#include "copyright.h" #include "config.h" #include <signal.h> #include "mudconf.h" #include "config.h" #include "db.h" #include "interface.h" #include "externs.h" #include "match.h" #include "command.h" #include "alloc.h" #include "attrs.h" #include "powers.h" #include "ansi.h" #include "patchlevel.h" #include "htab.h" extern dbref match_thing(dbref, char *); extern int do_command(DESC *, char *, int); extern void dump_database(void); extern void dump_restart_db(void); #ifdef NEED_VSPRINTF_DCL extern char *vsprintf(char *, char *, va_list); #endif #ifdef STDC_HEADERS char *tprintf(const char *format, ...) #else char *tprintf(va_alist) va_dcl #endif { static char buff[LBUF_SIZE]; va_list ap; #ifdef STDC_HEADERS va_start(ap, format); #else const char *format; va_start(ap); format = va_arg(ap, char *); #endif vsnprintf(buff, LBUF_SIZE, format, ap); va_end(ap); buff[LBUF_SIZE - 1] = '\0'; return buff; } #ifdef STDC_HEADERS void safe_tprintf_str(char *str, char **bp, const char *format, ...) #else void safe_tprintf_str(va_alist) va_dcl #endif { static char buff[LBUF_SIZE]; va_list ap; #ifdef STDC_HEADERS va_start(ap, format); #else char *str; char **bp; const char *format; va_start(ap); str = va_arg(ap, char *); bp = va_arg(ap, char **); format = va_arg(ap, char *); #endif /* * Sigh, don't we wish _all_ vsprintf's returned int... */ vsnprintf(buff, LBUF_SIZE, format, ap); va_end(ap); buff[LBUF_SIZE - 1] = '\0'; safe_str(buff, str, bp); **bp = '\0'; } /** * Puts an object at the head of a list */ dbref insert_first(dbref head, dbref thing) { s_Next(thing, head); return thing; } /* * Removes first object from a list */ dbref remove_first(dbref head, dbref thing) { dbref prev; if(head == thing) return (Next(thing)); DOLIST(prev, head) { if(Next(prev) == thing) { s_Next(prev, Next(thing)); return head; } } return head; } /** * Reverse the order of members in a list. */ dbref reverse_list(dbref list) { dbref newlist, rest; newlist = NOTHING; while (list != NOTHING) { rest = Next(list); s_Next(list, newlist); newlist = list; list = rest; } return newlist; } /** * Indicate if thing is in list */ int member(dbref thing, dbref list) { DOLIST(list, list) { if(list == thing) return 1; } return 0; } /** * Checks for the presence of an integer */ int is_integer(char *str) { while (*str && isspace(*str)) str++; /* * Leading spaces */ if(*str == '-') { /* * Leading minus */ str++; if(!*str) return 0; /* * but not if just a minus */ } if(!isdigit(*str)) /* * Need at least 1 integer */ return 0; while (*str && isdigit(*str)) str++; /* * The number (int) */ while (*str && isspace(*str)) str++; /* * Trailing spaces */ return (*str ? 0 : 1); } /** * Checks for the presence of a number */ int is_number(char *str) { int got_one; while (*str && isspace(*str)) str++; /* * Leading spaces */ if(*str == '-') { /* * Leading minus */ str++; if(!*str) return 0; /* * but not if just a minus */ } got_one = 0; if(isdigit(*str)) got_one = 1; /* * Need at least one digit */ while (*str && isdigit(*str)) str++; /* * The number (int) */ if(*str == '.') str++; /* * decimal point */ if(isdigit(*str)) got_one = 1; /* * Need at least one digit */ while (*str && isdigit(*str)) str++; /* * The number (fract) */ while (*str && isspace(*str)) str++; /* * Trailing spaces */ return ((*str || !got_one) ? 0 : 1); } int could_doit(dbref player, dbref thing, int locknum) { char *key; dbref aowner; int aflags, doit; /* * no if nonplayer trys to get key */ if(!isPlayer(player) && Key(thing)) { return 0; } if(Pass_Locks(player)) return 1; key = atr_get(thing, locknum, &aowner, &aflags); doit = eval_boolexp_atr(player, thing, thing, key); free_lbuf(key); return doit; } int can_see(dbref player, dbref thing, int can_see_loc) { /* * Don't show if all the following apply: * Sleeping players should * * * * * * not be seen. * The thing is a disconnected player. * The * player * is * * * not a puppet. */ if(mudconf.dark_sleepers && isPlayer(thing) && !Connected(thing) && !Puppet(thing)) { return 0; } /* * You don't see yourself or exits */ if((player == thing) || isExit(thing)) { return 0; } /* * If loc is not dark, you see it if it's not dark or you control it. * * * * * If loc is dark, you see it if you control it. Seeing your * * own * * * dark objects is controlled by mudconf.see_own_dark. * * In * dark * * locations, you also see things that are LIGHT and * !DARK. */ if(can_see_loc) { return (!Dark(thing) || (mudconf.see_own_dark && MyopicExam(player, thing))); } else { return ((Light(thing) && !Dark(thing)) || (mudconf.see_own_dark && MyopicExam(player, thing))); } } static int pay_quota(dbref who, int cost) { dbref aowner; int quota, aflags; char buf[20], *quota_str; /* * If no cost, succeed */ if(cost <= 0) return 1; /* * determine quota */ quota = atoi(quota_str = atr_get(Owner(who), A_RQUOTA, &aowner, &aflags)); free_lbuf(quota_str); /* * enough to build? Wizards always have enough. */ quota -= cost; if((quota < 0) && !Free_Quota(who) && !Free_Quota(Owner(who))) return 0; /* * dock the quota */ sprintf(buf, "%d", quota); atr_add_raw(Owner(who), A_RQUOTA, buf); return 1; } int canpayfees(dbref player, dbref who, int pennies, int quota) { if(!Wizard(who) && !Wizard(Owner(who)) && !Free_Money(who) && !Free_Money(Owner(who)) && (Pennies(Owner(who)) < pennies)) { if(player == who) { notify_printf(player, "Sorry, you don't have enough %s.", mudconf.many_coins); } else { notify_printf(player, "Sorry, that player doesn't have enough %s.", mudconf.many_coins); } return 0; } if(mudconf.quotas) { if(!pay_quota(who, quota)) { if(player == who) { notify(player, "Sorry, your building contract has run out."); } else { notify(player, "Sorry, that player's building contract has run out."); } return 0; } } payfor(who, pennies); return 1; } int payfor(dbref who, int cost) { dbref tmp; if(Wizard(who) || Wizard(Owner(who)) || Free_Money(who) || Free_Money(Owner(who)) || Immortal(who) || Immortal(Owner(who))) { return 1; } who = Owner(who); if((tmp = Pennies(who)) >= cost) { s_Pennies(who, tmp - cost); return 1; } return 0; } void add_quota(dbref who, int payment) { dbref aowner; int aflags; char buf[20], *quota; quota = atr_get(who, A_RQUOTA, &aowner, &aflags); sprintf(buf, "%d", atoi(quota) + payment); free_lbuf(quota); atr_add_raw(who, A_RQUOTA, buf); } /** * Give moner to a player. */ void giveto(dbref who, int pennies) { if(Wizard(who) || Wizard(Owner(who)) || Free_Money(who) || Free_Money(Owner(who)) || Immortal(who) || Immortal(Owner(who))) { return; } who = Owner(who); s_Pennies(who, Pennies(who) + pennies); } int ok_name(const char *name) { const char *cp; /* Disallow pure ANSI names */ if(strlen(strip_ansi(name)) == 0) return 0; /* Disallow leading spaces */ if(isspace(*name)) return 0; /* * Only printable characters */ for(cp = name; cp && *cp; cp++) { if((!isprint(*cp)) && (*cp != ESC_CHAR)) return 0; } /* * Disallow trailing spaces */ cp--; if(isspace(*cp)) return 0; /* * Exclude names that start with or contain certain magic cookies */ return (name && *name && *name != LOOKUP_TOKEN && *name != NUMBER_TOKEN && *name != NOT_TOKEN && !index(name, ARG_DELIMITER) && !index(name, AND_TOKEN) && !index(name, OR_TOKEN) && string_compare(name, "me") && string_compare(name, "home") && string_compare(name, "here")); } int ok_player_name(const char *name) { const char *cp, *good_chars; /* * No leading spaces */ if(isspace(*name)) return 0; /* * Not too long and a good name for a thing */ if(!ok_name(name) || (strlen(name) >= PLAYER_NAME_LIMIT)) return 0; if(mudconf.name_spaces) good_chars = " `$_-.,'"; else good_chars = "`$_-.,'"; /* * Make sure name only contains legal characters */ for(cp = name; cp && *cp; cp++) { if(isalnum(*cp)) continue; if((!index(good_chars, *cp)) || (*cp == ESC_CHAR)) return 0; } return 1; } int ok_attr_name(const char *attrname) { const char *scan; if(!isalpha(*attrname)) return 0; for(scan = attrname; *scan; scan++) { if(isalnum(*scan)) continue; if(!(index("'?!`/-_.@#$^&~=+<>()%", *scan))) return 0; } return 1; } int ok_password(const char *password) { const char *scan; if(*password == '\0') return 0; for(scan = password; *scan; scan++) { if(!