/*
* look.c -- commands which look at things
*/
/*
* $Id: look.c,v 1.3 2005/08/08 09:43:07 murrayma Exp $
*/
#include "copyright.h"
#include "config.h"
#include "mudconf.h"
#include "config.h"
#include "db.h"
#include "interface.h"
#include "match.h"
#include "externs.h"
#include "flags.h"
#include "powers.h"
#include "attrs.h"
#include "command.h"
#include "alloc.h"
#include "ansi.h"
extern void ufun(char *, char *, int, int, int, dbref, dbref);
static void look_exits(player, loc, exit_name)
dbref player, loc;
const char *exit_name;
{
dbref thing, parent;
char *buff, *e, *s, *buff1, *e1;
int foundany, lev, key;
/*
* make sure location has exits
*/
if (!Good_obj(loc) || !Has_exits(loc))
return;
/*
* make sure there is at least one visible exit
*/
foundany = 0;
key = 0;
if (Dark(loc))
key |= VE_BASE_DARK;
ITER_PARENTS(loc, parent, lev) {
key &= ~VE_LOC_DARK;
if (Dark(parent))
key |= VE_LOC_DARK;
DOLIST(thing, Exits(parent)) {
if (exit_displayable(thing, player, key)) {
foundany = 1;
break;
}
}
if (foundany)
break;
}
if (!foundany)
return;
/*
* Display the list of exit names
*/
notify(player, exit_name);
e = buff = alloc_lbuf("look_exits");
e1 = buff1 = alloc_lbuf("look_exits2");
ITER_PARENTS(loc, parent, lev) {
key &= ~VE_LOC_DARK;
if (Dark(parent))
key |= VE_LOC_DARK;
if (Transparent(loc)) {
DOLIST(thing, Exits(parent)) {
if (exit_displayable(thing, player, key)) {
StringCopy(buff, Name(thing));
for (e = buff; *e && (*e != ';'); e++);
*e = '\0';
notify(player, tprintf("%s leads to %s.", buff,
Name(Location(thing))));
}
}
} else {
DOLIST(thing, Exits(parent)) {
if (exit_displayable(thing, player, key)) {
e1 = buff1;
/* Put the exit name in buff1 */
/*
* chop off first * *
*
* * exit alias to *
* * * display
*/
if (buff != e)
safe_str((char *) " ", buff, &e);
for (s = Name(thing); *s && (*s != ';'); s++)
safe_chr(*s, buff1, &e1);
*e1 = 0;
/* Copy the exit name into 'buff' */
if (Html(player)) {
/* XXX The exit name needs to be HTML escaped. */
safe_str((char *) "<a xch_cmd=\"", buff, &e);
safe_str(buff1, buff, &e);
safe_str((char *) "\"> ", buff, &e);
html_escape(buff1, buff, &e);
safe_str((char *) " </a>", buff, &e);
} else {
/* Append this exit to the list */
safe_str(buff1, buff, &e);
}
}
}
}
}
if (!(Transparent(loc))) {
safe_str((char *) "\r\n", buff, &e);
*e = 0;
notify_html(player, buff);
}
free_lbuf(buff);
free_lbuf(buff1);
}
#define CONTENTS_LOCAL 0
#define CONTENTS_NESTED 1
#define CONTENTS_REMOTE 2
static void look_contents(player, loc, contents_name, style)
dbref player, loc;
const char *contents_name;
int style;
{
dbref thing;
dbref can_see_loc;
char *buff;
char *html_buff, *html_cp;
char remote_num[32];
html_buff = html_cp = alloc_lbuf("look_contents");
/*
* check to see if he can see the location
*/
can_see_loc = (!Dark(loc) || (mudconf.see_own_dark &&
Examinable(player, loc)));
/*
* check to see if there is anything there
*/
DOLIST(thing, Contents(loc)) {
if (can_see(player, thing, can_see_loc)) {
/*
* something exists! show him everything
*/
notify(player, contents_name);
DOLIST(thing, Contents(loc)) {
if (can_see(player, thing, can_see_loc)) {
buff = unparse_object(player, thing, 1);
html_cp = html_buff;
if (Html(player)) {
safe_str("<a xch_cmd=\"look ", html_buff,
&html_cp);
switch (style) {
case CONTENTS_LOCAL:
safe_str(Name(thing), html_buff, &html_cp);
break;
case CONTENTS_NESTED:
safe_str(Name(Location(thing)), html_buff,
&html_cp);
safe_str("'s ", html_buff, &html_cp);
safe_str(Name(thing), html_buff, &html_cp);
break;
case CONTENTS_REMOTE:
sprintf(remote_num, "#%d", thing);
safe_str(remote_num, html_buff, &html_cp);
break;
default:
break;
}
safe_str("\">", html_buff, &html_cp);
html_escape(buff, html_buff, &html_cp);
safe_str("</a>\r\n", html_buff, &html_cp);
*html_cp = 0;
notify_html(player, html_buff);
} else {
notify(player, buff);
}
free_lbuf(buff);
}
}
break; /*
* we're done
*/
}
}
free_lbuf(html_buff);
}
static void view_atr(player, thing, ap, text, aowner, aflags, skip_tag)
dbref player, thing, aowner;
int aflags, skip_tag;
ATTR *ap;
char *text;
{
char *buf;
char xbuf[6];
char *xbufp;
BOOLEXP *bool;
if (ap->flags & AF_IS_LOCK) {
bool = parse_boolexp(player, text, 1);
text = unparse_boolexp(player, bool);
free_boolexp(bool);
}
/*
* If we don't control the object or own the attribute, hide the * *
* * * attr owner and flag info.
