btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btweaponstatus()2
  
  * 0 = Beam Weapon
  * 1 = Missile Weapon
  * 2 = Artillery Weapon
  * 3 = Ammo Weapon
  * 4 = Hand Weapon 
 
  <Weapon Status> is listed as:

  * 0 = Weapon Operational
  * 1 = Weapon (temporarily) glitched
  * 2 = Weapon destroyed/flooded 
 
  Error Messages:

  * If <UnitDB> is not a valid RS unit the function will return #-1 
    NO SUCH MECH
  * If <location> is not valid the function will return #-1 INVALID 
    SECTION 
 
  Example:
  Given that #1234 is an EXT-4D which fired 1 of it's left arm medium 
  lasers 10 seconds ago:
 
  > think btweaponstatus(#1234,la)
  0|MediumLaser|1|0|20|10|0|0,1|MediumLaser|1|0|20|0|0|0