/*
* cque.c -- commands and functions for manipulating the command queue
*/
/*
* $Id: cque.c,v 1.4 2005/08/08 09:43:06 murrayma Exp $
*/
#include "copyright.h"
#include "config.h"
#include <signal.h>
#include "mudconf.h"
#include "config.h"
#include "db.h"
#include "htab.h"
#include "interface.h"
#include "match.h"
#include "externs.h"
#include "attrs.h"
#include "flags.h"
#include "powers.h"
#include "command.h"
#include "alloc.h"
#include "functions.h"
extern int a_Queue(dbref, int);
extern void s_Queue(dbref, int);
extern int QueueMax(dbref);
/*
* ---------------------------------------------------------------------------
* * add_to: Adjust an object's queue or semaphore count.
*/
static int add_to(dbref player, int am, int attrnum) {
int num, aflags;
dbref aowner;
char buff[20];
char *atr_gotten;
num = atoi(atr_gotten = atr_get(player, attrnum, &aowner, &aflags));
free_lbuf(atr_gotten);
num += am;
if (num)
sprintf(buff, "%d", num);
else
*buff = '\0';
atr_add_raw(player, attrnum, buff);
return (num);
}
/*
* ---------------------------------------------------------------------------
* * give_que: Thread a queue block onto the high or low priority queue
*/
static void give_que(BQUE *tmp) {
tmp->next = NULL;
tmp->waittime = 0;
/*
* Thread the command into the correct queue
*/
if (Typeof(tmp->cause) == TYPE_PLAYER) {
if (mudstate.qlast != NULL) {
mudstate.qlast->next = tmp;
mudstate.qlast = tmp;
} else
mudstate.qlast = mudstate.qfirst = tmp;
} else {
if (mudstate.qllast) {
mudstate.qllast->next = tmp;
mudstate.qllast = tmp;
} else
mudstate.qllast = mudstate.qlfirst = tmp;
}
}
/*
* ---------------------------------------------------------------------------
* * que_want: Do we want this queue entry?
*/
static int que_want(BQUE *entry, dbref ptarg, dbref otarg) {
if ((ptarg != NOTHING) && (ptarg != Owner(entry->player)))
return 0;
if ((otarg != NOTHING) && (otarg != entry->player))
return 0;
return 1;
}
/*
* ---------------------------------------------------------------------------
* * halt_que: Remove all queued commands from a certain player
*/
int halt_que(dbref player, dbref object) {
BQUE *trail, *point, *next;
int numhalted;
numhalted = 0;
/* Player queue */
for (point = mudstate.qfirst; point; point = point->next)
if (que_want(point, player, object)) {
numhalted++;
point->player = NOTHING;
}
/* Object queue */
for (point = mudstate.qlfirst; point; point = point->next)
if (que_want(point, player, object)) {
numhalted++;
point->player = NOTHING;
}
/*
* Wait queue
*/
for (point = mudstate.qwait, trail = NULL; point; point = next)
if (que_want(point, player, object)) {
numhalted++;
if (trail)
trail->next = next = point->next;
else
mudstate.qwait = next = point->next;
if(evtimer_pending(&point->ev, NULL))
evtimer_del(&point->ev);
free(point->text);
free_qentry(point);
} else
next = (trail = point)->next;
/*
* Semaphore queue
*/
for (point = mudstate.qsemfirst, trail = NULL; point; point = next)
if (que_want(point, player, object)) {
numhalted++;
if (trail)
trail->next = next = point->next;
else
mudstate.qsemfirst = next = point->next;
if (point == mudstate.qsemlast)
mudstate.qsemlast = trail;
add_to(point->sem, -1, point->attr);
free(point->text);
free_qentry(point);
} else
next = (trail = point)->next;
if (player == NOTHING)
player = Owner(object);
giveto(player, (mudconf.waitcost * numhalted));
if (object == NOTHING)
s_Queue(player, 0);
else
a_Queue(player, -numhalted);
return numhalted;
}
/*
* ---------------------------------------------------------------------------
* * do_halt: Command interface to halt_que.