*/
if (!Controls(player, thing) && (Owner(player) != aowner)) {
if (skip_tag && (ap->number == A_DESC))
buf = text;
else
buf = tprintf("\033[1m%s:\033[0m %s", ap->name, text);
notify(player, buf);
return;
}
/*
* Generate flags
*/
xbufp = xbuf;
if (aflags & AF_LOCK)
*xbufp++ = '+';
if (aflags & AF_NOPROG)
*xbufp++ = '$';
if (aflags & AF_PRIVATE)
*xbufp++ = 'I';
if (aflags & AF_REGEXP)
*xbufp++ = 'R';
if (aflags & AF_VISUAL)
*xbufp++ = 'V';
if (aflags & AF_MDARK)
*xbufp++ = 'M';
if (aflags & AF_WIZARD)
*xbufp++ = 'W';
*xbufp = '\0';
if ((aowner != Owner(thing)) && (aowner != NOTHING)) {
buf =
tprintf("\033[1m%s [#%d%s]:\033[0m %s", ap->name, aowner, xbuf,
text);
} else if (*xbuf) {
buf = tprintf("\033[1m%s [%s]:\033[0m %s", ap->name, xbuf, text);
} else if (!skip_tag || (ap->number != A_DESC)) {
buf = tprintf("\033[1m%s:\033[0m %s", ap->name, text);
} else {
buf = text;
}
notify(player, buf);
}
static void look_atrs1(player, thing, othing, check_exclude, hash_insert)
dbref player, thing, othing;
int check_exclude, hash_insert;
{
dbref aowner;
int ca, aflags;
ATTR *attr, *cattr;
char *as, *buf;
cattr = (ATTR *) malloc(sizeof(ATTR));
for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
if ((ca == A_DESC) || (ca == A_LOCK))
continue;
attr = atr_num(ca);
if (!attr)
continue;
bcopy((char *) attr, (char *) cattr, sizeof(ATTR));
/*
* Should we exclude this attr?
*/
if (check_exclude && ((attr->flags & AF_PRIVATE) ||
nhashfind(ca, &mudstate.parent_htab)))
continue;
buf = atr_get(thing, ca, &aowner, &aflags);
if (Read_attr(player, othing, attr, aowner, aflags)) {
/* check_zone/atr_num overwrites attr!! */
if (attr->number != cattr->number)
bcopy((char *) cattr, (char *) attr, sizeof(ATTR));
if (!(check_exclude && (aflags & AF_PRIVATE))) {
if (hash_insert)
nhashadd(ca, (int *) attr, &mudstate.parent_htab);
view_atr(player, thing, attr, buf, aowner, aflags, 0);
}
}
free_lbuf(buf);
}
free(cattr);
}
static void look_atrs(player, thing, check_parents)
dbref player, thing;
int check_parents;
{
dbref parent;
int lev, check_exclude, hash_insert;
if (!check_parents) {
look_atrs1(player, thing, thing, 0, 0);
} else {
hash_insert = 1;
check_exclude = 0;
nhashflush(&mudstate.parent_htab, 0);
ITER_PARENTS(thing, parent, lev) {
if (!Good_obj(Parent(parent)))
hash_insert = 0;
look_atrs1(player, parent, thing, check_exclude, hash_insert);
check_exclude = 1;
}
}
}
static void look_simple(player, thing, obey_terse)
dbref player, thing;
int obey_terse;
{
int pattr;
char *buff;
/*
* Only makes sense for things that can hear
*/
if (!Hearer(player))
return;
/*
* Get the name and db-number if we can examine it.
*/
if (Examinable(player, thing)) {
buff = unparse_object(player, thing, 1);
notify(player, buff);
free_lbuf(buff);
}
pattr = (obey_terse && Terse(player)) ? 0 : A_DESC;
did_it(player, thing, pattr, "You see nothing special.", A_ODESC, NULL,
A_ADESC, (char **) NULL, 0);
if (!mudconf.quiet_look && (!Terse(player) || mudconf.terse_look)) {
look_atrs(player, thing, 0);
}
}
static void show_a_desc(player, loc)
dbref player, loc;
{
char *got2;
dbref aowner;
int aflags, indent = 0;
indent = (isRoom(loc) && mudconf.indent_desc &&
atr_get_raw(loc, A_DESC));
if (Html(player)) {
got2 = atr_pget(loc, A_HTDESC, &aowner, &aflags);
if (*got2)
did_it(player, loc, A_HTDESC, NULL, A_ODESC, NULL, A_ADESC,
(char **) NULL, 0);
else {
if (indent)
raw_notify_newline(player);
did_it(player, loc, A_DESC, NULL, A_ODESC, NULL, A_ADESC,
(char **) NULL, 0);
if (indent)
raw_notify_newline(player);
}
free_lbuf(got2);
} else {
if (indent)
raw_notify_newline(player);
did_it(player, loc, A_DESC, NULL, A_ODESC, NULL, A_ADESC,
(char **) NULL, 0);
if (indent)
raw_notify_newline(player);
}
}
static void show_desc(player, loc, key)
dbref player, loc;
int key;
{
char *got;
dbref aowner;
int aflags;
if ((key & LK_OBEYTERSE) && Terse(player))
did_it(player, loc, 0, NULL, A_ODESC, NULL, A_ADESC,
(char **) NULL, 0);
else if ((Typeof(loc) != TYPE_ROOM) && (key & LK_IDESC)) {
if (*(got = atr_pget(loc, A_IDESC, &aowner, &aflags)))
did_it(player, loc, A_IDESC, NULL, A_ODESC, NULL, A_ADESC,
(char **) NULL, 0);
else
show_a_desc(player, loc);
free_lbuf(got);
} else {
show_a_desc(player, loc);
}
}
void look_in(player, loc, key)
dbref player, loc;
int key;
{
int pattr, oattr, aattr, is_terse, showkey;
char *buff;
