/* p.mech.ammodump.h */
#ifndef _P_MECH_AMMODUMP_H
#define _P_MECH_AMMODUMP_H
int Dump_Decrease(MECH * mech, int loc, int pos, int *hm);
void mech_dump(dbref player, void *data, char *buffer);
void BlowDumpingAmmo(MECH * mech, MECH * attacker, int wHitLoc);
int FindMaxAmmoDamage(int wWeapIdx);
struct objDumpingAmmo {
int wDamage;
int wLocation;
int wSlot;
int wWeapIdx;
int wPartType;
};
#endif /* _P_MECH_AMMODUMP_H */