/*
* pcache.h
*/
#ifndef __PCACHE_H__
#define __PCACHE_H__
#include "db.h"
#include "cque.h"
#include "rbtree.h"
typedef struct player_cache {
dbref player;
int money;
int queue;
int qmax;
int cflags;
struct player_cache *next;
} PCACHE;
rbtree pcache_tree;
PCACHE *pcache_head;
#define PF_DEAD 0x0001
#define PF_REF 0x0002
#define PF_MONEY_CH 0x0004
#define PF_QMAX_CH 0x0008
#endif