#include "undef.h" #include "cflags.h" #include "exits.h" %mobiles Name = shadow Pname = "The Shadow" Location = 19 Strength = 100 Armor = 0 Damage = 12 Aggression = 50 Mflags {Cross} Description = " A spooky black shadow, human in shape, slides across the wall." End = shadow Name = ghost PName = "The Ghost" Location = 8 Strength = 80 Armor = 0 Damage = 6 Aggression = 10 Mflags {Cross} Description = "A ghostly apparition hovers about you, preparing to strike." End = ghost Name = skeleton PName = "The Skeleton" Location = Closet Strength = 50 Armor = 0 Damage = 8 Aggression = 70 Mflags {Cross} Description = "A human skeleton stands upright before you." End = skeleton Name = defender PName = "The Defender" Location = hall Strength = 200 Armor = 0 Damage = 15 Aggression = 0 Speed = 0 Mflags {BarN NoSteal} Description = "An ancient knight stands here, readying himself for battle." End = defender Name = seraph PName = "The Seraph" Location = resting_place Strength = 1500 Armor = 0 Damage = 10 Aggression = 0 Speed = 0 Pflags {NoSummon} Description = " An enormous six-winged seraph stands over you in solemn judgement." End = seraph Name = beggar PName = "The Beggar" Location = beggar Strength = 1 Armor = 0 Damage = 10 Aggression = 0 Speed = 0 Description = " An aged and emaciated beggar sits cross-legged on a mat on the floor." End = beggar %objects Name = dust Location = IN_ROOM:crypt Oflags {NoGet} Desc[0] = " A thick layer of dust covers everything, and swirls around as you move." End = dust Name = koan AltName = message Location = IN_ROOM:crypt Oflags {Destroyed NoGet} Desc[0] = "A koan has been carved into the eastern wall." Examine = ^ The koan reads: One day, Cedric and Ged found themselves standing at the entrance to the Catacombs. Said Ced, "How are we ever to traverse this maze of catacombs?" Said Ged, "I do not know, for the interconnections of its chambers are most intricate. Perhaps we should ask Tedd, the Zen Master of Aber." So they did. Said Ged, "Oh wise and most learned Tedd, how can one find one's way through the treacherous maze of the catacombs?" Said Tedd, "One can't. Send Ned." And suddenly Cedric and Ged were most pleased, for Tedd had shown them the path to enlightenment. ^ End = koan Name = umbrellas AltName = umbrella Location = IN_ROOM:cavern Oflags {NoGet} Desc[0] = "A pile of discarded umbrellas does nothing to lift your spirits." End = umbrellas Name = CupSeraph Pname = cup AltName = stone Location = IN_ROOM:resting_place Oflags {GetFlips} State = 1 MaxState = 1 BValue = 1600 Size = 5 Weight = 5 Desc[0] = "A simple stone cup lies before you." Desc[1] = "A stone cup rests upon the pedestal." Examine = " It looks very old, and inspires a strange sense of awe and wonder." End = CupSeraph Name = notebook AltName = diary Location = CARRIED_BY:skeleton BValue = 50 Size = 3 Weight = 5 Desc[0] = " An old notebook, its pages and binding in decay, has been left here." Examine = " Most of the writing is too faint to read. It appears to have been a diary. The only legible parts remaining are individual phrases scattered throughout its pages: long quest ... nearly ended who is Ned? lost in Catacombs torch exhausted last of my rations dark... lonely... hungry... a locked door ... my quest is over! " End = notebook Name = mace Location = CARRIED_BY:defender Oflags {Weapon} Damage = 15 BValue = 150 Size = 10 Weight = 25 Desc[0] = "A heavy iron mace has been dropped here." Examine = " The mace consists of an iron ball, covered with deadly spikes, chained to a wooden handle. What else were you expecting?" End = mace Name = shield AltName = silver Location = WORN_BY:defender Oflags {Armor Wearable} Armor = 10 BValue = 300 Size = 10 Weight = 15 Desc[0] = " A silver shield, bearing a striking coat of arms, lies at your feet." Examine = " It's rather heavy, and, being made of silver, looks quite valuable. The coat of arms includes the sigil of Camelot, suggesting that the original owner was among those few honored with a seat at the Round Table." End = shield Name = Pit_North Pname = pit Location = IN_ROOM:north Oflags {NoGet} MaxState = 1 Desc[0] = " There is a sacrificial pit in the floor. Within it you see only darkness." Desc[1] = " There is a sacrificial pit in the floor. A faint glow emanates from deep within it." End = Pit_North Name = Pit_East Pname = pit Location = IN_ROOM:east Oflags {NoGet} MaxState = 1 Desc[0] = " There is a sacrificial pit in the floor. Within it you see only darkness." Desc[1] = " There is a sacrificial pit in the floor. A faint glow emanates from deep within it." End = Pit_East Name = Pit_South Pname = pit Location = IN_ROOM:south Oflags {NoGet} MaxState = 1 Desc[0] = " There is a sacrificial pit in the floor. Within it you see only darkness." Desc[1] = " There is a sacrificial pit in the floor. A faint glow emanates from deep within it." End = Pit_South Name = Pit_West Pname = pit Location = IN_ROOM:west Oflags {NoGet} MaxState = 1 Desc[0] = " There is a sacrificial pit in the floor. Within it you see only darkness." Desc[1] = " There is a sacrificial pit in the floor. A faint glow emanates from deep within it." End = Pit_West Name = Door1Skeleton Pname = door Location = IN_ROOM:17 Oflags {Openable Lockable} Linked = Door2Skeleton State = 2 MaxState = 2 Desc[0] = "A massive iron door lies open to the south." Desc[1] = "A massive iron door blocks your passage south." Desc[2] = "A massive iron door with a mighty lock bars the south passage." End = Door1Skeleton Name = Door2Skeleton Pname = door Location = IN_ROOM:Closet Oflags {Openable Lockable NoGet} Linked = Door1Skeleton State = 2 MaxState = 2 Desc[0] = "The door is open." Desc[1] = "The door is closed." Desc[2] = "The door is locked." End = Door2Skeleton Name = Door1Seraph Pname = door Location = IN_ROOM:Hall Oflags {Openable Lockable NoGet} Linked = Door2Seraph State = 2 MaxState = 2 Desc[0] = "The door is open." Desc[1] = "The door is closed." Desc[2] = "The door is locked." End = Door1Seraph Name = Door2Seraph Pname = door Location = IN_ROOM:resting_place Oflags {Openable Lockable NoGet} Linked = Door1Seraph State = 2 MaxState = 2 Desc[0] = "The door is open." Desc[1] = "The door is closed." Desc[2] = "The door is locked." End = Door2Seraph %locations Crypt s:2 u:Stairs1@Church; lflags{NoMobiles} The Crypt^ You are in a small room, standing before the entrance to a vast and ancient crypt. Low moaning sounds echo from within the catacombs before you, sending chills up your spine. An archway, its keystone carved in the shape of a human skull, leads south into darkness, while cool air blows in from the relative safety of the church above. ^ 1 n:1 e:2 s:4 w:1 d:19; lflags{Dark} The Catacombs^ You are standing in a small, subterranean chamber. Set into the walls at regular intervals are deep recesses, within which lie the stone tombs of a generation long since departed. A gentle breeze blows in from the passage to the north, while dark hallways lead south, east, and west. A spiral staircase fills one corner of the room. ^ 2 n:Crypt e:3 s:5 w:1 d:20 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 3 n:9 e:6 s:6 w:2 d:21 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 4 n:1 e:5 s:7 w:7 d:22 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 5 n:2 e:6 s:8 w:4 d:21 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 6 n:3 e:3 s:8 w:5 d:21 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 7 n:4 e:8 s:8 w:4 d:25 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 8 n:5 e:6 s:7 w:7 d:26 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 9 n:6 e:3 s:8 w:8 d:17 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 10 n:10 e:11 s:16 w:10 u:4 d:19 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 11 n:15 e:12 s:17 w:10 u:15 d:15 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 12 n:12 e:12 s:15 w:11 u:5 d:21 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 13 n:10 e:14 s:16 w:22 u:5 d:22 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 14 n:11 e:15 s:17 w:13 u:5 d:23 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 15 n:12 e:11 s:18 w:17 u:11 d:11 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 16 n:10 e:17 s:16 w:16 u:4 d:18 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 17 n:13 e:18 s:^Door1Skeleton w:16 u:9 d:17; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 18 n:15 e:18 s:18 w:17 u:16 d:27 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 19 n:19 e:20 s:22 w:19 u:1 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 20 n:22 e:21 s:24 w:19 u:2 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 21 n:21 e:21 s:24 w:20 u:3 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 22 n:19 e:20 s:25 w:20 u:22 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 23 n:20 e:24 s:26 w:22 u:14 d:Beggar ; lflags{Dark} The Catacombs^ You are lost in the catacombs. However, you notice a faint light by the spiral stairs, apparently emanating from the room below. ^ 24 n:21 e:26 s:27 w:26 u:6 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 25 n:22 e:26 s:25 w:25 u:7 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 26 n:22 e:27 s:24 w:25 u:8 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ 27 n:24 e:27 s:27 w:26 u:18 ; lflags{Dark} The Catacombs^ You are lost in the catacombs. ^ Closet n:^Door2Skeleton; lflags{Dark} The Closet^ You are in a small closet. Discarded rags on the floor suggest that it may once have been used as a storage area for burial cloths. The only exit is through the door to the north. ^ Rips ; lflags{Death} Your umbrella rips and ...