is_terse = (key & LK_OBEYTERSE) ? Terse(player) : 0;
/*
* Only makes sense for things that can hear
*/
if (!Hearer(player))
return;
/* If he needs the VMRL URL, send it: */
if (key & LK_SHOWVRML)
show_vrml_url(player, loc);
/*
* tell him the name, and the number if he can link to it
*/
buff = unparse_object(player, loc, 1);
notify(player, buff);
free_lbuf(buff);
if (!Good_obj(loc))
return; /*
* If we went to NOTHING et al, skip the * *
*
* * rest
*/
/*
* tell him the description
*/
showkey = 0;
if (loc == Location(player))
showkey |= LK_IDESC;
if (key & LK_OBEYTERSE)
showkey |= LK_OBEYTERSE;
show_desc(player, loc, showkey);
/*
* tell him the appropriate messages if he has the key
*/
if (Typeof(loc) == TYPE_ROOM) {
if (could_doit(player, loc, A_LOCK)) {
pattr = A_SUCC;
oattr = A_OSUCC;
aattr = A_ASUCC;
} else {
pattr = A_FAIL;
oattr = A_OFAIL;
aattr = A_AFAIL;
}
if (is_terse)
pattr = 0;
did_it(player, loc, pattr, NULL, oattr, NULL, aattr,
(char **) NULL, 0);
}
/*
* tell him the attributes, contents and exits
*/
if ((key & LK_SHOWATTR) && !mudconf.quiet_look && !is_terse)
look_atrs(player, loc, 0);
if (!is_terse || mudconf.terse_contents)
look_contents(player, loc, "Contents:", CONTENTS_LOCAL);
if ((key & LK_SHOWEXIT) && (!is_terse || mudconf.terse_exits))
look_exits(player, loc, "Obvious exits:");
}
void do_look(player, cause, key, name)
dbref player, cause;
int key;
char *name;
{
dbref thing, loc, look_key;
look_key = LK_SHOWATTR | LK_SHOWEXIT;
if (!mudconf.terse_look)
look_key |= LK_OBEYTERSE;
loc = Location(player);
if (!name || !*name) {
thing = loc;
if (Good_obj(thing)) {
if (key & LOOK_OUTSIDE) {
if ((Typeof(thing) == TYPE_ROOM) || Opaque(thing)) {
notify_quiet(player, "You can't look outside.");
return;
}
thing = Location(thing);
}
look_in(player, thing, look_key);
}
return;
}
/*
* Look for the target locally
*/
thing = (key & LOOK_OUTSIDE) ? loc : player;
init_match(thing, name, NOTYPE);
match_exit_with_parents();
match_neighbor();
match_possession();
if (Long_Fingers(player)) {
match_absolute();
match_player();
}
match_here();
match_me();
match_master_exit();
thing = match_result();
/*
* Not found locally, check possessive
*/
if (!Good_obj(thing)) {
thing =
match_status(player, match_possessed(player,
((key & LOOK_OUTSIDE) ? loc : player), (char *) name,
thing, 0));
}
/*
* If we found something, go handle it
*/
if (Good_obj(thing)) {
switch (Typeof(thing)) {
case TYPE_ROOM:
look_in(player, thing, look_key);
break;
case TYPE_THING:
case TYPE_PLAYER:
look_simple(player, thing, !mudconf.terse_look);
if (!Opaque(thing) && (!Terse(player) ||
mudconf.terse_contents)) {
look_contents(player, thing, "Carrying:", CONTENTS_NESTED);
}
break;
case TYPE_EXIT:
look_simple(player, thing, !mudconf.terse_look);
if (Transparent(thing) && (Location(thing) != NOTHING)) {
look_key &= ~LK_SHOWATTR;
look_in(player, Location(thing), look_key);
}
break;
default:
look_simple(player, thing, !mudconf.terse_look);
}
}
}
static void debug_examine(player, thing)
dbref player, thing;
{
dbref aowner;
char *buf;
int aflags, ca;
BOOLEXP *bool;
ATTR *attr;
char *as, *cp;
notify(player, tprintf("Number = %d", thing));
if (!Good_obj(thing))
return;
notify(player, tprintf("Name = %s", Name(thing)));
notify(player, tprintf("Location= %d", Location(thing)));
notify(player, tprintf("Contents= %d", Contents(thing)));
notify(player, tprintf("Exits = %d", Exits(thing)));
notify(player, tprintf("Link = %d", Link(thing)));
notify(player, tprintf("Next = %d", Next(thing)));
notify(player, tprintf("Owner = %d", Owner(thing)));
notify(player, tprintf("Pennies = %d", Pennies(thing)));
notify(player, tprintf("Zone = %d", Zone(thing)));
buf = flag_description(player, thing);
notify(player, tprintf("Flags = %s", buf));
free_mbuf(buf);
buf = power_description(player, thing);
notify(player, tprintf("Powers = %s", buf));
free_mbuf(buf);
buf = atr_get(thing, A_LOCK, &aowner, &aflags);
bool = parse_boolexp(player, buf, 1);
free_lbuf(buf);
notify(player, tprintf("Lock = %s", unparse_boolexp(player, bool)));
free_boolexp(bool);
buf = alloc_lbuf("debug_dexamine");
cp = buf;
safe_str((char *) "Attr list: ", buf, &cp);
for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
attr = atr_num(ca);
if (!attr)
continue;
atr_get_info(thing, ca, &aowner, &aflags);
if (Read_attr(player, thing, attr, aowner, aflags)) {
if (attr) { /*
* Valid attr.