*/
void do_halt(dbref player, dbref cause, int key, char *target) {
dbref player_targ, obj_targ;
int numhalted;
if ((key & HALT_ALL) && !(Can_Halt(player))) {
notify(player, "Permission denied.");
return;
}
/*
* Figure out what to halt
*/
if (!target || !*target) {
obj_targ = NOTHING;
if (key & HALT_ALL) {
player_targ = NOTHING;
} else {
player_targ = Owner(player);
if (Typeof(player) != TYPE_PLAYER)
obj_targ = player;
}
} else {
if (Can_Halt(player))
obj_targ = match_thing(player, target);
else
obj_targ = match_controlled(player, target);
if (obj_targ == NOTHING)
return;
if (key & HALT_ALL) {
notify(player, "Can't specify a target and /all");
return;
}
if (Typeof(obj_targ) == TYPE_PLAYER) {
player_targ = obj_targ;
obj_targ = NOTHING;
} else {
player_targ = NOTHING;
}
}
numhalted = halt_que(player_targ, obj_targ);
if (Quiet(player))
return;
if (numhalted == 1)
notify(Owner(player), "1 queue entries removed.");
else
notify(Owner(player), tprintf("%d queue entries removed.",
numhalted));
}
/*
* ---------------------------------------------------------------------------
* * nfy_que: Notify commands from the queue and perform or discard them.
*/
int nfy_que(dbref sem, int attr, int key, int count) {
BQUE *point, *trail, *next;
int num, aflags;
dbref aowner;
char *str;
if (attr) {
str = atr_get(sem, attr, &aowner, &aflags);
num = atoi(str);
free_lbuf(str);
} else {
num = 1;
}
if (num > 0) {
num = 0;
for (point = mudstate.qsemfirst, trail = NULL; point; point = next) {
if ((point->sem == sem) && ((point->attr == attr) || !attr)) {
num++;
if (trail)
trail->next = next = point->next;
else
mudstate.qsemfirst = next = point->next;
if (point == mudstate.qsemlast)
mudstate.qsemlast = trail;
/*
* Either run or discard the command
*/
if (key != NFY_DRAIN) {
give_que(point);
} else {
giveto(point->player, mudconf.waitcost);
a_Queue(Owner(point->player), -1);
free(point->text);
free_qentry(point);
}
} else {
next = (trail = point)->next;
}
/*
* If we've notified enough, exit
*/
if ((key == NFY_NFY) && (num >= count))
next = NULL;
}
} else {
num = 0;
}
/*
* Update the sem waiters count
*/
if (key == NFY_NFY)
add_to(sem, -count, attr);
else
atr_clr(sem, attr);
return num;
}
/*
* ---------------------------------------------------------------------------
* * do_notify: Command interface to nfy_que
*/
void do_notify(dbref player, dbref cause, int key, char *what, char *count) {
dbref thing, aowner;
int loccount, attr = -1, aflags;
ATTR *ap;
char *obj;
obj = parse_to(&what, '/', 0);
init_match(player, obj, NOTYPE);
match_everything(0);
if ((thing = noisy_match_result()) < 0) {
notify(player, "No match.");
} else if (!controls(player, thing) && !Link_ok(thing)) {
notify(player, "Permission denied.");
} else {
if (!what || !*what) {
ap = NULL;
} else {
ap = atr_str(what);
}
if (!ap) {
attr = A_SEMAPHORE;
} else {
/* Do they have permission to set this attribute? */
atr_pget_info(thing, ap->number, &aowner, &aflags);
if (Set_attr(player, thing, ap, aflags)) {
attr = ap->number;
} else {
notify_quiet(player, "Permission denied.");
return;
}
}
if (count && *count)
loccount = atoi(count);
else
loccount = 1;
if (loccount > 0) {
nfy_que(thing, attr, key, loccount);
if (!(Quiet(player) || Quiet(thing))) {
if (key == NFY_DRAIN)
notify_quiet(player, "Drained.");
else
notify_quiet(player, "Notified.");
}
}
}
}
static void wakeup_wait_que(int fd, short event, void *arg) {
BQUE *pending = (BQUE *)arg;
BQUE *point, trail;
if(mudstate.qwait == pending) {
mudstate.qwait = pending->next;
} else {
for (point = mudstate.qwait; point; point = point->next) {
if(point->next == pending) {
point->next = point->next->next;
break;
}
}
}
give_que(pending);
}
/*
* ---------------------------------------------------------------------------
* * setup_que: Set up a queue entry.
*/
static BQUE *setup_que(dbref player, dbref cause, char *command, char *args[], int nargs, char *sargs[]) {
int a, tlen;
BQUE *tmp;
char *tptr;
/*
* Can we run commands at all?
