/*
* $Id: artillery.h,v 1.1.1.1 2005/01/11 21:18:01 kstevens Exp $
*
* Author: Markus Stenberg <fingon@iki.fi>
*
* Copyright (c) 1996 Markus Stenberg
* Copyright (c) 1998-2002 Thomas Wouters
* Copyright (c) 2000-2002 Cord Awtry
* All rights reserved
*
* Created: Thu Sep 12 17:25:22 1996 fingon
* Last modified: Sun Sep 15 20:35:39 1996 fingon
*
*/
#ifndef ARTILLERY_H
#define ARTILLERY_H
typedef struct artillery_shot_type {
int from_x, from_y; /* hex this is shot from */
int to_x, to_y; /* hex this lands in */
int type; /* weapon index in MechWeapons */
int mode; /* weapon mode */
int ishit; /* did we hit target hex? */
dbref shooter; /* nice to know type of information */
dbref map; /* map we're on */
struct artillery_shot_type *next;
/* next in stack of unused things */
} artillery_shot;
/* Weapon values for artillery guns */
#define IS_LTOM 30
#define IS_THUMPER 31
#define IS_SNIPER 32
#define IS_ARROW 27
#define CL_ARROW 71
#endif /* ARTILLERY_H */