*/
safe_str((char *) attr->name, buf, &cp);
safe_chr(' ', buf, &cp);
} else {
safe_str(tprintf("%d ", ca), buf, &cp);
}
}
}
*cp = '\0';
notify(player, buf);
free_lbuf(buf);
for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
attr = atr_num(ca);
if (!attr)
continue;
buf = atr_get(thing, ca, &aowner, &aflags);
if (Read_attr(player, thing, attr, aowner, aflags))
view_atr(player, thing, attr, buf, aowner, aflags, 0);
free_lbuf(buf);
}
}
static void exam_wildattrs(player, thing, do_parent)
dbref player, thing;
int do_parent;
{
int atr, aflags, got_any;
char *buf;
dbref aowner;
ATTR *ap;
got_any = 0;
for (atr = olist_first(); atr != NOTHING; atr = olist_next()) {
ap = atr_num(atr);
if (!ap)
continue;
if (do_parent && !(ap->flags & AF_PRIVATE))
buf = atr_pget(thing, atr, &aowner, &aflags);
else
buf = atr_get(thing, atr, &aowner, &aflags);
/*
* Decide if the player should see the attr: * If obj is * *
* * Examinable and has rights to see, yes. * If a player and
* * * * * has rights to see, yes... * except if faraway,
* * * * attr=DESC, and * remote DESC-reading is not turned
* on. * * * * * * If I own the attrib and have rights to
* see, yes... * * * * except if faraway, attr=DESC, and *
* remote * DESC-reading * * is not turned on.
*/
if (Examinable(player, thing) &&
Read_attr(player, thing, ap, aowner, aflags)) {
got_any = 1;
view_atr(player, thing, ap, buf, aowner, aflags, 0);
} else if ((Typeof(thing) == TYPE_PLAYER) &&
Read_attr(player, thing, ap, aowner, aflags)) {
got_any = 1;
if (aowner == Owner(player)) {
view_atr(player, thing, ap, buf, aowner, aflags, 0);
} else if ((atr == A_DESC) && (mudconf.read_rem_desc ||
nearby(player, thing))) {
show_desc(player, thing, 0);
} else if (atr != A_DESC) {
view_atr(player, thing, ap, buf, aowner, aflags, 0);
} else {
notify(player, "<Too far away to get a good look>");
}
} else if (Read_attr(player, thing, ap, aowner, aflags)) {
got_any = 1;
if (aowner == Owner(player)) {
view_atr(player, thing, ap, buf, aowner, aflags, 0);
} else if ((atr == A_DESC) && (mudconf.read_rem_desc ||
nearby(player, thing))) {
show_desc(player, thing, 0);
} else if (nearby(player, thing)) {
view_atr(player, thing, ap, buf, aowner, aflags, 0);
} else {
notify(player, "<Too far away to get a good look>");
}
}
free_lbuf(buf);
}
if (!got_any)
notify_quiet(player, "No matching attributes found.");
}
void do_examine(player, cause, key, name)
dbref player, cause;
int key;
char *name;
{
dbref thing, content, exit, aowner, loc;
char savec;
char *temp, *buf, *buf2;
BOOLEXP *bool;
int control, aflags, do_parent;
/*
* This command is pointless if the player can't hear.