*/
if (Halted(player))
return NULL;
/*
* make sure player can afford to do it
*/
a = mudconf.waitcost;
if (mudconf.machinecost && ((random() % mudconf.machinecost) == 0))
a++;
if (!payfor(player, a)) {
notify(Owner(player), "Not enough money to queue command.");
return NULL;
}
/*
* Wizards and their objs may queue up to db_top+1 cmds. Players are
* * * * * * * limited to QUEUE_QUOTA. -mnp
*/
a = QueueMax(Owner(player));
if (a_Queue(Owner(player), 1) > a) {
notify(Owner(player),
"Run away objects: too many commands queued. Halted.");
halt_que(Owner(player), NOTHING);
/*
* halt also means no command execution allowed
*/
s_Halted(player);
return NULL;
}
/*
* We passed all the tests
*/
/*
* Calculate the length of the save string
*/
tlen = 0;
if (command)
tlen = strlen(command) + 1;
if (nargs > NUM_ENV_VARS)
nargs = NUM_ENV_VARS;
for (a = 0; a < nargs; a++) {
if (args[a])
tlen += (strlen(args[a]) + 1);
}
if (sargs) {
for (a = 0; a < NUM_ENV_VARS; a++) {
if (sargs[a])
tlen += (strlen(sargs[a]) + 1);
}
}
/*
* Create the qeue entry and load the save string
*/
tmp = alloc_qentry("setup_que.qblock");
tmp->comm = NULL;
for (a = 0; a < NUM_ENV_VARS; a++) {
tmp->env[a] = NULL;
}
for (a = 0; a < MAX_GLOBAL_REGS; a++) {
tmp->scr[a] = NULL;
}
tptr = tmp->text = (char *) malloc(tlen);
if (command) {
StringCopy(tptr, command);
tmp->comm = tptr;
tptr += (strlen(command) + 1);
}
for (a = 0; a < nargs; a++) {
if (args[a]) {
StringCopy(tptr, args[a]);
tmp->env[a] = tptr;
tptr += (strlen(args[a]) + 1);
}
}
if (sargs) {
for (a = 0; a < MAX_GLOBAL_REGS; a++) {
if (sargs[a]) {
StringCopy(tptr, sargs[a]);
tmp->scr[a] = tptr;
tptr += (strlen(sargs[a]) + 1);
}
}
}
/*
* Load the rest of the queue block
*/
evtimer_set(&tmp->ev, wakeup_wait_que, tmp);
tmp->player = player;
tmp->waittime = 0;
tmp->next = NULL;
tmp->sem = NOTHING;
tmp->attr = 0;
tmp->cause = cause;
tmp->nargs = nargs;
return tmp;
}
/*
* ---------------------------------------------------------------------------
* * wait_que: Add commands to the wait or semaphore queues.
*/
void wait_que(dbref player, dbref cause, int wait, dbref sem, int attr, char *command,
char *args[], int nargs, char *sargs[]) {
BQUE *tmp, *point, *trail;
struct timeval tv;
if (mudconf.control_flags & CF_INTERP)
tmp = setup_que(player, cause, command, args, nargs, sargs);
else
tmp = NULL;
if (tmp == NULL) {
return;
}
if (wait != 0)
tmp->waittime = time(NULL) + wait;
tv.tv_sec = wait;
tv.tv_usec = 0;
tmp->sem = sem;
tmp->attr = attr;
if (sem == NOTHING) {
/*
* No semaphore, put on wait queue if wait value specified.
* Otherwise put on the normal queue.
*/
if (wait <= 0) {
give_que(tmp);
} else {
evtimer_add(&tmp->ev, &tv);
for (point = mudstate.qwait, trail = NULL;
point && point->waittime <= tmp->waittime;
point = point->next) {
trail = point;
}
tmp->next = point;
if (trail != NULL)
trail->next = tmp;
else
mudstate.qwait = tmp;
}
} else {
tmp->next = NULL;
if (mudstate.qsemlast != NULL)
mudstate.qsemlast->next = tmp;
else
mudstate.qsemfirst = tmp;
mudstate.qsemlast = tmp;
}
}
/*
* ---------------------------------------------------------------------------
* * do_wait: Command interface to wait_que
*/
void do_wait(dbref player, dbref cause, int key, char *event, char *cmd, char *cargs[], int ncargs) {
dbref thing, aowner;
int howlong, num, attr, aflags;
char *what;
ATTR *ap;
/*
* If arg1 is all numeric, do simple (non-sem) timed wait.
