/* * boolexp.c */ #include "copyright.h" #include "config.h" #include "db.h" #include "match.h" #include "mudconf.h" #include "externs.h" #include "interface.h" #include "attrs.h" #include "flags.h" #include "powers.h" #include "alloc.h" static int parsing_internal = 0; /** * Indicate if attribute ATTR on player passes key when checked by * the object lockobj */ static int check_attr(dbref player, dbref lockobj, ATTR * attr, char *key) { char *buff; dbref aowner; int aflags, checkit; buff = atr_pget(player, attr->number, &aowner, &aflags); checkit = 0; if(attr->number == A_LENTER) { /* We can see enterlocks... else we'd break zones */ checkit = 1; } else if(See_attr(lockobj, player, attr, aowner, aflags)) { checkit = 1; } else if(attr->number == A_NAME) { checkit = 1; } if(checkit && (!wild_match(key, buff))) { checkit = 0; } free_lbuf(buff); return checkit; } /* end check_attr() */ int eval_boolexp(dbref player, dbref thing, dbref from, BOOLEXP * b) { dbref aowner, obj, source; int aflags, c, checkit; char *key, *buff, *buff2, *bp, *str; ATTR *a; if(b == TRUE_BOOLEXP) return 1; switch (b->type) { case BOOLEXP_AND: return (eval_boolexp(player, thing, from, b->sub1) && eval_boolexp(player, thing, from, b->sub2)); case BOOLEXP_OR: return (eval_boolexp(player, thing, from, b->sub1) || eval_boolexp(player, thing, from, b->sub2)); case BOOLEXP_NOT: return !eval_boolexp(player, thing, from, b->sub1); case BOOLEXP_INDIR: /* * BOOLEXP_INDIR (i.e. @) is a unary operation which is replaced at * evaluation time by the lock of the object whose number is the * argument of the operation. */ mudstate.lock_nest_lev++; if(mudstate.lock_nest_lev >= mudconf.lock_nest_lim) { STARTLOG(LOG_BUGS, "BUG", "LOCK") { log_name_and_loc(player); log_text((char *) ": Lock exceeded recursion limit."); ENDLOG; } notify(player, "Sorry, broken lock!"); mudstate.lock_nest_lev--; return (0); } if((b->sub1->type != BOOLEXP_CONST) || (b->sub1->thing < 0)) { STARTLOG(LOG_BUGS, "BUG", "LOCK") { log_name_and_loc(player); buff = alloc_mbuf("eval_boolexp.LOG.indir"); sprintf(buff, ": Lock had bad indirection (%c, type %d)", INDIR_TOKEN, b->sub1->type); log_text(buff); free_mbuf(buff); ENDLOG; } notify(player, "Sorry, broken lock!"); mudstate.lock_nest_lev--; return (0); } key = atr_get(b->sub1->thing, A_LOCK, &aowner, &aflags); c = eval_boolexp_atr(player, b->sub1->thing, from, key); free_lbuf(key); mudstate.lock_nest_lev--; return (c); case BOOLEXP_CONST: return (b->thing == player || member(b->thing, Contents(player))); case BOOLEXP_ATR: a = atr_num(b->thing); if(!a) return 0; /* * no such attribute */ /* * First check the object itself, then its contents */ if(check_attr(player, from, a, (char *) b->sub1)) return 1; DOLIST(obj, Contents(player)) { if(check_attr(obj, from, a, (char *) b->sub1)) return 1; } return 0; case BOOLEXP_EVAL: a = atr_num(b->thing); if(!a) return 0; /* * no such attribute */ source = from; buff = atr_pget(from, a->number, &aowner, &aflags); if(!buff || !*buff) { free_lbuf(buff); buff = atr_pget(thing, a->number, &aowner, &aflags); source = thing; } checkit = 0; if((a->number == A_NAME) || (a->number == A_LENTER)) { checkit = 1; } else if(Read_attr(source, source, a, aowner, aflags)) { checkit = 1; } if(checkit) { buff2 = bp = alloc_lbuf("eval_boolexp"); str = buff; exec(buff2, &bp, 0, source, player, EV_FIGNORE | EV_EVAL | EV_TOP, &str, (char **) NULL, 0); *bp = '\0'; checkit = !string_compare(buff2, (char *) b->sub1); free_lbuf(buff2); } free_lbuf(buff); return checkit; case BOOLEXP_IS: /* * If an object check, do that */ if(b->sub1->type == BOOLEXP_CONST) return (b->sub1->thing == player); /* * Nope, do an attribute check */ a = atr_num(b->sub1->thing); if(!a) return 0; return (check_attr(player, from, a, (char *) (b->sub1)->sub1)); case BOOLEXP_CARRY: /* * If an object check, do that */ if(b->sub1->type == BOOLEXP_CONST) return (member(b->sub1->thing, Contents(player))); /* * Nope, do an attribute check */ a = atr_num(b->sub1->thing); if(!a) return 0; DOLIST(obj, Contents(player)) { if(check_attr(obj, from, a, (char *) (b->sub1)->sub1)) return 1; } return 0; case BOOLEXP_OWNER: return (Owner(b->sub1->thing) == Owner(player)); default: abort(); /* * bad type */ return 0; } } /* end eval_boolexp() */ int eval_boolexp_atr(dbref player, dbref thing, dbref from, char *key) { BOOLEXP *b; int ret_value; b = parse_boolexp(player, key, 1); if(b == NULL) { ret_value = 1; } else { ret_value = eval_boolexp(player, thing, from, b); free_boolexp(b); } return (ret_value); } /* end eval_boolexp_atr() */ /* * If the parser returns TRUE_BOOLEXP, you lose */ /* * TRUE_BOOLEXP cannot be typed in by the user; use @unlock instead */ static const char *parsebuf; static char parsestore[LBUF_SIZE]; static dbref parse_player; static void skip_whitespace(void) { while (*parsebuf && isspace(*parsebuf)) parsebuf++; } static BOOLEXP *parse_boolexp_E(void); /* defined below */ static BOOLEXP *test_atr(char *s) { ATTR *attrib; BOOLEXP *b; char *buff, *s1; int anum, locktype; buff = alloc_lbuf("test_atr"); StringCopy(buff, s); for(s = buff; *s && (*s != ':') && (*s != '/'); s++); if(!*s) { free_lbuf(buff); return ((BOOLEXP *) NULL); } if(*s == '/') locktype = BOOLEXP_EVAL; else locktype = BOOLEXP_ATR; *s++ = '\0'; /* * see if left side is valid attribute. Access to attr is checked on * * * * * * * * * * * eval * Also allow numeric references to * * attributes. * It * can't * hurt * us, and * lets us import stuff * * that stores * attr * locks by * number * instead of by * name. */ if(!(attrib = atr_str(buff))) { /* * Only #1 can lock on numbers */ if(!God(parse_player)) { free_lbuf(buff); return ((BOOLEXP *) NULL); } s1 = buff; for(s1 = buff; isdigit(*s1); s1++); if(*s1) { free_lbuf(buff); return ((BOOLEXP *) NULL); } anum = atoi(buff); } else { anum = attrib->number; } /* * made it now make the parse tree node */ b = alloc_bool("test_str"); b->type = locktype; b->thing = (dbref) anum; b->sub1 = (BOOLEXP *) strsave(s); free_lbuf(buff); return (b); } /* end test_atr() */ /* * L -> (E); L -> object identifier */ static BOOLEXP *parse_boolexp_L(void) { BOOLEXP *b; char *p, *buf; MSTATE mstate; buf = NULL; skip_whitespace(); switch (*parsebuf) { case '(': parsebuf++; b = parse_boolexp_E(); skip_whitespace(); if(b == TRUE_BOOLEXP || *parsebuf++ != ')') { free_boolexp(b); return TRUE_BOOLEXP; } break; default: /* * Must have hit an object ref. Load the name into our * buffer */ buf = alloc_lbuf("parse_boolexp_L"); p = buf; while (*parsebuf && (*parsebuf != AND_TOKEN) && (*parsebuf != OR_TOKEN) && (*parsebuf != ')')) { *p++ = *parsebuf++; } /* * strip trailing whitespace */ *p-- = '\0'; while (isspace(*p)) *p-- = '\0'; /* * check for an attribute */ if((b = test_atr(buf)) != NULL) { free_lbuf(buf); return (b); } b = alloc_bool("parse_boolexp_L"); b->type = BOOLEXP_CONST; /* * do the match */ /* * If we are parsing a boolexp that was a stored lock then * we know that object refs are all dbrefs, so we * skip the expensive match code. */ if(parsing_internal) { if(buf[0] != '#') { free_lbuf(buf); free_bool(b); return TRUE_BOOLEXP; } b->thing = atoi(&buf[1]); if(!Good_obj(b->thing)) { free_lbuf(buf); free_bool(b); return