(isprint(*scan) && !isspace(*scan))) { return 0; } } /* * Needed. Change it if you like, but be sure yours is the same. */ if((strlen(password) == 13) && (password[0] == 'X') && (password[1] == 'X')) return 0; return 1; } /** * Generate the 'grows ears' and 'loses ears' messages. */ void handle_ears(dbref thing, int could_hear, int can_hear) { char *buff, *bp; int gender; static const char *poss[5] = { "", "its", "her", "his", "their" }; if(!could_hear && can_hear) { buff = alloc_lbuf("handle_ears.grow"); StringCopy(buff, Name(thing)); if(isExit(thing)) { for(bp = buff; *bp && (*bp != ';'); bp++); *bp = '\0'; } gender = get_gender(thing); notify_checked(thing, thing, tprintf("%s grow%s ears and can now hear.", buff, (gender == 4) ? "" : "s"), (MSG_ME | MSG_NBR | MSG_LOC | MSG_INV)); free_lbuf(buff); } else if(could_hear && !can_hear) { buff = alloc_lbuf("handle_ears.lose"); StringCopy(buff, Name(thing)); if(isExit(thing)) { for(bp = buff; *bp && (*bp != ';'); bp++); *bp = '\0'; } gender = get_gender(thing); notify_checked(thing, thing, tprintf("%s lose%s %s ears and become%s deaf.", buff, (gender == 4) ? "" : "s", poss[gender], (gender == 4) ? "" : "s"), (MSG_ME | MSG_NBR | MSG_LOC | MSG_INV)); free_lbuf(buff); } } /* * for lack of better place the @switch code is here */ void do_switch(dbref player, dbref cause, int key, char *expr, char *args[], int nargs, char *cargs[], int ncargs) { int a, any; char *buff, *bp, *str; if(!expr || (nargs <= 0)) return; if(key == SWITCH_DEFAULT) { if(mudconf.switch_df_all) key = SWITCH_ANY; else key = SWITCH_ONE; } /* * now try a wild card match of buff with stuff in coms */ any = 0; buff = bp = alloc_lbuf("do_switch"); for(a = 0; (a < (nargs - 1)) && args[a] && args[a + 1]; a += 2) { bp = buff; str = args[a]; exec(buff, &bp, 0, player, cause, EV_FCHECK | EV_EVAL | EV_TOP, &str, cargs, ncargs); *bp = '\0'; if(wild_match(buff, expr)) { wait_que(player, cause, 0, NOTHING, 0, args[a + 1], cargs, ncargs, mudstate.global_regs); if(key == SWITCH_ONE) { free_lbuf(buff); return; } any = 1; } } free_lbuf(buff); if((a < nargs) && !any && args[a]) wait_que(player, cause, 0, NOTHING, 0, args[a], cargs, ncargs, mudstate.global_regs); } void do_addcommand(dbref player, dbref cause, int key, char *name, char *command) { CMDENT *old, *cmd; ADDENT *add, *nextp; dbref thing; int atr; char *s; if(!*name) { notify(player, "Sorry."); return; } if(!parse_attrib(player, command, &thing, &atr) || (atr == NOTHING)) { notify(player, "No such attribute."); return; } /* Let's make this case insensitive... */ for(s = name; *s; s++) { *s = tolower(*s); } old = (CMDENT *) hashfind(name, &mudstate.command_htab); if(old && (old->callseq & CS_ADDED)) { /* If it's already found in the hash table, and it's being added using the same object and attribute... */ for(nextp = (ADDENT *) old->handler; nextp != NULL; nextp = nextp->next) { if((nextp->thing == thing) && (nextp->atr == atr)) { notify_printf(player, "%s already added.", name); return; } } /* else tack it on to the existing entry... */ add = (ADDENT *) malloc(sizeof(ADDENT)); add->thing = thing; add->atr = atr; add->name = (char *) strdup(name); add->next = (ADDENT *) old->handler; old->handler = (void *) add; } else { if(old) { /* Delete the old built-in and rename it __name */ hashdelete(name, &mudstate.command_htab); } cmd = (CMDENT *) malloc(sizeof(CMDENT)); cmd->cmdname = (char *) strdup(name); cmd->switches = NULL; cmd->perms = 0; cmd->extra = 0; if(old && (old->callseq & CS_LEADIN)) { cmd->callseq = CS_ADDED | CS_ONE_ARG | CS_LEADIN; } else { cmd->callseq = CS_ADDED | CS_ONE_ARG; } add = (ADDENT *) malloc(sizeof(ADDENT)); add->thing = thing; add->atr = atr; add->name = (char *) strdup(name); add->next = NULL; cmd->handler = (void *) add; hashadd(name, (int *) cmd, &mudstate.command_htab); if(old) { /* Fix any aliases of this command. */ hashreplall((int *) old, (int *) cmd, &mudstate.command_htab); hashadd(tprintf("__%s", name), (int *) old, &mudstate.command_htab); } } /* We reset the one letter