/* p.mech.bth.h */
#ifndef _P_MECH_BTH_H
#define _P_MECH_BTH_H
int FindNormalBTH(MECH * mech, MAP * mech_map, int section, int critical,
int weapindx, float range, MECH * target, int indirectFire,
dbref * c3Ref);
int FindArtilleryBTH(MECH * mech, int section, int weapindx, int indirect,
float range);
int FindBTHByRange(MECH * mech, MECH * target, int section,
int weapindx, float frange, int mode, int *wBTH);
int FindBTHByC3Range(MECH * mech, MECH * target, int section,
int weapindx, float realRange, float c3Range, int mode, int *wBTH);
int AttackMovementMods(MECH * mech);
int TargetMovementMods(MECH * mech, MECH * target, float range);
#define RANGE_SHORT 0
#define RANGE_MED 1
#define RANGE_LONG 2
#define RANGE_EXTREME 3
#define RANGE_TOFAR 4
#define RANGE_NOWATER 5
#endif /* _P_MECH_BTH_H */