btmux-0.6-rc3/doc/
btmux-0.6-rc3/event/
btmux-0.6-rc3/game/
btmux-0.6-rc3/game/maps/
btmux-0.6-rc3/game/mechs/
btmux-0.6-rc3/include/
btmux-0.6-rc3/misc/
btmux-0.6-rc3/python/
btmux-0.6-rc3/src/hcode/btech/
btmux-0.6-rc3/tree/
/*
   p.mech.fire.h
*/

void inferno_burn(MECH * mech, int time);
void vehicle_start_burn(MECH * objMech, MECH * objAttacker);
void checkVehicleInFire(MECH * objMech, int fromHexFire);
void vehicle_extinquish_fire_event(MUXEVENT * e);
void vehicle_extinquish_fire(dbref player, MECH * mech, char *buffer);
void water_extinguish_inferno(MECH * mech);