/**********************************************************
*************** S U N D E R M U D *** 2 . 0 **************
**********************************************************
* The unique portions of the SunderMud code as well as *
* the integration efforts for code from other sources is *
* based primarily on the efforts of: *
* *
* Lotherius <aelfwyne@operamail.com> (Alvin W. Brinson) *
* and many others, see "help sundermud" in the mud. *
**********************************************************/
#include "everything.h"
/*
* This file includes specific skills related to player items
*/
void do_sew ( CHAR_DATA *ch, char *argument )
{
send_to_char ( "Under Construction.\n\r", ch );
return;
}
void do_melt ( CHAR_DATA *ch, char *argument )
{
send_to_char ( "Under Construction.\n\r", ch );
return;
}
void do_mold ( CHAR_DATA *ch, char *argument ) /* casting */
{
send_to_char ( "Under Construction.\n\r", ch );
return;
}
void do_forge ( CHAR_DATA *ch, char *argument )
{
send_to_char ( "Under Construction.\n\r", ch );
return;
}
void do_temper ( CHAR_DATA *ch, char *argument )
{
send_to_char ( "Under Construction.\n\r", ch );
return;
}
void do_harden ( CHAR_DATA *ch, char *argument )
{
send_to_char ( "Under Construction.\n\r", ch );
return;
}
void do_soften ( CHAR_DATA *ch, char *argument )
{
send_to_char ( "Under Construction.\n\r", ch );
return;
}
void do_tan ( CHAR_DATA *ch, char *argument )
{
send_to_char ( "Under Construction.\n\r", ch );
return;
}
void do_weave ( CHAR_DATA *ch, char *argument )
{
send_to_char ( "Under Construction.\n\r", ch );
return;
}
void do_carve ( CHAR_DATA *ch, char *argument )
{
send_to_char ( "Under Construction.\n\r", ch );
return;
}