btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
/* p.mech.ammodump.h */

#ifndef _P_MECH_AMMODUMP_H
#define _P_MECH_AMMODUMP_H

int Dump_Decrease(MECH * mech, int loc, int pos, int *hm);
void mech_dump(dbref player, void *data, char *buffer);
void BlowDumpingAmmo(MECH * mech, MECH * attacker, int wHitLoc);
int FindMaxAmmoDamage(int wWeapIdx);

struct objDumpingAmmo {
    int wDamage;
    int wLocation;
    int wSlot;
    int wWeapIdx;
    int wPartType;
};


#endif				/* _P_MECH_AMMODUMP_H */