& btweaponstatus()2
* 0 = Beam Weapon
* 1 = Missile Weapon
* 2 = Artillery Weapon
* 3 = Ammo Weapon
* 4 = Hand Weapon
<Weapon Status> is listed as:
* 0 = Weapon Operational
* 1 = Weapon (temporarily) glitched
* 2 = Weapon destroyed/flooded
Error Messages:
* If <UnitDB> is not a valid RS unit the function will return #-1
NO SUCH MECH
* If <location> is not valid the function will return #-1 INVALID
SECTION
Example:
Given that #1234 is an EXT-4D which fired 1 of it's left arm medium
lasers 10 seconds ago:
> think btweaponstatus(#1234,la)
0|MediumLaser|1|0|20|10|0|0,1|MediumLaser|1|0|20|0|0|0