& btsetcharvalue()
Syntax: btsetcharvalue(<ObjectDB>,<skill/attribute>,<value>,<mode>)
This function sets the value of the specified skill or attribute on
the specified object (player). The mode argument indicates which
aspect of the skill/attribute to set:
Note: When setting the value of an attribute, <mode> MUST be set to
0
Note: If <value> is set to a non-numeric argument the
<skill/attribute> will be set to 0
Arguments:
<mode>
* 0 - set the actual value of <skill/attribute> to <value>
* 1 - set the BTH of <skill> to <value> (increasing the skill level
to the necessary extent)
* 2 - adds <value> to the XP amount of <skill/attribute>
Continued in btsetcharvalue()2