& btpayload_ref() Syntax: btpayload_ref(<UnitRef>) This function displays a string detailing the weapons and ammunition payload of a reference unit, ie the default templated unit. The string is formatted <itemname>:<quantity>| Note: This function does not display melee weapons. Error Messages: * If <UnitRef> is not a valid unit the function returns #-1 NO SUCH MECH * If the function fails for any other reason the function returns #-1 Example: Given that EXT-4D is valid mech reference > think btpayload_ref(ext-4d) IS.MediumLaser:4|IS.LRM-10:1|IS.Anti-MissileSystem:1 |IS.SmallLaser:1|Ammo_IS.Anti-MissileSystem:1|Ammo_IS.LRM-10:1