*/
if (!Hearer(player))
return;
do_parent = key & EXAM_PARENT;
thing = NOTHING;
if (!name || !*name) {
if ((thing = Location(player)) == NOTHING)
return;
} else {
/* Check for obj/attr first */
olist_push();
if (parse_attrib_wild(player, name, &thing, do_parent, 1, 0)) {
exam_wildattrs(player, thing, do_parent);
olist_pop();
return;
}
olist_pop();
/* Look it up */
init_match(player, name, NOTYPE);
match_everything(MAT_EXIT_PARENTS);
thing = noisy_match_result();
if (!Good_obj(thing))
return;
}
/*
* Check for the /debug switch
*/
if (key == EXAM_DEBUG) {
if (!Examinable(player, thing)) {
notify_quiet(player, "Permission denied.");
} else {
debug_examine(player, thing);
}
return;
}
control = (Examinable(player, thing) || Link_exit(player, thing));
if (control) {
buf2 = unparse_object(player, thing, 0);
notify(player, buf2);
free_lbuf(buf2);
if (mudconf.ex_flags) {
buf2 = flag_description(player, thing);
notify(player, buf2);
free_mbuf(buf2);
}
} else {
if ((key == EXAM_DEFAULT) && !mudconf.exam_public) {
if (mudconf.read_rem_name) {
buf2 = alloc_lbuf("do_examine.pub_name");
StringCopy(buf2, Name(thing));
notify(player, tprintf("%s is owned by %s", buf2,
Name(Owner(thing))));
free_lbuf(buf2);
} else {
notify(player, tprintf("Owned by %s", Name(Owner(thing))));
}
return;
}
}
temp = alloc_lbuf("do_examine.info");
if (control || mudconf.read_rem_desc || nearby(player, thing)) {
temp = atr_get_str(temp, thing, A_DESC, &aowner, &aflags);
if (*temp) {
if (Examinable(player, thing) || (aowner == Owner(player))) {
view_atr(player, thing, atr_num(A_DESC), temp, aowner,
aflags, 1);
} else {
show_desc(player, thing, 0);
}
}
} else {
notify(player, "<Too far away to get a good look>");
}
if (control) {
/*
* print owner, key, and value
*/
savec = mudconf.many_coins[0];
mudconf.many_coins[0] = (islower(savec) ? toupper(savec) : savec);
buf2 = atr_get(thing, A_LOCK, &aowner, &aflags);
bool = parse_boolexp(player, buf2, 1);
buf = unparse_boolexp(player, bool);
free_boolexp(bool);
StringCopy(buf2, Name(Owner(thing)));
notify(player, tprintf("Owner: %s Key: %s %s: %d", buf2, buf,
mudconf.many_coins, Pennies(thing)));
free_lbuf(buf2);
mudconf.many_coins[0] = savec;
if (mudconf.have_zones) {
buf2 = unparse_object(player, Zone(thing), 0);
notify(player, tprintf("Zone: %s", buf2));
free_lbuf(buf2);
}
/*
* print parent
*/
loc = Parent(thing);
if (loc != NOTHING) {
buf2 = unparse_object(player, loc, 0);
notify(player, tprintf("Parent: %s", buf2));
free_lbuf(buf2);
}
buf2 = power_description(player, thing);
notify(player, buf2);
free_mbuf(buf2);
}
if (key != EXAM_BRIEF)
look_atrs(player, thing, do_parent);
/*
* show him interesting stuff
*/
if (control) {
/*
* Contents
*/
if (Contents(thing) != NOTHING) {
notify(player, "Contents:");
DOLIST(content, Contents(thing)) {
buf2 = unparse_object(player, content, 0);
notify(player, buf2);
free_lbuf(buf2);
}
}
/*
* Show stuff that depends on the object type
*/
switch (Typeof(thing)) {
case TYPE_ROOM:
/*
* tell him about exits
*/
if (Exits(thing) != NOTHING) {
notify(player, "Exits:");
DOLIST(exit, Exits(thing)) {
buf2 = unparse_object(player, exit, 0);
notify(player, buf2);
free_lbuf(buf2);
}
} else {
notify(player, "No exits.");
}
/*
* print dropto if present
*/
if (Dropto(thing) != NOTHING) {
buf2 = unparse_object(player, Dropto(thing), 0);
notify(player, tprintf("Dropped objects go to: %s", buf2));
free_lbuf(buf2);
}
break;
case TYPE_THING:
case TYPE_PLAYER:
/*
* tell him about exits
*/
if (Exits(thing) != NOTHING) {
notify(player, "Exits:");
DOLIST(exit, Exits(thing)) {
buf2 = unparse_object(player, exit, 0);
notify(player, buf2);
free_lbuf(buf2);
}
} else {
notify(player, "No exits.");
}
/*
* print home
*/
loc = Home(thing);
buf2 = unparse_object(player, loc, 0);
notify(player, tprintf("Home: %s", buf2));
free_lbuf(buf2);
/*
* print location if player can link to it
*/
loc = Location(thing);
if ((Location(thing) != NOTHING) && (Examinable(player, loc) ||
Examinable(player, thing) || Linkable(player, loc))) {
buf2 = unparse_object(player, loc, 0);
notify(player, tprintf("Location: %s", buf2));
free_lbuf(buf2);
}
break;
case TYPE_EXIT:
buf2 = unparse_object(player, Exits(thing), 0);