*/
if (is_number(event)) {
howlong = atoi(event);
wait_que(player, cause, howlong, NOTHING, 0, cmd, cargs, ncargs,
mudstate.global_regs);
return;
}
/*
* Semaphore wait with optional timeout
*/
what = parse_to(&event, '/', 0);
init_match(player, what, NOTYPE);
match_everything(0);
thing = noisy_match_result();
if (!Good_obj(thing)) {
notify(player, "No match.");
} else if (!controls(player, thing) && !Link_ok(thing)) {
notify(player, "Permission denied.");
} else {
/*
* Get timeout, default 0
*/
if (event && *event && is_number(event)) {
attr = A_SEMAPHORE;
howlong = atoi(event);
} else {
attr = A_SEMAPHORE;
howlong = 0;
}
if (event && *event && !is_number(event)) {
ap = atr_str(event);
if (!ap) {
attr = mkattr(event);
if (attr <= 0) {
notify_quiet(player, "Invalid attribute.");
return;
}
ap = atr_num(attr);
}
atr_pget_info(thing, ap->number, &aowner, &aflags);
if (attr && Set_attr(player, thing, ap, aflags)) {
attr = ap->number;
howlong = 0;
} else {
notify_quiet(player, "Permission denied.");
return;
}
}
num = add_to(thing, 1, attr);
if (num <= 0) {
/*
* thing over-notified, run the command immediately
*/
thing = NOTHING;
howlong = 0;
}
wait_que(player, cause, howlong, thing, attr, cmd, cargs, ncargs,
mudstate.global_regs);
}
}
/*
* ---------------------------------------------------------------------------
* * que_next: Return the time in seconds until the next command should be
* * run from the queue.
*/
#if 0
int que_next(void) {
int min, this;
BQUE *point;
/*
* If there are commands in the player queue, we want to run them
* immediately.
*/
if (test_top())
return 0;
/*
* If there are commands in the object queue, we want to run them
* after a one-second pause.
*/
if (mudstate.qlfirst != NULL)
return 1;
/*
* Walk the wait and semaphore queues, looking for the smallest
* wait value. Return the smallest value - 1, because
* the command gets moved to the player queue when it has
* 1 second to go.
*/
min = 1000;
/*
for (point = mudstate.qwait; point; point = point->next) {
this = point->waittime - mudstate.now;
if (this <= 2)
return 1;
if (this < min)
min = this;
}
*/
for (point = mudstate.qsemfirst; point; point = point->next) {
if (point->waittime == 0) /*
* * Skip if no timeout
*/
continue;
this = point->waittime - mudstate.now;
if (this <= 2)
return 1;
if (this < min)
min = this;
}
return min - 1;
}
#endif
/*
* ---------------------------------------------------------------------------
* * do_second: Check the wait and semaphore queues for commands to remove.
*/
void do_second(void) {
BQUE *trail, *point, *next;
char *cmdsave;
/*
* move contents of low priority queue onto end of normal one this
* helps to keep objects from getting out of control since
* its affects on other objects happen only after one
* second this should allow @halt to be type before
* getting blown away by scrolling text
*/
if ((mudconf.control_flags & CF_DEQUEUE) == 0)
return;
cmdsave = mudstate.debug_cmd;
mudstate.debug_cmd = (char *) "< do_second >";
if (mudstate.qlfirst) {
if (mudstate.qlast)
mudstate.qlast->next = mudstate.qlfirst;
else
mudstate.qfirst = mudstate.qlfirst;
mudstate.qlast = mudstate.qllast;
mudstate.qllast = mudstate.qlfirst = NULL;
}
/*
* Note: the point->waittime test would be 0 except the command is
* being put in the low priority queue to be done in one
* second anyways
*/
/*
* Check the semaphore queue for expired timed-waits
*/
for (point = mudstate.qsemfirst, trail = NULL; point; point = next) {
if (point->waittime == 0) {
next = (trail = point)->next;
continue; /*
* Skip if not timed-wait
*/