commands here so you can overload them */ set_prefix_cmds(); notify_printf(player, "%s added.", name); } void do_listcommands(dbref player, dbref cause, int key, char *name) { CMDENT *old; ADDENT *nextp; int didit = 0; char *s, *keyname; /* Let's make this case insensitive... */ for(s = name; *s; s++) { *s = tolower(*s); } if(*name) { old = (CMDENT *) hashfind(name, &mudstate.command_htab); if(old && (old->callseq & CS_ADDED)) { /* If it's already found in the hash table, and it's being added using the same object and attribute... */ for(nextp = (ADDENT *) old->handler; nextp != NULL; nextp = nextp->next) { notify_printf(player, "%s: #%d/%s", nextp->name, nextp->thing, ((ATTR *) atr_num(nextp->atr))->name); } } else { notify_printf(player, "%s not found in command table.", name); } return; } else { for(keyname = hash_firstkey(&mudstate.command_htab); keyname != NULL; keyname = hash_nextkey(&mudstate.command_htab)) { old = (CMDENT *) hashfind(keyname, &mudstate.command_htab); if(old && (old->callseq & CS_ADDED)) { for(nextp = (ADDENT *) old->handler; nextp != NULL; nextp = nextp->next) { if(strcmp(keyname, nextp->name)) continue; notify_printf(player, "%s: #%d/%s", nextp->name, nextp->thing, ((ATTR *) atr_num(nextp->atr))->name); didit = 1; } } } } if(!didit) notify(player, "No added commands found in command table."); } void do_delcommand(dbref player, dbref cause, int key, char *name, char *command) { CMDENT *old, *cmd; ADDENT *prev = NULL, *nextp; dbref thing; int atr; char *s; if(!*name) { notify(player, "Sorry."); return; } if(*command) { if(!parse_attrib(player, command, &thing, &atr) || (atr == NOTHING)) { notify(player, "No such attribute."); return; } } /* Let's make this case insensitive... */ for(s = name; *s; s++) { *s = tolower(*s); } old = (CMDENT *) hashfind(name, &mudstate.command_htab); if(old && (old->callseq & CS_ADDED)) { if(!*command) { for(prev = (ADDENT *) old->handler; prev != NULL; prev = nextp) { nextp = prev->next; /* Delete it! */ free(prev->name); free(prev); } hashdelete(name, &mudstate.command_htab); if((cmd = (CMDENT *) hashfind(tprintf("__%s", name), &mudstate.command_htab)) != NULL) { hashdelete(tprintf("__%s", name), &mudstate.command_htab); hashadd(name, (int *) cmd, &mudstate.command_htab); hashreplall((int *) old, (int *) cmd, &mudstate.command_htab); } free(old); set_prefix_cmds(); notify(player, "Done."); return; } else { for(nextp = (ADDENT *) old->handler; nextp != NULL; nextp = nextp->next) { if((nextp->thing == thing) && (nextp->atr == atr)) { /* Delete it! */ free(nextp->name); if(!prev) { if(!nextp->next) { hashdelete(name, &mudstate.command_htab); if((cmd = (CMDENT *) hashfind(tprintf("__%s", name), &mudstate. command_htab)) != NULL) { hashdelete(tprintf("__%s", name), &mudstate.command_htab); hashadd(name, (int *) cmd, &mudstate.command_htab); hashreplall((int *) old, (int *) cmd, &mudstate.command_htab); } free(old); } else { old->handler = (void *) nextp->next; free(nextp); } } else { prev->next = nextp->next; free(nextp); } set_prefix_cmds(); notify(player, "Done."); return; } prev = nextp; } notify(player, "Command not found in command table."); } } else { notify(player, "Command not found in command table."); } } /** * @prog 'glues' a user's input to a command. Once executed, the first string * input from any of the doers's logged in descriptors, will go into * A_PROGMSG, which can be substituted in <command> with %0. Commands already * queued by the doer will be processed normally. */ void handle_prog(DESC * d, char *message) { DESC *all; char *cmd; dbref aowner; int aflags, i; /* * Allow the player to pipe a command while in interactive mode. */ if(*message == '|') { do_command(d, message + 1, 1); /* Use telnet protocol's GOAHEAD command to show prompt */ if(d->program_data != NULL) queue_string(d, tprintf("%s>%s \377\371", ANSI_HILITE, ANSI_NORMAL)); return; } cmd = atr_get(d->player, A_PROGCMD, &aowner, &aflags); wait_que(d->program_data->wait_cause, d->player, 0, NOTHING, 0, cmd, (char **) &message, 1, (char **) d->program_data->wait_regs); /* First, set 