notify(player, tprintf("Source: %s", buf2));
free_lbuf(buf2);
/*
* print destination
*/
switch (Location(thing)) {
case NOTHING:
break;
case HOME:
notify(player, "Destination: *HOME*");
break;
default:
buf2 = unparse_object(player, Location(thing), 0);
notify(player, tprintf("Destination: %s", buf2));
free_lbuf(buf2);
break;
}
break;
default:
break;
}
} else if (!Opaque(thing) && nearby(player, thing)) {
if (Has_contents(thing))
look_contents(player, thing, "Contents:", CONTENTS_REMOTE);
if (Typeof(thing) != TYPE_EXIT)
look_exits(player, thing, "Obvious exits:");
}
free_lbuf(temp);
if (!control) {
if (mudconf.read_rem_name) {
buf2 = alloc_lbuf("do_examine.pub_name");
StringCopy(buf2, Name(thing));
notify(player, tprintf("%s is owned by %s", buf2,
Name(Owner(thing))));
free_lbuf(buf2);
} else {
notify(player, tprintf("Owned by %s", Name(Owner(thing))));
}
}
}
void do_score(player, cause, key)
dbref player, cause;
int key;
{
notify(player, tprintf("You have %d %s.", Pennies(player),
(Pennies(player) ==
1) ? mudconf.one_coin : mudconf.many_coins));
}
void do_inventory(player, cause, key)
dbref player, cause;
int key;
{
dbref thing;
char *buff, *s, *e;
thing = Contents(player);
if (thing == NOTHING) {
notify(player, "You aren't carrying anything.");
} else {
notify(player, "You are carrying:");
DOLIST(thing, thing) {
buff = unparse_object(player, thing, 1);
notify(player, buff);
free_lbuf(buff);
}
}
thing = Exits(player);
if (thing != NOTHING) {
notify(player, "Exits:");
e = buff = alloc_lbuf("look_exits");
DOLIST(thing, thing) {
/*
* chop off first exit alias to display
*/
for (s = Name(thing); *s && (*s != ';'); s++)
safe_chr(*s, buff, &e);
safe_str((char *) " ", buff, &e);
}
*e = 0;
notify(player, buff);
free_lbuf(buff);
}
do_score(player, player, 0);
}
void do_entrances(player, cause, key, name)
dbref player, cause;
int key;
char *name;
{
dbref thing, i, j;
char *exit, *message;
int control_thing, count, low_bound, high_bound;
FWDLIST *fp;
parse_range(&name, &low_bound, &high_bound);
if (!name || !*name) {
if (Has_location(player))
thing = Location(player);
else
thing = player;
if (!Good_obj(thing))
return;
} else {
init_match(player, name, NOTYPE);
match_everything(MAT_EXIT_PARENTS);
thing = noisy_match_result();
if (!Good_obj(thing))
return;
}
if (!payfor(player, mudconf.searchcost)) {
notify(player, tprintf("You don't have enough %s.",
mudconf.many_coins));
return;
}
message = alloc_lbuf("do_entrances");
control_thing = Examinable(player, thing);
count = 0;
for (i = low_bound; i <= high_bound; i++) {
if (control_thing || Examinable(player, i)) {
switch (Typeof(i)) {
case TYPE_EXIT:
if (Location(i) == thing) {
exit = unparse_object(player, Exits(i), 0);
notify(player, tprintf("%s (%s)", exit, Name(i)));
free_lbuf(exit);
count++;
}
break;
case TYPE_ROOM:
if (Dropto(i) == thing) {
exit = unparse_object(player, i, 0);
notify(player, tprintf("%s [dropto]", exit));
free_lbuf(exit);
count++;
}
break;
case TYPE_THING:
case TYPE_PLAYER:
if (Home(i) == thing) {
exit = unparse_object(player, i, 0);
notify(player, tprintf("%s [home]", exit));
free_lbuf(exit);
count++;
}
break;
}
/*
* Check for parents
*/
if (Parent(i) == thing) {
exit = unparse_object(player, i, 0);
notify(player, tprintf("%s [parent]", exit));
free_lbuf(exit);
count++;
}
/*
* Check for forwarding
*/
if (H_Fwdlist(i)) {
fp = fwdlist_get(i);
if (!fp)
continue;
for (j = 0; j < fp->count; j++) {
if (fp->data[j] != thing)
continue;
exit = unparse_object(player, i, 0);
notify(player, tprintf("%s [forward]", exit));
free_lbuf(exit);
count++;
}
}
}
}
free_lbuf(message);
notify(player, tprintf("%d entrance%s found.", count,
(count == 1) ? "" : "s"));
}
/*
* check the current location for bugs
*/
static void sweep_check(player, what, key, is_loc)
dbref player, what;
int key, is_loc;
{
dbref aowner, parent;
int canhear, cancom, isplayer, ispuppet, isconnected, attr, aflags;
int is_parent, lev;
char *buf, *buf2, *bp, *as, *buff, *s;
ATTR *ap;
if (Dark(what) && !WizRoy(player) && !mudconf.sweep_dark)
return;
canhear = 0;
cancom = 0;
isplayer = 0;
ispuppet = 0;
isconnected = 0;
is_parent = 0;
if ((key & SWEEP_LISTEN) && (((Typeof(what) == TYPE_EXIT) || is_loc) &&
