btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
/* p.map.weather.h */

#ifndef _P_MAP_WEATHER_H
#define _P_MAP_WEATHER_H

/* map.weather.c */

int validateWeatherConditions(int curConditions);
int calcWeatherEffects(MAP * map);
int calcWeatherGunEffects(MAP * map, int weapindx);
int calcWeatherPilotEffects(MECH * mech);
void setWeatherHeatEffects(MAP * map, MECH * mech);
void meltSnowAndIce(MAP * map, int x, int y, int depth, int emit,
    int makeSteam);
void growSnow(MAP * map, int lowDepth, int highDepth);

#endif				/* _P_MAP_WEATHER_H */