TRUE_BOOLEXP; } } else { save_match_state(&mstate); init_match(parse_player, buf, TYPE_THING); match_everything(MAT_EXIT_PARENTS); b->thing = match_result(); restore_match_state(&mstate); } if(b->thing == NOTHING) { notify_printf(parse_player, "I don't see %s here.", buf); free_lbuf(buf); free_bool(b); return TRUE_BOOLEXP; } if(b->thing == AMBIGUOUS) { notify_printf(parse_player, "I don't know which %s you mean!", buf); free_lbuf(buf); free_bool(b); return TRUE_BOOLEXP; } free_lbuf(buf); } return b; } /* end parse_boolexp_L() */ /* * F -> !F; F -> @L; F -> =L; F -> +L; F -> $L */ /* * The argument L must be type BOOLEXP_CONST */ static BOOLEXP *parse_boolexp_F(void) { BOOLEXP *b2; skip_whitespace(); switch (*parsebuf) { case NOT_TOKEN: parsebuf++; b2 = alloc_bool("parse_boolexp_F.not"); b2->type = BOOLEXP_NOT; if((b2->sub1 = parse_boolexp_F()) == TRUE_BOOLEXP) { free_boolexp(b2); return (TRUE_BOOLEXP); } else return (b2); /* * NOTREACHED */ break; case INDIR_TOKEN: parsebuf++; b2 = alloc_bool("parse_boolexp_F.indir"); b2->type = BOOLEXP_INDIR; b2->sub1 = parse_boolexp_L(); if((b2->sub1) == TRUE_BOOLEXP) { free_boolexp(b2); return (TRUE_BOOLEXP); } else if((b2->sub1->type) != BOOLEXP_CONST) { free_boolexp(b2); return (TRUE_BOOLEXP); } else return (b2); /* * NOTREACHED */ break; case IS_TOKEN: parsebuf++; b2 = alloc_bool("parse_boolexp_F.is"); b2->type = BOOLEXP_IS; b2->sub1 = parse_boolexp_L(); if((b2->sub1) == TRUE_BOOLEXP) { free_boolexp(b2); return (TRUE_BOOLEXP); } else if(((b2->sub1->type) != BOOLEXP_CONST) && ((b2->sub1->type) != BOOLEXP_ATR)) { free_boolexp(b2); return (TRUE_BOOLEXP); } else return (b2); /* * NOTREACHED */ break; case CARRY_TOKEN: parsebuf++; b2 = alloc_bool("parse_boolexp_F.carry"); b2->type = BOOLEXP_CARRY; b2->sub1 = parse_boolexp_L(); if((b2->sub1) == TRUE_BOOLEXP) { free_boolexp(b2); return (TRUE_BOOLEXP); } else if(((b2->sub1->type) != BOOLEXP_CONST) && ((b2->sub1->type) != BOOLEXP_ATR)) { free_boolexp(b2); return (TRUE_BOOLEXP); } else return (b2); /* * NOTREACHED */ break; case OWNER_TOKEN: parsebuf++; b2 = alloc_bool("parse_boolexp_F.owner"); b2->type = BOOLEXP_OWNER; b2->sub1 = parse_boolexp_L(); if((b2->sub1) == TRUE_BOOLEXP) { free_boolexp(b2); return (TRUE_BOOLEXP); } else if((b2->sub1->type) != BOOLEXP_CONST) { free_boolexp(b2); return (TRUE_BOOLEXP); } else return (b2); /* * NOTREACHED */ break; default: return (parse_boolexp_L()); } } /* end parse_boolexp_F() */ /* * T -> F; T -> F & T */ static BOOLEXP *parse_boolexp_T(void) { BOOLEXP *b, *b2; if((b = parse_boolexp_F()) != TRUE_BOOLEXP) { skip_whitespace(); if(*parsebuf == AND_TOKEN) { parsebuf++; b2 = alloc_bool("parse_boolexp_T"); b2->type = BOOLEXP_AND; b2->sub1 = b; if((b2->sub2 = parse_boolexp_T()) == TRUE_BOOLEXP) { free_boolexp(b2); return TRUE_BOOLEXP; } b = b2; } } return b; } /* end parse_boolexp_T() */ /* * E -> T; E -> T | E */ static BOOLEXP *parse_boolexp_E(void) { BOOLEXP *b, *b2; if((b = parse_boolexp_T()) != TRUE_BOOLEXP) { skip_whitespace(); if(*parsebuf == OR_TOKEN) { parsebuf++; b2 = alloc_bool("parse_boolexp_E"); b2->type = BOOLEXP_OR; b2->sub1 = b; if((b2->sub2 = parse_boolexp_E()) == TRUE_BOOLEXP) { free_boolexp(b2); return TRUE_BOOLEXP; } b = b2; } } return b; } /* parse_boolexp_E */ BOOLEXP *parse_boolexp(dbref player, const char *buf, int internal) { StringCopy(parsestore, buf); parsebuf = parsestore; parse_player = player; if((buf == NULL) || (*buf == '\0')) return (TRUE_BOOLEXP); parsing_internal = internal; return parse_boolexp_E(); } /* end parse_boolexp() */