'all' to a descriptor we find for this player */ //all = (DESC *) nhashfind(d->player, &mudstate.desc_htab); all = (DESC *) rb_find(mudstate.desctree, d->player); for(i = 0; i < MAX_GLOBAL_REGS; i++) { free_lbuf(all->program_data->wait_regs[i]); } free(all->program_data); /* Set info for all player descriptors to NULL */ DESC_ITER_PLAYER(d->player, all) all->program_data = NULL; atr_clr(d->player, A_PROGCMD); free_lbuf(cmd); } void do_quitprog(dbref player, dbref cause, int key, char *name) { DESC *d; dbref doer; int i, isprog = 0; if(*name) { doer = match_thing(player, name); } else { doer = player; } if(!(Prog(player) || Prog(Owner(player))) && (player != doer)) { notify(player, "Permission denied."); return; } if(!isPlayer(doer) || !Good_obj(doer)) { notify(player, "That is not a player."); return; } if(!Connected(doer)) { notify(player, "That player is not connected."); return; } DESC_ITER_PLAYER(doer, d) { if(d->program_data != NULL) { isprog = 1; } } if(!isprog) { notify(player, "Player is not in an @program."); return; } // d = (DESC *) nhashfind(doer, &mudstate.desc_htab); d = (DESC *) rb_find(mudstate.desctree, &doer); for(i = 0; i < MAX_GLOBAL_REGS; i++) { free_lbuf(d->program_data->wait_regs[i]); } free(d->program_data); /* Set info for all player descriptors to NULL */ DESC_ITER_PLAYER(doer, d) d->program_data = NULL; atr_clr(doer, A_PROGCMD); notify(player, "@program cleared."); notify(doer, "Your @program has been terminated."); } void do_prog(dbref player, dbref cause, int key, char *name, char *command) { DESC *d; PROG *program; int i, atr, aflags; dbref doer, thing, aowner; ATTR *ap; char *attrib, *msg; if(!name || !*name) { notify(player, "No players specified."); return; } doer = match_thing(player, name); if(!(Prog(player) || Prog(Owner(player))) && (player != doer)) { notify(player, "Permission denied."); return; } if(!isPlayer(doer) || !Good_obj(doer)) { notify(player, "That is not a player."); return; } if(!Connected(doer)) { notify(player, "That player is not connected."); return; } msg = command; attrib = parse_to(&msg, ':', 1); if(msg && *msg) { notify(doer, msg); } parse_attrib(player, attrib, &thing, &atr); if(atr != NOTHING) { if(!atr_get_info(thing, atr, &aowner, &aflags)) { notify(player, "Attribute not present on object."); return; } ap = atr_num(atr); if(God(player) || (!God(thing) && See_attr(player, thing, ap, aowner, aflags) && (Wizard(player) || (aowner == Owner(player))))) { atr_add_raw(doer, A_PROGCMD, atr_get_raw(thing, atr)); } else { notify(player, "Permission denied."); return; } } else { notify(player, "No such attribute."); return; } /* * Check to see if the cause already has an @prog input pending */ DESC_ITER_PLAYER(doer, d) { if(d->program_data != NULL) { notify(player, "Input already pending."); return; } } program = (PROG *) malloc(sizeof(PROG)); program->wait_cause = player; for(i = 0; i < MAX_GLOBAL_REGS; i++) { program->wait_regs[i] = alloc_lbuf("prog_regs"); StringCopy(program->wait_regs[i], mudstate.global_regs[i]); } /* * Now, start waiting. */ DESC_ITER_PLAYER(doer, d) { d->program_data = program; /* * Use telnet protocol's GOAHEAD command to show prompt */ queue_string(d, tprintf("%s>%s \377\371", ANSI_HILITE, ANSI_NORMAL)); } } /** * Restarts the game. */ void do_restart(dbref player, dbref cause, int key) { if(key && mudstate.dumping) { notify(player, "Dumping. Please try again later."); return; } ResetSpecialObjects(); raw_broadcast(0, "Game: Restart by %s, please wait.", Name(Owner(player))); shutdown_services(); STARTLOG(LOG_ALWAYS, "WIZ", "RSTRT") { log_text((char *) "Restart by "); log_name(player); ENDLOG; } dump_database_internal(DUMP_RESTART); dump_restart_db(); dump_restart_db_xdr(); execl(mudstate.executable_path, mudstate.executable_path, mudconf.config_file, NULL); } /** * Implement the @@ (comment) command. Very cpu-intensive :-) */ void do_comment(dbref player, dbref cause, int key) { } static dbref promote_dflt(dbref old, dbref new) { switch (new) { case NOPERM: return NOPERM; case AMBIGUOUS: if(old == NOPERM) return old; else return new; } if((old == NOPERM) || (old == AMBIGUOUS)) return old; return NOTHING; } dbref match_possessed(dbref player, dbref thing, char *target, dbref dflt, int check_enter) { dbref result, result1; int control; char *buff, *start, *place, *s1, *d1, *temp; /* * First, check normally */ if(Good_obj(dflt)) return dflt; /* * Didn't find it directly. Recursively do a contents check */ start = target; while (*target) { /* * Fail if no ' characters */ place = target; target = (char *) index(place, '\''); if((target == NULL) || !