btmux-0.6-rc3/doc/
btmux-0.6-rc3/event/
btmux-0.6-rc3/game/
btmux-0.6-rc3/game/maps/
btmux-0.6-rc3/game/mechs/
btmux-0.6-rc3/include/
btmux-0.6-rc3/misc/
btmux-0.6-rc3/python/
btmux-0.6-rc3/src/hcode/btech/
btmux-0.6-rc3/tree/
/* p.map.build.functions.h */

#ifndef _P_MAP_BUILD_FUNCTIONS_H
#define _P_MAP_BUILD_FUNCTIONS_H

/* map.build.functions.c */

int water_distance(MAP * map, int x, int y, int dir, int max);
void loadMap(dbref player, void *data, char *buffer);
void saveMap(dbref player, void *data, char *buffer);
void freeOldMap(MAP * map);
HEXDATA *GetMapHexData(MAP * map, int x, int y);
void validateExistingLayers(MAP * map, int x, int y);
void validateSnowDepth(MAP * map, int x, int y);
void SetMapHexData(MAP * map, int x, int y, char terrain, char elevation,
    int layers, int layerData);
void ClearTerrainLayers(MAP * map, int x, int y);
void AddTerrainLayer(MAP * map, int x, int y, int layer, int layerData);
char GetHexTerrain(MAP * map, int x, int y);
char GetHexElevation(MAP * map, int x, int y);
int GetHexLayers(MAP * map, int x, int y);
int GetHexLayerData(MAP * map, int x, int y);
void SetHexTerrain(MAP * map, int x, int y, char terrain);
void SetHexElevation(MAP * map, int x, int y, char elevation);
void SetHexLayers(MAP * map, int x, int y, int layers);
void SetHexLayerData(MAP * map, int x, int y, int layerData);

#endif				/* _P_MAP_BUILD_FUNCTIONS_H */