeace]Prevents fighting and stops current fights. See WAR. [PPeace]^ WHO Show the players on the game, of course certain more powerful beings may not wish to show up on the list. ^ MOBILE Not a command. If a command expects a mobile as argument, it may be given as either one of: 1) <mobile-name> 2) <mobile-name><number-in-room-with-that-name> Example, if there are 5 orcs in a room, and you want to kill the 2nd, you could say "kill orc2". "kill orc1" and "kill orc" means the 1st orc. [X]3) <number> [X] [X]This is the unique mobile-ID number that shows up on the WHERE command. [X]Examples: "at 1512 kiss 1512", "heal 1611", "give biscuit to 1779" ^ [X]MOBILES <zone> [X]Without arguments, Shows all the permanent (non wizard made) mobiles [X]and their locations. [X]If a zone name is present, show the mobiles in that zone. [X]^ [PEmote]EMOTE [msg] [PEmote]Perform non-standard action in front of all in room. [PEmote]Example: "emote turns into a duck." Can be abbreviated with : or ; [PEmote] [PEmote]EMOTETO [user] [msg] [PEmote]Same as EMOTE, but to a specific person. [PEmote]^ [PAliasMob & !PAliasPlayers]ALIAS [mobile] [PAliasMob & !PAliasPlayers]Puts you in control of the mobile specified. [!PAliasMob & PAliasPlayers]ALIAS [player] [!PAliasMob & PAliasPlayers]Puts you in control of the specified player. [PAliasMob & PAliasPlayers]ALIAS [player/mobile] [PAliasMob & PAliasPlayers]Puts you in control of the specified player or mobile. [PAliasMob | PAliasplayers]Type QUIT to return to your own body. [PAliasMob | PAliasplayers]^ [LMagician]BANG [LMagician]Makes a crash of thunder that all can hear. [LMagician]^ [X]QUIET [X]Prevents you from seeing messages in brackets []. [X]Type QUIET again to turn messages back on. [X]^ [X]NOSHOUT <player> [X]For those of you with headaches. When this is on you won't hear any noisy [X]mortals. :-) Type NOSHOUT again to hear shouts again. [X]When you do NOSHOUT <player> to a mortal player you will make him or her [X]unable to shout. [X]^ [X]WIZ [X]Wizard command. Sends message to all wizards. (See also NOWIZ). [X]^ [X]NOWIZ [X]Prevents you from hearing WIZ-messages. Type NOWIZ once more to turn [X]them on again. (See also help WIZ) [X]^ [X]REVIEW <player> [X]Shows current settings of SETIN, SETOUT, SET... If no player is [X]specified, your own travel-messages and prompt will be shown. [X]^ CHANGE <See below. You may use abbreviations as long as they are unique> CHANGE SEX [player] Changes players sex. CHANGE DESCRIPTION See HELP DESCRIPTION [PTitleEdit]CHANGE TITLE [player/mobile] <new-title> See HELP TITLE. [!D]CHANGE PASSWORD Change your password. [D]CHANGE PASSWORD <player> Change password on a player. [X]CHANGE NAME [old-name] [new-name] Change a mobile/player name. [X PChLevel PFrob]CHANGE LEVEL [player] [new level] Change level of player. [X PChLevel !PFrob]CHANGE LEVEL [me] [new level] [PHeal !PChMobData]CHANGE STRENGTH [player] [new strength] Change players strength. [PHeal PChMobData]CHANGE STRENGTH [player/mobile] [new strength] [!PHeal PChMobData]CHANGE STRENGTH [mobile] [new strength] Change mob's str. [X PChScore !PFrob]CHANGE SCORE [me] [new score] [X PChScore PFrob]CHANGE SCORE [player] [new score] [X !A PChMobData]CHANGE DAMAGE [me/mobile] [new damage] [X !A !PChMobData]CHANGE DAMAGE [me] [new damage] [A PChMobData]CHANGE DAMAGE [player/mobile] [new damage] [A !PChMobData]CHANGE DAMAGE [player] [new damage] [X] The damage determines how hard a player/mobile hits when/if it hits. [X !A PChMobData]CHANGE ARMOR [me/mobile] [new value] [X !A !PChMobData]CHANGE ARMOR [me] [new value] [A PChMobData]CHANGE ARMOR [player/mobile] [new value] [X]CHANGE SPEED [mobile] [new speed] The average number of moves per minute. [PChMobData]CHANGE AGGRESSION [moblile] <new value> [PChMobData] Changes the chance of a mobile attacking a player in the same room. [X]CHANGE VIS [player/mobile] [vis-level] [X] Changes a mobile or player's visibility level. See help VISIBILITY ^ [X]MWHO <zone> [X]Lists active (not dead or kicked off) mobiles for the given zone. [X]If no <zone> is present, look at all the mobiles in the game. [X]^ BECOME [user] Quit the game and reenter as "user". ^ QUIT Exits the game, saving your character automatically. All your belong- ings will be left where you quit, and should you re-enter the game you will be carrying nothing and be at the Temple Of Paradise or Village Church. [PAliasMob | PAliasPlayers]If you're aliased, QUIT just returns you to your body. See ALIAS. ^ [PWeather]SUN [PWeather]Clears weather. [PWeather]^ [PWeather]RAIN [PWeather]Starts a gentle rain. [PWeather]^ [PWeather]SNOW [PWeather]Make snow. [PWeather]^ [PWeather]STORM [PWeather]Make torrential rains. [PWeather]^ [PWeather]BLIZZARD [PWeather]Create a raging blizzard. [PWeather]^ [PWeather]HAIL [PWeather]Start a rain of large hailstones. [PWeather]^ [PSnoop]SNOOP [user] [PSnoop]Anything that goes to the user's screen will be seen by you. [PSnoop]Please try not to spy on people. It's impolite. You can not snoop [PSnoop]on two people at once. Wizards can't snoop on mortals in "private" [PSnoop]rooms. [PSnoop]^ TRACE [user/mobile/item] Keeps you notified of target's location at all times. Type TRACE by itself to turn it off. You can not trace two targets at the same time. ^ PROMPT [text] Changes your prompt. [X]Use the SAVESET command if you want to save it. ^ [A]TOURNAMENT [A]Toggle Tournament-mode. When the game is in tournament-mode: [A] -Mortals will be able to use the USERS command to see where the [A] other players are, [A] -Mortals will get certain wizard-messages, like [xx has died] to [A] help them keep up with who is still alive, [A] -Mortals, when summoned by another mortal, will still carry all their [A] belongings. When not in tournament-mode, objects that are not worn or [A] wielded will be dropped in the room they are in. [A] [A]Other things might also be implemented in the future. [A]See "INFO tournament" to get more information on tournaments. [A]^ [!X]QUESTS [X]QUESTS <player> <questname> <true/false> [X]If followed by only one argument, Show which quests are completed and which are not. All quests must be completed before a player can be promoted to Wizard/Witch. [X]If there is more then one argument, set or clear the quest named by the [X]second argument. True = mark quest completed, False = mark quest undone. [X!A]You have only enough power to change quests on yourself. Information on the quests can be gotten by typing "INFO quests". ^ GLOBAL Show the current settings of Max.Users, the weather etc... ^ [X]SETIN [msg] [X]Sets message printed when entering a room. See REVIEW. [X]Put %n anywhere in the string to represent your name. [X]^ [X]SETOUT [msg] [X]Sets message printed when exiting a room. If you want the direction you left [X]from to be printed, put %d somewhere in your string. %n is your name which [X]must go somewhere in the string too. [X] [X]Example: [X]SETOUT %n says 'To the %d, men!' and wanders off in the wrong direction. [X]^ [X]SETMIN [msg] [X]Sets message when teleporting into a room. See REVIEW. [X]Put %n somewhere in the string to represent your name. [X]^ [X]SETMOUT [msg] [X]Sets message when teleporting out of a room. See REVIEW. [X]Put %n somewhere in the string to represent your name. [X]^ [X]SETVIN [msg] [X]Sets message when becoming visible. See REVIEW. [X]Put %n somewhere in the string to represent your name. [X]^ [X]SETVOUT [msg] [X]Sets message when becoming invisible. See REVIEW. [X]Put %n somewhere in the string to represent your name. [X]^ [X]SETQOUT [msg] [X]Sets message when quitting the game. See REVIEW. [X]Put %n somewhere in the string to represent your name. [X]^ [X]SAVESET [X]Saves all your setin/out messages and prompt. [X]^ [X !PUaf]SETSTART <location> [X !PUaf]Puts you in <location> when you enter the game, or go whenever you [X !PUaf]type 'GOTO' without any arguments. [X PUaf]SETSTART <player> <location> [X PUaf]Sets home for player, to location. Your home is where you enter [X PUaf]the game. If no playername is given, you are assumed to be it. [X]If no location is given, your current home will be erased. [X]Example: "Setstart home14" will put you in home14 upon game entry. [X PUaf]Example: "Setstart Shoikana home14" sets her home to home14. [X]Example: "Setstart" erases your home (50/50 chance betw. the church/temple) [X PUaf]"Setstart Shoikana" does the same for her. [X]^ [PFrob PChLevel PChScore]FROB [user] [PFrob PChLevel PChScore]Changes a users level/score/strength. [PFrob PChLevel PChScore]^ OBJECT Not a command. You can specify an object to a command in several ways: 1) <object-name> 2) <object-name><number-in-sequence-with-that-name> Example: If there are several rings in a room, "get ring3" would get the 3rd. "get ring" or "get ring1" would get the 1st. If you have 2 cakes in a sack, "get cake2 from sack" would get the 2nd [X]3) <number> [X]This is the number that shows up on the WHERE command. [X]Examples: "give 244 to Elmo", "show 315" [X] [X]4) <alternate-name> [X]Some objects have 2 names. Ex: Icy dagger is both "icy" and "dagger". ^ [X]CLONE <location/mobile/object> <optional new name> [X]Create a copy of an existing location, mobile or object. [X]Examples: "clone puff The Big Red Dragon" or "clone home2 My New Home" [X](In case a new mobile name contains spaces, its name in the game will be [X] whatever word comes after the last space). [X] [X]The intended way of creating your unique room, mobile or object, is to [X]clone something close to what you want, and then use the SET and