*target) return dflt; /* * If string started with a ', skip past it */ if(place == target) { target++; continue; } /* * If next character is not an s or a space, skip past */ temp = target++; if(!*target) return dflt; if((*target != 's') && (*target != 'S') && (*target != ' ')) continue; /* * If character was not a space make sure the following * * * * * * character is a space. */ if(*target != ' ') { target++; if(!*target) return dflt; if(*target != ' ') continue; } /* * Copy the container name to a new buffer so we can * * * * * terminate it. */ buff = alloc_lbuf("is_posess"); for(s1 = start, d1 = buff; *s1 && (s1 < temp); *d1++ = (*s1++)); *d1 = '\0'; /* * Look for the container here and in our inventory. Skip * * * * * past if we can't find it. */ init_match(thing, buff, NOTYPE); if(player == thing) { match_neighbor(); match_possession(); } else { match_possession(); } result1 = match_result(); free_lbuf(buff); if(!Good_obj(result1)) { dflt = promote_dflt(dflt, result1); continue; } /* * If we don't control it and it is either dark or opaque, * * * * * skip past. */ control = Controls(player, result1); if((Dark(result1) || Opaque(result1)) && !control) { dflt = promote_dflt(dflt, NOTHING); continue; } /* * Validate object has the ENTER bit set, if requested */ if((check_enter) && !Enter_ok(result1) && !control) { dflt = promote_dflt(dflt, NOPERM); continue; } /* * Look for the object in the container */ init_match(result1, target, NOTYPE); match_possession(); result = match_result(); result = match_possessed(player, result1, target, result, check_enter); if(Good_obj(result)) return result; dflt = promote_dflt(dflt, result); } return dflt; } /** * break up <what>,<low>,<high> syntax */ void parse_range(char **name, dbref * low_bound, dbref * high_bound) { char *buff1, *buff2; buff1 = *name; if(buff1 && *buff1) *name = parse_to(&buff1, ',', EV_STRIP_TS); if(buff1 && *buff1) { buff2 = parse_to(&buff1, ',', EV_STRIP_TS); if(buff1 && *buff1) { while (*buff1 && isspace(*buff1)) buff1++; if(*buff1 == NUMBER_TOKEN) buff1++; *high_bound = atoi(buff1); if(*high_bound >= mudstate.db_top) *high_bound = mudstate.db_top - 1; } else { *high_bound = mudstate.db_top - 1; } while (*buff2 && isspace(*buff2)) buff2++; if(*buff2 == NUMBER_TOKEN) buff2++; *low_bound = atoi(buff2); if(*low_bound < 0) *low_bound = 0; } else { *low_bound = 0; *high_bound = mudstate.db_top - 1; } } int parse_thing_slash(dbref player, char *thing, char **after, dbref * it) { char *str; /* * get name up to / */ for(str = thing; *str && (*str != '/'); str++); /* * If no / in string, return failure */ if(!*str) { *after = NULL; *it = NOTHING; return 0; } *str++ = '\0'; *after = str; /* * Look for the object */ init_match(player, thing, NOTYPE); match_everything(MAT_EXIT_PARENTS); *it = match_result(); /* * Return status of search */ return (Good_obj(*it)); } extern NAMETAB lock_sw[]; int get_obj_and_lock(dbref player, char *what, dbref * it, ATTR ** attr, char *errmsg, char **bufc) { char *str, *tbuf; int anum; tbuf = alloc_lbuf("get_obj_and_lock"); StringCopy(tbuf, what); if(parse_thing_slash(player, tbuf, &str, it)) { /* * <obj>/<lock> syntax, use the named lock */ anum = search_nametab(player, lock_sw, str); if(anum < 0) { free_lbuf(tbuf); safe_str("#-1 LOCK NOT FOUND", errmsg, bufc); return 0; } } else { /* * Not <obj>/<lock>, do a normal get of the default lock */ *it = match_thing(player, what); if(!Good_obj(*it)) { free_lbuf(tbuf); safe_str("#-1 NOT FOUND", errmsg, bufc); return 0; } anum = A_LOCK; } /* * Get the attribute definition, fail if not found */ free_lbuf(tbuf); *attr = atr_num(anum); if(!