btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btshowcritstatus_ref()
 
  Syntax: btshowstatus_ref(<UnitRef>,<targetplayer>,<location>)
 
  This function displays the output of the 'critstatus <location>' 
  command on a reference unit, ie the default templated unit, to 
  <targetplayer>.
 
  The function will return 1 if successful.
 
	Note: This function does not verify if <targetplayer> is connected 
	to the mux.
 
  Error Messages:
  
  * If <UnitRef> is not a valid unit the function returns #-1 NO 
    SUCH MECH
  * If <targetplayer> is not a player the function returns #-1
  * If <location> is not valid the function returns Invalid Section! 
 
  Example:
  Given that EXT-4D is valid mech reference and #99 is a player
 
  > think btshowcritstatus_ref(ext-4d,#99,ct)
  1

  Player #99 will see the same output as if he/she had run the command 
  'critstatus ct' in an EXT-4D