CHANGE [X]commands to forge it to exactly match your needs. [X] [X]All new creations will normally be destructed at RESET unless you have [X]the power, by invoking the STORE command, to mark it as non-temporary. [X] [X]See also DESTRUCT, STORE, RESET (and ROOM, MOBILE, OBJECT) [X]^ [X]DESTRUCT <location/mobile/object> [X]Destruct (remove from the game) something that was created with CLONE. [X] [X]In the case of mobiles, "Exorcise" will also destruct it. [X]If a temporary mobile dies, it will be destructed automaticly. [X]^ [X]LOAD <player-name> [X]If not followed by any argument, it means your own zone. [X]This command loads a zone stored with the STORE command from its saved [X]state on disk and into the game. [X](or parts of it, if some of the items are allready in the game.) [X] [X]It leaves everything that's not temporary (remember that anything you [X]have created after the last invocation of STORE is only temporary) [X]in their reset-state. [X]A LOAD is normally done automaticly if your zone is not allready in the [X]game when you enter. [X]^ [X]STORE <player-name> [X]If not followed by any argument, it means yourself. [X]This command creates a zone for you, its name will be your characters name. [X]It is not intended for making zones for mortals to adventure in, [X]but it lets you build your own personal stuff with much more fun and ease [X]then the traditional way of bugging your God do it for you. [X]The STORE command does the following: [X] [X]- Marks all mobiles/locations/objects you have created (with CLONE) as non- [X] temporary, so that they will be reset on a reset instead of destructed. [X] [X]- Sets their reset-values to the exact state the mobiles/locations/objects [X] are in when the STORE command is issued. Your zone will be reset on every [X] reset to the exact state it was in, the last time you did a STORE. [X] [X]- Saves everything on disk, so that you may LOAD your zone at a later time. [X] Your zone will remain in the the game even after you quit, [X] but will go away if you don't come back within a certain period of time, [X] (currently 3 days). It will in any case be loaded again automatically the [X] next time you enter the game. See also LOAD, CLONE, DESTRUCT, RESET [X]^ [D]OPENGAME [D]Reopens the game after a shutdown. [D]^ [D]DELETE [player] [D]Totally deletes a player from the system's datafiles. [D]This means: password, travel-messages, name/score et.c. [D]^ DESCRIPTION (Or CHANGE DESCRIPTION) Make a description of yourself for others to see when they EXAMINE you. [X] [X]Or DESCRIPTION MOBILE <mobile> [X] Make a description for an in-game created mobile. [X] [X]Or DESCRIPTION OBJECT <object> [X] Make a description for an in-game created object. [X] [X]Or DESCRIPTION LOCATION <location> [X] Make a description of an in-game created room. [X] [X]Or DESCRIPTION PLAYER <player> [X] Make a description for a player other then yourself. ^ [PTitleEdit !PClone]TITLE [player] <New title> [PTitleEdit PClone]TITLE [player/mobile] <New title> [PTitleEdit !PClone]Changes title on a player. [PTitleEdit PClone]Changes title on a player or on an in-game created mobile. [PTitleEdit] [PTitleEdit]Player title: [PTitleEdit]A %s must go somewhere in a player's new title to represent the [PTitleEdit]name. If no new title is given, the players current title will be [PTitleEdit]displayed. You can only change title on yourself or those with [PTitleEdit]a level lower then yours. [PTitleEdit](In this context, a 'level' is Mortal - Wiz - ArchWiz etc...) [PTitleEdit] [PTitleEdit PClone]Mobile title: [PTitleEdit PClone]A mobile's title is the text that describes it when you type [PTitleEdit PClone]'look' or enter its room. The '%s' has no meaning here. You [PTitleEdit PClone]can only change title on in-game created mobiles and only on [PTitleEdit PClone]your own, or those who belong to someone with a level lower [PTitleEdit PClone]then yours. (See above for the meaning of 'level' here.) [PTitleEdit]^ [PSyslog]SYSLOG <#lines | text | *> [PSyslog]Displays the selected part of the system log-file. If the argument is a [PSyslog]number, that number of lines from the end of the file is shown. If * the [PSyslog]whole file is shown. If an arbitrary text, only the lines that contain that [PSyslog]text is shown. If no argument, only the last days happenings is shown. [PSyslog]Here are some examples: [PSyslog]>syslog bug Shows all bug-messages. [PSyslog]>syslog slain Who has died ? [PSyslog]>syslog May 17 What happened then? (obs: 6 characters...May 1st is May 1) [PSyslog]>syslog 10 What happened the last few minutes ? [PSyslog]>syslog Nicknack What has he been up to ? [PSyslog]>syslog What has happened today ? [PSyslog]The text (search-string) can consist of any characters including blanks. ^