(*attr)) { safe_str("#-1 LOCK NOT FOUND", errmsg, bufc); return 0; } return 1; } /** * Returns place where obj is linked into a list. * ie. location for players/things, source for exits, NOTHING for rooms. */ dbref where_is(dbref what) { dbref loc; if(!Good_obj(what)) return NOTHING; switch (Typeof(what)) { case TYPE_PLAYER: case TYPE_THING: loc = Location(what); break; case TYPE_EXIT: loc = Exits(what); break; default: loc = NOTHING; break; } return loc; } /** * Return room containing player, or NOTHING if no room or * recursion exceeded. If player is a room, returns itself. */ dbref where_room(dbref what) { int count; for(count = mudconf.ntfy_nest_lim; count > 0; count--) { if(!Good_obj(what)) break; if(isRoom(what)) return what; if(!Has_location(what)) break; what = Location(what); } return NOTHING; } int locatable(dbref player, dbref it, dbref cause) { dbref loc_it, room_it; int findable_room; /* * No sense if trying to locate a bad object */ if(!Good_obj(it)) return 0; loc_it = where_is(it); /* * Succeed if we can examine the target, if we are the target, * if * * * * * * we can examine the location, if a wizard caused the lookup, * * or * * * if the target caused the lookup. */ if(Examinable(player, it) || Find_Unfindable(player) || (loc_it == player) || ((loc_it != NOTHING) && (Examinable(player, loc_it) || loc_it == where_is(player))) || Wizard(cause) || (it == cause)) return 1; room_it = where_room(it); if(Good_obj(room_it)) findable_room = !Hideout(room_it); else findable_room = 1; /* * Succeed if we control the containing room or if the target is * * * * * findable and the containing room is not unfindable. */ if(((room_it != NOTHING) && Examinable(player, room_it)) || Find_Unfindable(player) || (Findable(it) && findable_room)) return 1; /* * We can't do it. */ return 0; } /** * Check if thing is nearby player (in inventory, in same room, or * IS the room. */ int nearby(dbref player, dbref thing) { int thing_loc, player_loc; if(!Good_obj(player) || !Good_obj(thing)) return 0; thing_loc = where_is(thing); if(thing_loc == player) return 1; player_loc = where_is(player); if((thing_loc == player_loc) || (thing == player_loc)) return 1; return 0; } /** * Checks to see if the exit is visible. Used in lexits(). */ int exit_visible(dbref exit, dbref player, int key) { if(key & VE_LOC_XAM) // Exam exit's loc return 1; if(Examinable(player, exit)) // Exam exit return 1; if(Light(exit)) // Exit is light return 1; if(key & (VE_LOC_DARK | VE_BASE_DARK)) return 0; // Dark loc or base if(Dark(exit)) // Dark exit return 0; return 1; // Default } /** * Checks to see if the exit is visible to look. */ int exit_displayable(dbref exit, dbref player, int key) { if(Dark(exit)) // Dark exit return 0; if(Light(exit)) // Light exit return 1; if(key & (VE_LOC_DARK | VE_BASE_DARK)) return 0; // Dark loc or base return 1; // Default } /** * Return next exit that is ok to see. */ dbref next_exit(dbref player, dbref this, int exam_here) { if(isRoom(this)) return NOTHING; if(isExit(this) && exam_here) return this; while ((this != NOTHING) && Dark(this) && !Light(this) && !Examinable(player, this)) this = Next(this); return this; } /** * Have player do something to/with thing */ void did_it(dbref player, dbref thing, int what, const char *def, int owhat, const char *odef, int awhat, char *args[], int nargs) { char *d, *buff, *act, *charges, *bp, *str; dbref loc, aowner; int num, aflags; /* * message to player */ if(what > 0) { d = atr_pget(thing, what, &aowner, &aflags); if(*d) { buff = bp = alloc_lbuf("did_it.1"); str = d; exec(buff, &bp, 0, thing, player, EV_EVAL | EV_FIGNORE | EV_TOP, &str, args, nargs); *bp = '\0'; notify(player, buff); free_lbuf(buff); } else if(def) { notify(player, def); } free_lbuf(d); } else if((what < 0) && def) { notify(player, def); } /* * message to neighbors */ if((owhat > 0) && Has_location(player) && Good_obj(loc = Location(player))) { d = atr_pget(thing, owhat, &aowner, &aflags); if(*d) { buff = bp = alloc_lbuf("did_it.2"); str = d; exec(buff, &bp, 0, thing, player, EV_EVAL | EV_FIGNORE | EV_TOP, &str, args, nargs); *bp = '\0'; if(*buff) notify_except2(loc, player, player, thing, tprintf("%s %s", Name (player), buff)); free_lbuf(buff); } else if(odef) { notify_except2(loc, player, player, thing, tprintf("%s %s", Name(player), odef)); } free_lbuf(d); } else if((owhat < 0) && odef && Has_location(player) && Good_obj(loc = Location(player))) { notify_except2(loc, player, player, thing, tprintf("%s %s", Name(player), odef)); } /* * do the action attribute */ if(awhat > 0) { if(*(act = atr_pget(thing, awhat, &aowner, &aflags))) { charges = atr_pget(thing, A_CHARGES, &aowner, &aflags); if(*charges) { num = atoi(charges); if(num > 0) { buff = alloc_sbuf("did_it.charges"); sprintf(buff, "%d", num - 1); atr_add_raw(thing, A_CHARGES, buff); free_sbuf(buff); } else if(*(buff = atr_pget(thing, A_RUNOUT, &aowner, &aflags))) { free_lbuf(act); act = buff; } else { free_lbuf(act); free_lbuf(buff); free_lbuf(charges); return; } } free_lbuf(charges); wait_que(thing, player, 0, NOTHING, 0, act, args, nargs, mudstate.global_regs); } free_lbuf(act); } } /** * Command interface to did_it. */ void do_verb(dbref player, dbref cause, int key, char *victim_str, char *args[], int nargs) { dbref actor, victim, aowner; int what, owhat, awhat, nxargs, restriction, aflags, i; ATTR *ap; const char *whatd, *owhatd; char *xargs[10]; /* * Look for the victim */ if(!victim_str || !*victim_str) { notify(player, "Nothing to do."); return; } /* * Get the victim */ init_match(player, victim_str, NOTYPE); match_everything(MAT_EXIT_PARENTS); victim = noisy_match_result(); if(!Good_obj(victim)) return; /* * Get the actor. Default is my cause */ if((nargs >= 1) && args[0] && *args[0]) { init_match(player, args[0], NOTYPE); match_everything(MAT_EXIT_PARENTS); actor = noisy_match_result(); if(!Good_obj(actor)) return; } else { actor = cause; } /* * Check permissions. There are two possibilities * 1: Player controls both victim and actor. In this case, victim * runs his action list. * 2: Player controls actor. In this case, victim does not run his * action list and any attributes that player cannot read from * victim are defaulted. */ if(!controls(player, actor)) { notify_quiet(player, "Permission denied,"); return; } restriction = !controls(player, victim); what = -1; owhat = -1; awhat = -1; whatd = NULL; owhatd = NULL; nxargs = 0; /* * Get invoker message attribute */ if(nargs >= 2) { ap = atr_str(args[1]); if(ap && (ap->number > 0)) what = ap->number; } /* * Get invoker message default */ if((nargs >= 3) && args[2] && *args[2]) { whatd = args[2]; } /* * Get others message attribute */ if(nargs >= 4) { ap = atr_str(args[3]); if(ap && (ap->number > 0)) owhat = ap->number; } /* * Get others message default */ if((nargs >= 5) && args[4] && *args[4]) { owhatd = args[4]; } /* * Get action attribute */ if(nargs >= 6) { ap = atr_str(args[5]); if(ap) awhat = ap->number; } /* * Get arguments */ if(nargs >= 7) { parse_arglist(victim, actor, args[6], '\0', EV_STRIP_LS | EV_STRIP_TS, xargs, 10, (char **) NULL, 0); for(nxargs = 0; (nxargs < 10) && xargs[nxargs]; nxargs++); } /* * If player doesn't control both, enforce visibility restrictions */ if(restriction) { ap = NULL; if(what != -1) { atr_get_info(victim, what, &aowner, &aflags); ap = atr_num(what); } if(!ap || !Read_attr(player, victim, ap, aowner, aflags) || ((ap->number == A_DESC) && !mudconf.read_rem_desc && !Examinable(player, victim) && !nearby(player, victim))) what = -1; ap = NULL; if(owhat != -1) { atr_get_info(victim, owhat, &aowner, &aflags); ap = atr_num(owhat); } if(!ap || !Read_attr(player, victim, ap, aowner, aflags) || ((ap->number == A_DESC) && !mudconf.read_rem_desc && !Examinable(player, victim) && !nearby(player, victim))) owhat = -1; awhat = 0; } /* * Go do it */ did_it(actor, victim, what, whatd, owhat, owhatd, awhat, xargs, nxargs); /* * Free user args */ for(i = 0; i < nxargs; i++) free_lbuf(xargs[i]); }