^ ... you plummet into a small spherical chamber which has somehow been carved out of the living stone. Many objects litter the ground, including your unpleasant remains ... ^ Beggar n:North e:East s:South w:West u:23 d:Stairs ; lflags{} The Beggar's Room^ You are in a large, rectangular room. There is a feeling of anticipation to this place. Doorways lead in all directions, above each is an inscription. The northern inscription reads "Charity", the eastern says "Faith", to the south lies "Wisdom", and "Courage" can be found to the west. It seems there is no "Hope" ... A spiral staircase runs up and down in the north-east corner of the room. ^ North s:Beggar ; lflags{} The North Cave^ You are in a small, unadorned cave. ^ East w:Beggar ; lflags{} The East Cave^ You are in a small, unadorned cave. ^ South n:Beggar ; lflags{} The South Cave^ You are in a small, unadorned cave. ^ West e:Beggar ; lflags{} The West Cave^ You are in a small, unadorned cave. ^ Stairs n:Foot u:Beggar d:Foot ; lflags{} The Stone-Carved Stairs^ Here, the spiral staircase straightens out. You may climb the stairs, or descend to the north. ^ Foot n:SLedge1 s:Stairs u:Stairs ; lflags{} The Foot of the Stairs^ You are standing in an underground cave at the foot of a set of stone stairs which ascend to the south. The front of the first step is decorated with a carving of a human skull. To the north, an archway has been carved out of the rock wall. ^ SLedge1 n:NLedge1 s:Foot; lflags{} Southern End of the Ledge^ You find yourself at the southern end of a narrow ledge overlooking a deep, seemingly bottomless chasm. An archway has been carved into the stone here. ^ NLedge1 s:SLedge1; lflags{} Northern End of the Ledge^ You find yourself at the northern end of a narrow ledge overlooking a deep, seemingly bottomless chasm. An archway has been carved into the stone here. ^ Chasm1 e:SLedge2; lflags{} Suspended Above The Chasm^ You are borne up by a mysterious force. Below your feet, the chasm continues down into darkness. Above you, the heights of the chasm also disappear into blackness. To the east is solid ground: a narrow ledge. ^ Chasm2 e:NLedge2; lflags{} Suspended Above The Chasm^ You are borne up by a mysterious force. Below your feet, the chasm continues down into darkness. Above you, the heights of the chasm also disappear into blackness. To the east is solid ground: a narrow ledge. ^ SLedge2 n:NLedge2 s:#EX_GET_STUFF w:Chasm1 ; lflags{} Southern End of the Ledge^ You find yourself at the southern end of a narrow north-south ledge overlooking a deep, seemingly bottomless chasm. The outline of an archway has been carved into the stone. ^ NLedge2 n:#EX_DEFENDER s:SLedge2 w:Chasm2 ; lflags{} Northern End of the Ledge^ You find yourself at the northern end of a narrow north-south ledge overlooking a deep, seemingly bottomless chasm. The outline of an archway has been carved into the stone. ^ Cavern; lflags{} The Cavern of the Faithless^ You are standing at the bottom of a very deep chasm. The rock walls which which surround you on all sides vanish up into the darkness overhead. You feel quite daunted by the sheer weight of earth and stone which lies between you and the surface above. ^ Chamber n:SLedge2 ; lflags{} The Rough-Walled Chamber^ You are in a small spherical chamber, which has somehow been carved out of the living stone. Although you can see no exits, the room is lit and there is an updraft... ^ Hall n:^Door1Seraph s:NLedge2 ; lflags{NoMagic} The Hall of Challenging^ You are in a large, oval-shaped chamber. Tapestries, depicting scenes of single combat, hang from the roof of the chamber, which is high overhead. A vast array of weapons and armor, from various ages, adorn the walls all about you. The arena is ringed with torches, burning silently. There is an archway leading south. There is a heavy wooden door, made of cedar and overlayed with gold, at the northern end of the Hall. ^ Resting_place s:^Door2Seraph; lflags{} The Final Resting Place^ You are in a rectangular hall, with smooth stone walls, and a marble floor. An overwhelming sense of satisfaction fills the air in this room. Twelve marble pillars line the eastern and western walls of the chamber. At the northern end of the hall is a dais, made from a single round slab of pure gold. There is a crystal pedestal in the center of the dais. To the south is a heavy wooden door, made of cedar and overlayed with gold. ^