/* * powers.c - power manipulation routines */ #include "copyright.h" #include "config.h" #include "db.h" #include "mudconf.h" #include "externs.h" #include "command.h" #include "powers.h" #include "alloc.h" /** * set or clear indicated bit, no security checking */ int ph_any(dbref target, dbref player, POWER power, int fpowers, int reset) { if(fpowers & POWER_EXT) { if(reset) s_Powers2(target, Powers2(target) & ~power); else s_Powers2(target, Powers2(target) | power); } else { if(reset) s_Powers(target, Powers(target) & ~power); else s_Powers(target, Powers(target) | power); } return 1; } /** * Only GOD may set or clear the bit */ int ph_god(dbref target, dbref player, POWER power, int fpowers, int reset) { if(!God(player)) return 0; return (ph_any(target, player, power, fpowers, reset)); } /** * Only WIZARDS (or GOD) may set or clear the bit */ int ph_wiz(dbref target, dbref player, POWER power, int fpowers, int reset) { if(!Wizard(player) & !God(player)) return 0; return (ph_any(target, player, power, fpowers, reset)); } /** * Only WIZARDS, ROYALTY, (or GOD) may set or clear the bit */ int ph_wizroy(dbref target, dbref player, POWER power, int fpowers, int reset) { if(!WizRoy(player) & !God(player)) return 0; return (ph_any(target, player, power, fpowers, reset)); } /** * Only players may set or clear this bit. */ int ph_inherit(dbref target, dbref player, POWER power, int fpowers, int reset) { if(!Inherits(player)) return 0; return (ph_any(target, player, power, fpowers, reset)); } POWERENT gen_powers[] = { {(char *) "quota", POW_CHG_QUOTAS, 0, 0, ph_wiz}, {(char *) "chown_anything", POW_CHOWN_ANY, 0, 0, ph_wiz}, {(char *) "announce", POW_ANNOUNCE, 0, 0, ph_wiz}, {(char *) "boot", POW_BOOT, 0, 0, ph_wiz}, {(char *) "halt", POW_HALT, 0, 0, ph_wiz}, {(char *) "control_all", POW_CONTROL_ALL, 0, 0, ph_god}, {(char *) "expanded_who", POW_WIZARD_WHO, 0, 0, ph_wiz}, {(char *) "see_all", POW_EXAM_ALL, 0, 0, ph_wiz}, {(char *) "prog", POW_PROG, 0, 0, ph_wiz}, {(char *) "find_unfindable", POW_FIND_UNFIND, 0, 0, ph_wiz}, {(char *) "free_money", POW_FREE_MONEY, 0, 0, ph_wiz}, {(char *) "free_quota", POW_FREE_QUOTA, 0, 0, ph_wiz}, {(char *) "hide", POW_HIDE, 0, 0, ph_wiz}, {(char *) "idle", POW_IDLE, 0, 0, ph_wiz}, {(char *) "search", POW_SEARCH, 0, 0, ph_wiz}, {(char *) "long_fingers", POW_LONGFINGERS, 0, 0, ph_wiz}, {(char *) "comm_all", POW_COMM_ALL, 0, 0, ph_wiz}, {(char *) "see_queue", POW_SEE_QUEUE, 0, 0, ph_wiz}, {(char *) "see_hidden", POW_SEE_HIDDEN, 0, 0, ph_wiz}, {(char *) "monitor", POW_MONITOR, 0, 0, ph_wiz}, {(char *) "poll", POW_POLL, 0, 0, ph_wiz}, {(char *) "no_destroy", POW_NO_DESTROY, 0, 0, ph_wiz}, {(char *) "guest", POW_GUEST, 0, 0, ph_god}, {(char *) "stat_any", POW_STAT_ANY, 0, 0, ph_wiz}, {(char *) "steal_money", POW_STEAL, 0, 0, ph_wiz}, {(char *) "tel_anywhere", POW_TEL_ANYWHR, 0, 0, ph_wiz}, {(char *) "tel_anything", POW_TEL_UNRST, 0, 0, ph_wiz}, {(char *) "unkillable", POW_UNKILLABLE, 0, 0, ph_wiz}, {(char *) "pass_locks", POW_PASS_LOCKS, 0, 0, ph_wiz}, {(char *) "builder", POW_BUILDER, POWER_EXT, 0, ph_wiz}, /* BattletechMUX Powers */ {(char *) "mech", POW_MECH, POWER_EXT, 0, ph_wiz}, {(char *) "security", POW_SECURITY, POWER_EXT, 0, ph_wiz}, {(char *) "mechrep", POW_MECHREP, POWER_EXT, 0, ph_wiz}, {(char *) "map", POW_MAP, POWER_EXT, 0, ph_wiz}, {(char *) "tech", POW_TECH, POWER_EXT, 0, ph_wiz}, {(char *) "template", POW_TEMPLATE, POWER_EXT, 0, ph_wiz}, {NULL, 0, 0, 0, 0} }; /** * Initialize power hash tables. */ void init_powertab(void) { POWERENT *fp; char *nbuf, *np, *bp; hashinit(&mudstate.powers_htab, 15 * HASH_FACTOR); nbuf = alloc_sbuf("init_powertab"); for(fp = gen_powers; fp->powername; fp++) { for(np = nbuf, bp = (char *) fp->powername; *bp; np++, bp++) *np = ToLower(*bp); *np = '\0'; hashadd(nbuf, (int *) fp, &mudstate.powers_htab); } free_sbuf(nbuf); } /** * Display available powers. */ void display_powertab(dbref player) { char *buf, *bp; POWERENT *fp; bp = buf = alloc_lbuf("display_powertab"); safe_str((char *) "Powers:", buf, &bp); for(fp = gen_powers; fp->powername; fp++) { if((fp->listperm & CA_WIZARD) && !Wizard(player)) continue; if((fp->listperm & CA_GOD) && !God(player)) continue; safe_chr(' ', buf, &bp); safe_str((char *) fp->powername, buf, &bp); } *bp = '\0'; notify(player, buf); free_lbuf(buf); } POWERENT *find_power(dbref thing, char *powername) { char *cp; /* * Make sure the power name is valid */ for(cp = powername; *cp; cp++) *cp = ToLower(*cp); return (POWERENT *) hashfind(powername, &mudstate.powers_htab); } int decode_power(dbref player, char *powername, POWERSET * pset) { POWERENT *pent; pset->word1 = 0; pset->word2 = 0; pent = (POWERENT *) hashfind(powername, &mudstate.powers_htab); if(!pent) { notify_printf(player, "%s: Power not found.", powername); return 0; } if(pent->powerpower & POWER_EXT) pset->word2 = pent->powervalue; else pset->word1 = pent->powervalue; return 1; } /* * Set or clear a specified power on an object. */ void power_set(dbref target, dbref player, char *power, int key) { POWERENT *fp; int negate, result; /* * Trim spaces, and handle the negation character */ negate = 0; while (*power && isspace(*power)) power++; if(*power == '!') { negate = 1; power++; } while (*power && isspace(*power)) power++; /* * Make sure a power name was specified */ if(*power == '\0') { if(negate) notify(player, "You must specify a power to clear."); else notify(player, "You must specify a power to set."); return; } fp = find_power(target, power); if(fp == NULL) { notify(player, "I don't understand that power."); return; } /* * Invoke the power handler, and print feedback */ result = fp->handler(target, player, fp->powervalue, fp->powerpower, negate); if(!result) notify(player, "Permission denied."); else if(!(key & SET_QUIET) && !Quiet(player)) notify_printf(player, "%s - %s %s", Name(target), fp->powername, negate ? "removed." : "granted."); return; } /** * Does object have power visible to player? */ int has_power(dbref player, dbref it, char *powername) { POWERENT *fp; POWER fv; fp = find_power(it, powername); if(fp == NULL) return 0; if(fp->powerpower & POWER_EXT) fv = Powers2(it); else fv = Powers(it); if(fv & fp->powervalue) { if((fp->listperm & CA_WIZARD) && !Wizard(player)) return 0; if((fp->listperm & CA_GOD) && !God(player)) return 0; return 1; } return 0; } /** * Return an mbuf containing the type and powers on thing. */ char *power_description(dbref player, dbref target) { char *buff, *bp; POWERENT *fp; int otype; POWER fv; /* * Allocate the return buffer */ otype = Typeof(target); bp = buff = alloc_mbuf("power_description"); /* * Store the header strings and object type */ safe_mb_str((char *) "Powers:", buff, &bp); for(fp = gen_powers; fp->powername; fp++) { if(fp->powerpower & POWER_EXT) fv = Powers2(target); else fv = Powers(target); if(fv & fp->powervalue) { if((fp->listperm & CA_WIZARD) && !Wizard(player)) continue; if((fp->listperm & CA_GOD) && !God(player)) continue; safe_mb_chr(' ', buff, &bp); safe_mb_str((char *) fp->powername, buff, &bp); } } /* * Terminate the string, and return the buffer to the caller */ *bp = '\0'; return buff; } /** * Produce commands to set powers on target. */ void decompile_powers(dbref player, dbref thing, char *thingname) { POWER f1, f2; POWERENT *fp; /* * Report generic powers */ f1 = Powers(thing); f2 = Powers2(thing); for(fp = gen_powers; fp->powername; fp++) { /* * Skip if we shouldn't decompile this power */ if(fp->listperm & CA_NO_DECOMP) continue; /* * Skip if this power is not set */ if(fp->powerpower & POWER_EXT) { if(!(f2 & fp->powervalue)) continue; } else { if(!(f1 & fp->powervalue)) continue; } /* * Skip if we can't see this power */ if(!check_access(player, fp->listperm)) continue; /* * We made it this far, report this power */ notify_printf(player, "@power %s=%s", strip_ansi(thingname), fp->powername); } }