Audible(what))) {
canhear = 1;
} else if (key & SWEEP_LISTEN) {
if (Monitor(what))
buff = alloc_lbuf("Hearer");
else
buff = NULL;
for (attr = atr_head(what, &as); attr; attr = atr_next(&as)) {
if (attr == A_LISTEN) {
canhear = 1;
break;
}
if (Monitor(what)) {
ap = atr_num(attr);
if (!ap || (ap->flags & AF_NOPROG))
continue;
atr_get_str(buff, what, attr, &aowner, &aflags);
/*
* Make sure we can execute it
*/
if ((buff[0] != AMATCH_LISTEN) || (aflags & AF_NOPROG))
continue;
/*
* Make sure there's a : in it
*/
for (s = buff + 1; *s && (*s != ':'); s++);
if (s) {
canhear = 1;
break;
}
}
}
if (buff)
free_lbuf(buff);
}
if ((key & SWEEP_COMMANDS) && (Typeof(what) != TYPE_EXIT)) {
/*
* Look for commands on the object and parents too
*/
ITER_PARENTS(what, parent, lev) {
if (Commer(parent)) {
cancom = 1;
if (lev) {
is_parent = 1;
break;
}
}
}
}
if (key & SWEEP_CONNECT) {
if (Connected(what) || (Puppet(what) && Connected(Owner(what))) ||
(mudconf.player_listen && (Typeof(what) == TYPE_PLAYER) &&
canhear && Connected(Owner(what))))
isconnected = 1;
}
if (key & SWEEP_PLAYER || isconnected) {
if (Typeof(what) == TYPE_PLAYER)
isplayer = 1;
if (Puppet(what))
ispuppet = 1;
}
if (canhear || cancom || isplayer || ispuppet || isconnected) {
buf = alloc_lbuf("sweep_check.types");
bp = buf;
if (cancom)
safe_str((char *) "commands ", buf, &bp);
if (canhear)
safe_str((char *) "messages ", buf, &bp);
if (isplayer)
safe_str((char *) "player ", buf, &bp);
if (ispuppet) {
safe_str((char *) "puppet(", buf, &bp);
safe_str(Name(Owner(what)), buf, &bp);
safe_str((char *) ") ", buf, &bp);
}
if (isconnected)
safe_str((char *) "connected ", buf, &bp);
if (is_parent)
safe_str((char *) "parent ", buf, &bp);
bp[-1] = '\0';
if (Typeof(what) != TYPE_EXIT) {
notify(player, tprintf(" %s is listening. [%s]", Name(what),
buf));
} else {
buf2 = alloc_lbuf("sweep_check.name");
StringCopy(buf2, Name(what));
for (bp = buf2; *bp && (*bp != ';'); bp++);
*bp = '\0';
notify(player, tprintf(" %s is listening. [%s]", buf2, buf));
free_lbuf(buf2);
}
free_lbuf(buf);
}
}
void do_sweep(player, cause, key, where)
dbref player, cause;
int key;
char *where;
{
dbref here, sweeploc;
int where_key, what_key;
where_key = key & (SWEEP_ME | SWEEP_HERE | SWEEP_EXITS);
what_key =
key & (SWEEP_COMMANDS | SWEEP_LISTEN | SWEEP_PLAYER |
SWEEP_CONNECT);
if (where && *where) {
sweeploc = match_controlled(player, where);
if (!Good_obj(sweeploc))
return;
} else {
sweeploc = player;
}
if (!where_key)
where_key = -1;
if (!what_key)
what_key = -1;
else if (what_key == SWEEP_VERBOSE)
what_key = SWEEP_VERBOSE | SWEEP_COMMANDS;
/*
* Check my location. If I have none or it is dark, check just me.
*/
if (where_key & SWEEP_HERE) {
notify(player, "Sweeping location...");
if (Has_location(sweeploc)) {
here = Location(sweeploc);
if ((here == NOTHING) || (Dark(here) && !mudconf.sweep_dark &&
!Examinable(player, here))) {
notify_quiet(player,
"Sorry, it is dark here and you can't search for bugs");
sweep_check(player, sweeploc, what_key, 0);
} else {
sweep_check(player, here, what_key, 1);
for (here = Contents(here); here != NOTHING;
here = Next(here))
sweep_check(player, here, what_key, 0);
}
} else {
sweep_check(player, sweeploc, what_key, 0);
}
}
/*
* Check exits in my location
*/
if ((where_key & SWEEP_EXITS) && Has_location(sweeploc)) {
notify(player, "Sweeping exits...");
for (here = Exits(Location(sweeploc)); here != NOTHING;
here = Next(here))
sweep_check(player, here, what_key, 0);
}
/*
* Check my inventory
*/
if ((where_key & SWEEP_ME) && Has_contents(sweeploc)) {
notify(player, "Sweeping inventory...");
for (here = Contents(sweeploc); here != NOTHING; here = Next(here))
sweep_check(player, here, what_key, 0);
}
/*
* Check carried exits
*/
if ((where_key & SWEEP_EXITS) && Has_exits(sweeploc)) {
notify(player, "Sweeping carried exits...");
for (here = Exits(sweeploc); here != NOTHING; here = Next(here))
sweep_check(player, here, what_key, 0);
}
notify(player, "Sweep complete.");
}
/*
* Output the sequence of commands needed to duplicate the specified
* * object. If you're moving things to another system, your milage
* * will almost certainly vary. (i.e. different flags, etc.)
