btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btpayload_ref()
 
  Syntax: btpayload_ref(<UnitRef>)
 
  This function displays a string detailing the weapons and ammunition 
  payload of a reference unit, ie the default templated unit.
 
  The string is formatted <itemname>:<quantity>|
 
	Note: This function does not display melee weapons.
 
  Error Messages:
 
  * If <UnitRef> is not a valid unit the function returns #-1 NO SUCH 
    MECH
  * If the function fails for any other reason the function returns 
    #-1 
 
  Example:
  Given that EXT-4D is valid mech reference
 
  > think btpayload_ref(ext-4d)
  IS.MediumLaser:4|IS.LRM-10:1|IS.Anti-MissileSystem:1 
  |IS.SmallLaser:1|Ammo_IS.Anti-MissileSystem:1|Ammo_IS.LRM-10:1