#include "undef.h" #include "cflags.h" %zone:limbo %objects Name = rope AltName = ladder Location = IN_ROOM:limbo Oflags {Destroyed} MaxState = 2 BValue = 30 Desc[0] = "A coiled rope ladder lies here." Desc[1] = "A rope has been coiled here." Desc[2] = "A knotted rope has been coiled here." End = rope Name = RingMan Pname = ring AltName = wedding Location = IN_ROOM:limbo Oflags {Wearable Lightable} BValue = 200 Size = 1 Weight = 1 Desc[0] = "A man's wedding ring has been lost here." End = RingMan Name = RingWoman Pname = ring AltName = wedding Location = IN_ROOM:limbo Oflags {Wearable Lightable Lit} BValue = 200 Size = 1 Weight = 1 Desc[0] = "A woman's wedding ring has been misplaced." Examine = "You hold a shining gold ring embossed with tiny hearts." End = RingWoman Name = reset Location = IN_ROOM:Limbo BValue = -10 Size = 1 Weight = 1 Desc[0] = "A reset has been left here somewhere." Examine = " Reset in progress.... Reset Completed.... > A voice shouts 'Who the hell reset the game???????' " End = reset %locations limbo; lflags {} Limbo^ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ^ %zone:start %mobiles Name = puff Location = church Strength = 1500 Damage = 32 Aggression = 0 Armor = 0 Mflags { NegFireball } Sflags { Female } Description = " Puff The Fractal Dragon is here with a faraway look in her eyes." %objects Name = Umbrella Location = IN_ROOM:temple Oflags {Weapon} MaxState = 1 Damage = 5 BValue = 30 Size = 20 Weight = 15 Desc[0] = "A furled umbrella lies here." Desc[1] = "An unfurled umbrella lies here." Examine = " It is a large, black umbrella, somewhat battered. The initials 'M.Poppins' are engraved on the handle. " Name = fire Location = IN_ROOM:temple Oflags {Extinguish Lit NoGet} Desc[0] = " A roaring fire burns here. Its flames make the temple sparkle and glitter." Examine = " In the fire you see faint images of the ghosts of dead players. The sparkles fly up and away, disappearing amongst the pillars of the temple." Name = pit Location = IN_ROOM:temple Oflags {NoGet} Desc[0] = " At your feet a huge sacrificial pit allows you to give valuables to the gods in the hope of being rewarded." Name = Church_Pit Pname = pit Location = IN_ROOM:church Oflags {NoGet} Desc[0] = " At your feet a huge sacrificial pit allows you to give valuables to the gods in the hope of being rewarded." %locations temple d:Ftrack@Valley s:Ftrack@Valley; lflags {Peace} The Temple Of Paradise^ You stand in the Temple of Paradise, a huge stone structure whose walls are decorated with ancient carvings and runes, some so old that even the priests no longer know their meanings. A single set of steps lead south, descending the huge mound upon which the temple is built and ending in the forests below. ^ church s:Green@Village; lflags {Peace} The Village Church^ You are in the village's small wooden church. A gentle breeze blows into the church disturbing the dust which dances in the sunbeams that shine faintly through the windows. A doorway leads south. ^ %zone:haven %mobiles Name = bard Pname = "The Bard" Location = haven Strength = 50 Armor = 0 damage = 10 Aggression = 0 Speed = 0 description = " An ageless bard sits on a stool by the fire, strumming a mandolin and telling cryptic tales of times long-past." %objects Name = mistletoe AltName = sprig Location = IN_ROOM:haven Oflags {NoGet} Desc[0] = "A sprig of mistletoe hangs by the fireplace." Examine = " You notice with some amusement that the Bard has positioned himself directly underneath. Well don't just stand there, kiss him!" Name = fire Location = IN_ROOM:haven Oflags {NoGet Extinguish} %locations haven s:blizzard@blizzard w:gate@blizzard; lflags {party} Warm Haven^ After hours of trudging through the snow you come upon a tiny inn. A sign above the door says "Warm Haven -- Abandon Cold, All Ye Who Enter." The room is crowded with burly adventureres, shy novices, and the bustling of serving wenches and bar-maids trying to take everyone's orders. The main door is to the south, and a side-door heads west into the frozen wastes. A number of urchins are gathered around the crackling fire to hear tales and songs from the Bard. ^ %zone:pit %locations pit u:temple@start; lflags {Death} The Pit^ You plunge into the infinite voids... ^ %zone:dead %locations dead; lflags {death} Dead^ You stand in a black cavernous hall where beings await their turn to be called forth once more by the mighty magics of the wizards. Welcome to their ranks... ^ eaten; lflags {death} Eaten^ You slide down the gullet of an enormous whale... ^ destroyed; lflags {death} Destroyed^ This oppressive room contains the broken remnants of shattered dreams, foiled ambitions, and unrequited love. The sight of such loss is more than your tortured soul can bear. You decide to end it all... ^