*/
extern NAMETAB indiv_attraccess_nametab[];
void do_decomp(player, cause, key, name, qual)
dbref player, cause;
int key;
char *name, *qual;
{
BOOLEXP *bool;
char *got, *thingname, *as, *ltext, *buff, *s;
dbref aowner, thing;
int val, aflags, ca, atr;
ATTR *attr;
NAMETAB *np;
/* Check for obj/attr first */
olist_push();
if (parse_attrib_wild(player, name, &thing, 0, 1, 0)) {
buff = alloc_mbuf("do_decomp.attr_name");
thingname = alloc_lbuf("do_decomp");
if (key & DECOMP_DBREF) {
sprintf(thingname, "%d", (int) thing);
} else {
StringCopy(thingname, Name(thing));
}
for (atr = olist_first(); atr != NOTHING; atr = olist_next()) {
if ((atr == A_NAME || atr == A_LOCK))
continue;
attr = atr_num(atr);
if (!attr)
continue;
got = atr_get(thing, atr, &aowner, &aflags);
if (Read_attr(player, thing, attr, aowner, aflags)) {
if (attr->flags & AF_IS_LOCK) {
bool = parse_boolexp(player, got, 1);
ltext = unparse_boolexp_decompile(player, bool);
free_boolexp(bool);
notify(player, tprintf("@lock/%s %s=%s", attr->name,
strip_ansi(thingname), ltext));
} else {
StringCopy(buff, attr->name);
for (s = thingname; *s; s++) {
if (*s == EXIT_DELIMITER) {
*s = '\0';
break;
}
}
notify(player, tprintf("%c%s %s=%s",
((atr < A_USER_START) ? '@' : '&'), buff,
strip_ansi(thingname), got));
if (aflags & AF_LOCK) {
notify(player, tprintf("@lock %s/%s",
strip_ansi(thingname), buff));
}
for (np = indiv_attraccess_nametab; np->name; np++) {
if ((aflags & np->flag) &&
check_access(player, np->perm) &&
(!(np->perm & CA_NO_DECOMP))) {
notify(player, tprintf("@set %s/%s = %s",
strip_ansi(thingname), buff,
np->name));
}
}
}
}
free_lbuf(got);
}
free_mbuf(buff);
free_lbuf(thingname);
olist_pop();
return;
}
olist_pop();
init_match(player, name, TYPE_THING);
match_everything(MAT_EXIT_PARENTS);
thing = noisy_match_result();
/*
* get result
*/
if (thing == NOTHING)
return;
if (!Examinable(player, thing)) {
notify_quiet(player,
"You can only decompile things you can examine.");
return;
}
thingname = atr_get(thing, A_LOCK, &aowner, &aflags);
bool = parse_boolexp(player, thingname, 1);
/*
* Determine the name of the thing to use in reporting and then
* report the command to make the thing.
*/
if (qual && *qual) {
StringCopy(thingname, qual);
} else {
switch (Typeof(thing)) {
case TYPE_THING:
StringCopy(thingname, Name(thing));
val = OBJECT_DEPOSIT(Pennies(thing));
notify(player, tprintf("@create %s=%d",
translate_string(thingname, 1), val));
break;
case TYPE_ROOM:
StringCopy(thingname, "here");
notify(player, tprintf("@dig/teleport %s",
translate_string(Name(thing), 1)));
break;
case TYPE_EXIT:
StringCopy(thingname, Name(thing));
notify(player, tprintf("@open %s",
translate_string(Name(thing), 1)));
for (got = thingname; *got; got++) {
if (*got == EXIT_DELIMITER) {
*got = '\0';
break;
}
}
break;
case TYPE_PLAYER:
StringCopy(thingname, "me");
break;
}
}
/*
* Report the lock (if any)
*/
if (bool != TRUE_BOOLEXP) {
notify(player, tprintf("@lock %s=%s", strip_ansi(thingname),
unparse_boolexp_decompile(player, bool)));
}
free_boolexp(bool);
/*
* Report attributes
*/
buff = alloc_mbuf("do_decomp.attr_name");
for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
if ((ca == A_NAME) || (ca == A_LOCK))
continue;
attr = atr_num(ca);
if (!attr)
continue;
if ((attr->flags & AF_NOCMD) && !(attr->flags & AF_IS_LOCK))
continue;
got = atr_get(thing, ca, &aowner, &aflags);
if (Read_attr(player, thing, attr, aowner, aflags)) {
if (attr->flags & AF_IS_LOCK) {
bool = parse_boolexp(player, got, 1);
ltext = unparse_boolexp_decompile(player, bool);
free_boolexp(bool);
notify(player, tprintf("@lock/%s %s=%s", attr->name,
thingname, ltext));
} else {
StringCopy(buff, attr->name);
notify(player, tprintf("%c%s %s=%s",
((ca < A_USER_START) ? '@' : '&'), buff,
strip_ansi(thingname), got));
if (aflags & AF_LOCK) {
notify(player, tprintf("@lock %s/%s",
strip_ansi(thingname), buff));
}
for (np = indiv_attraccess_nametab; np->name; np++) {
if ((aflags & np->flag) &&
check_access(player, np->perm) &&
(!(np->perm & CA_NO_DECOMP))) {
notify(player, tprintf("@set %s/%s = %s",
strip_ansi(thingname), buff, np->name));
}
}
}
}
free_lbuf(got);
}
free_mbuf(buff);
decompile_flags(player, thing, thingname);
decompile_powers(player, thing, thingname);
/*
* If the object has a parent, report it
*/
if (Parent(thing) != NOTHING)
notify(player, tprintf("@parent %s=#%d", strip_ansi(thingname),
Parent(thing)));
/*
* If the object has a zone, report it
*/
if (Zone(thing) != NOTHING)
notify(player, tprintf("@chzone %s=#%d", strip_ansi(thingname),
Zone(thing)));
free_lbuf(thingname);
}
/* show_vrml_url
*/
void show_vrml_url(thing, loc)
dbref thing, loc;
{
char *vrml_url;
dbref aowner;
int aflags;
/* If they don't care about HTML, just return. */
if (!Html(thing))
return;
vrml_url = atr_pget(loc, A_VRML_URL, &aowner, &aflags);
if (*vrml_url) {
char *vrml_message, *vrml_cp;
vrml_message = vrml_cp = alloc_lbuf("show_vrml_url");
safe_str("<img xch_graph=load href=\"", vrml_message, &vrml_cp);
safe_str(vrml_url, vrml_message, &vrml_cp);
safe_str("\">", vrml_message, &vrml_cp);
*vrml_cp = 0;
notify_html(thing, vrml_message);
free_lbuf(vrml_message);
} else {
notify_html(thing, "<img xch_graph=hide>");
}
free_lbuf(vrml_url);
}