& btweaponstatus()2 * 0 = Beam Weapon * 1 = Missile Weapon * 2 = Artillery Weapon * 3 = Ammo Weapon * 4 = Hand Weapon <Weapon Status> is listed as: * 0 = Weapon Operational * 1 = Weapon (temporarily) glitched * 2 = Weapon destroyed/flooded Error Messages: * If <UnitDB> is not a valid RS unit the function will return #-1 NO SUCH MECH * If <location> is not valid the function will return #-1 INVALID SECTION Example: Given that #1234 is an EXT-4D which fired 1 of it's left arm medium lasers 10 seconds ago: > think btweaponstatus(#1234,la) 0|MediumLaser|1|0|20|10|0|0,1|MediumLaser|1|0|20|0|0|0