btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btsetxcodevalue()
 
  Syntax: btsetxcodevalue(<ObjectDB>,<xcodevalue>,<value>)
 
  This function stores <value> in <xcodevalue> on the specified 
  object.
 
  The function returns 1 if successful, #-1 if failed
 
	Warning: Modification of xcodevalues can have serious implications. 
  Familiarity with XCODE is strongly advised.
 
  Error Messages:

  * If <ObjectDB> is not valid the function will return #-1
  * If <xcodvalue> is not a valid value for <ObjectDB>'s XTYPE the 
    function will return #-1 
 
  Example:
  Given a map (#dbref 62):
 
  > think btsetxcodevalue(#62, mapvis,20)
  1