}
if (point->waittime <= mudstate.now) {
if (trail != NULL)
trail->next = next = point->next;
else
mudstate.qsemfirst = next = point->next;
if (point == mudstate.qsemlast)
mudstate.qsemlast = trail;
add_to(point->sem, -1, point->attr);
point->sem = NOTHING;
give_que(point);
} else
next = (trail = point)->next;
}
mudstate.debug_cmd = cmdsave;
return;
}
/*
* ---------------------------------------------------------------------------
* * do_top: Execute the command at the top of the queue
*/
int do_top(int ncmds) {
BQUE *tmp;
dbref player;
int count, i;
char *command, *cp, *cmdsave;
if ((mudconf.control_flags & CF_DEQUEUE) == 0)
return 0;
cmdsave = mudstate.debug_cmd;
mudstate.debug_cmd = (char *) "< do_top >";
for (count = 0; count < ncmds; count++) {
if (!test_top()) {
mudstate.debug_cmd = cmdsave;
for (i = 0; i < MAX_GLOBAL_REGS; i++)
*mudstate.global_regs[i] = '\0';
return count;
}
player = mudstate.qfirst->player;
if ((player >= 0) && !Going(player)) {
giveto(player, mudconf.waitcost);
mudstate.curr_enactor = mudstate.qfirst->cause;
mudstate.curr_player = player;
a_Queue(Owner(player), -1);
mudstate.qfirst->player = NOTHING;
if (!Halted(player)) {
/*
* Load scratch args
*/
for (i = 0; i < MAX_GLOBAL_REGS; i++) {
if (mudstate.qfirst->scr[i]) {
StringCopy(mudstate.global_regs[i],
mudstate.qfirst->scr[i]);
} else {
*mudstate.global_regs[i] = '\0';
}
}
command = mudstate.qfirst->comm;
if(command) {
if(isPlayer(player)) choke_player(player);
while (command) {
cp = parse_to(&command, ';', 0);
if (cp && *cp) {
while (command && (*command == '|')) {
command++;
mudstate.inpipe = 1;
mudstate.poutnew = alloc_lbuf("process_command.pipe");
mudstate.poutbufc = mudstate.poutnew;
mudstate.poutobj = player;
process_command(player, mudstate.qfirst->cause,
0, cp, mudstate.qfirst->env,
mudstate.qfirst->nargs);
if (mudstate.pout) {
free_lbuf(mudstate.pout);
mudstate.pout = NULL;
}
*mudstate.poutbufc = '\0';
mudstate.pout = mudstate.poutnew;
cp = parse_to(&command, ';', 0);
}
mudstate.inpipe = 0;
process_command(player, mudstate.qfirst->cause, 0,
cp, mudstate.qfirst->env,
mudstate.qfirst->nargs);
if (mudstate.pout) {
free_lbuf(mudstate.pout);
mudstate.pout = NULL;
}
}
}
if(isPlayer(player)) release_player(player);
}
}
}
tmp = mudstate.qfirst;
mudstate.qfirst = mudstate.qfirst->next;
if (!mudstate.qfirst)
mudstate.qlast = NULL;
free(tmp->text);
free_qentry(tmp);
}
for (i = 0; i < MAX_GLOBAL_REGS; i++)
*mudstate.global_regs[i] = '\0';
mudstate.debug_cmd = cmdsave;
return count;
}
/*
* ---------------------------------------------------------------------------
* * do_ps: tell player what commands they have pending in the queue
*/
static void show_que(dbref player, int key, BQUE *queue, int *qtot, int *qent,
int *qdel, dbref player_targ, dbref obj_targ, const char *header) {
BQUE *tmp;
char *bp, *bufp;
int i;
*qtot = 0;
*qent = 0;
*qdel = 0;
for (tmp = queue; tmp; tmp = tmp->next) {
(*qtot)++;
if (que_want(tmp, player_targ, obj_targ)) {
(*qent)++;
if (key == PS_SUMM)
continue;
if (*qent == 1)
notify(player, tprintf("----- %s Queue -----", header));
bufp = unparse_object(player, tmp->player, 0);
if ((tmp->waittime > 0) && (Good_obj(tmp->sem)))
notify(player, tprintf("[#%d/%d]%s:%s", tmp->sem,
tmp->waittime - mudstate.now, bufp, tmp->comm));
else if (tmp->waittime > 0)
notify(player, tprintf("[%d]%s:%s",
tmp->waittime - mudstate.now, bufp, tmp->comm));
else if (Good_obj(tmp->sem))
notify(player, tprintf("[#%d]%s:%s", tmp->sem, bufp,
tmp->comm));
else
notify(player, tprintf("%s:%s", bufp, tmp->comm));
bp = bufp;
