& btsetcharvalue()2 Error Messages: * If <ObjectDB> is not valid the function will return #-1 INVALID TARGET * If <skill/attribute> is an attribute and <mode> does not equal 0 the function will return #-1 ONLY SKILLS CAN HAVE FLAG * If <skill/attribute is not valie the function will return #-1 INVALID VALUE Example: Given a player named Labrat (#dbref 1234): > think btsetcharvalue(#1234, medtech, 2, 0) Labrat's Medtech set to 2 > think btsetcharvalue(#1234, medtech, 2, 1) Labrat's Medtech set to 5 > think btsetcharvalue(#1234, medtech, 2, 2) Labrat gained 2 more Medtech XP.