& btpayload_ref()
Syntax: btpayload_ref(<UnitRef>)
This function displays a string detailing the weapons and ammunition
payload of a reference unit, ie the default templated unit.
The string is formatted <itemname>:<quantity>|
Note: This function does not display melee weapons.
Error Messages:
* If <UnitRef> is not a valid unit the function returns #-1 NO SUCH
MECH
* If the function fails for any other reason the function returns
#-1
Example:
Given that EXT-4D is valid mech reference
> think btpayload_ref(ext-4d)
IS.MediumLaser:4|IS.LRM-10:1|IS.Anti-MissileSystem:1
|IS.SmallLaser:1|Ammo_IS.Anti-MissileSystem:1|Ammo_IS.LRM-10:1