if (key == PS_LONG) {
for (i = 0; i < (tmp->nargs); i++) {
if (tmp->env[i] != NULL) {
safe_str((char *) "; Arg", bufp, &bp);
safe_chr(i + '0', bufp, &bp);
safe_str((char *) "='", bufp, &bp);
safe_str(tmp->env[i], bufp, &bp);
safe_chr('\'', bufp, &bp);
}
}
*bp = '\0';
bp = unparse_object(player, tmp->cause, 0);
notify(player, tprintf(" Enactor: %s%s", bp, bufp));
free_lbuf(bp);
}
free_lbuf(bufp);
} else if (tmp->player == NOTHING) {
(*qdel)++;
}
}
return;
}
void do_ps(dbref player, dbref cause, int key, char *target) {
char *bufp;
dbref player_targ, obj_targ;
int pqent, pqtot, pqdel, oqent, oqtot, oqdel, wqent, wqtot, sqent,
sqtot, i;
/*
* Figure out what to list the queue for
*/
if ((key & PS_ALL) && !(See_Queue(player))) {
notify(player, "Permission denied.");
return;
}
if (!target || !*target) {
obj_targ = NOTHING;
if (key & PS_ALL) {
player_targ = NOTHING;
} else {
player_targ = Owner(player);
if (Typeof(player) != TYPE_PLAYER)
obj_targ = player;
}
} else {
player_targ = Owner(player);
obj_targ = match_controlled(player, target);
if (obj_targ == NOTHING)
return;
if (key & PS_ALL) {
notify(player, "Can't specify a target and /all");
return;
}
if (Typeof(obj_targ) == TYPE_PLAYER) {
player_targ = obj_targ;
obj_targ = NOTHING;
}
}
key = key & ~PS_ALL;
switch (key) {
case PS_BRIEF:
case PS_SUMM:
case PS_LONG:
break;
default:
notify(player, "Illegal combination of switches.");
return;
}
/*
* Go do it
*/
show_que(player, key, mudstate.qfirst, &pqtot, &pqent, &pqdel,
player_targ, obj_targ, "Player");
show_que(player, key, mudstate.qlfirst, &oqtot, &oqent, &oqdel,
player_targ, obj_targ, "Object");
show_que(player, key, mudstate.qwait, &wqtot, &wqent, &i, player_targ,
obj_targ, "Wait");
show_que(player, key, mudstate.qsemfirst, &sqtot, &sqent, &i,
player_targ, obj_targ, "Semaphore");
/*
* Display stats
*/
bufp = alloc_mbuf("do_ps");
if (See_Queue(player))
sprintf(bufp,
"Totals: Player...%d/%d[%ddel] Object...%d/%d[%ddel] Wait...%d/%d Semaphore...%d/%d",
pqent, pqtot, pqdel, oqent, oqtot, oqdel, wqent, wqtot, sqent,
sqtot);
else
sprintf(bufp,
"Totals: Player...%d/%d Object...%d/%d Wait...%d/%d Semaphore...%d/%d",
pqent, pqtot, oqent, oqtot, wqent, wqtot, sqent, sqtot);
notify(player, bufp);
free_mbuf(bufp);
}
/*
* ---------------------------------------------------------------------------
* * do_queue: Queue management
*/
void do_queue(dbref player, dbref cause, int key, char *arg) {
BQUE *point;
int i, ncmds, was_disabled;
was_disabled = 0;
if (key == QUEUE_KICK) {
i = atoi(arg);
if ((mudconf.control_flags & CF_DEQUEUE) == 0) {
was_disabled = 1;
mudconf.control_flags |= CF_DEQUEUE;
notify(player, "Warning: automatic dequeueing is disabled.");
}
ncmds = do_top(i);
if (was_disabled)
mudconf.control_flags &= ~CF_DEQUEUE;
if (!Quiet(player))
notify(player, tprintf("%d commands processed.", ncmds));
} else if (key == QUEUE_WARP) {
i = atoi(arg);
if ((mudconf.control_flags & CF_DEQUEUE) == 0) {
was_disabled = 1;
mudconf.control_flags |= CF_DEQUEUE;
notify(player, "Warning: automatic dequeueing is disabled.");
}
/*
* Handle the semaphore queue
*/
for (point = mudstate.qsemfirst; point; point = point->next) {
if (point->waittime > 0) {
point->waittime -= i;
if (point->waittime <= 0)
point->waittime = -1;
}
}
do_second();
if (was_disabled)
mudconf.control_flags &= ~CF_DEQUEUE;
if (Quiet(player))
return;
if (i > 0)
notify(player, tprintf("WaitQ timer advanced %d seconds.", i));
else if (i < 0)
notify(player, tprintf("WaitQ timer set back %d seconds.", i));
else
notify(player, "Object queue appended to player queue.");
}
}