/*
p.map.conditions.h
Automatically created by protomaker (C) 1998 Markus Stenberg (fingon@iki.fi)
Protomaker is actually only a wrapper script for cproto, but well.. I like
fancy headers and stuff :)
*/
/* Generated at Fri Jan 15 15:32:42 CET 1999 from map.conditions.c */
#ifndef _P_MAP_CONDITIONS_H
#define _P_MAP_CONDITIONS_H
/* map.conditions.c */
void alter_conditions(MAP * map);
void map_setconditions(dbref player, MAP * map, char *buffer);
void UpdateConditions(MECH * mech, MAP * map);
void DestroyParts(MECH * attacker, MECH * wounded, int hitloc, int breach,
int IsDisable);
int BreachLoc(MECH * attacker, MECH * mech, int hitloc);
int PossiblyBreach(MECH * attacker, MECH * mech, int hitloc);
#endif /* _P_MAP_CONDITIONS_H */