btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btpartmatch()
 
  Syntax: btpartmatch(<PartName>)
 
  This function returns the unique part number(s) for the given part. 
  Each part has a unique number that may be used to easily convert 
  between part names and numbers. A number is returned for each type 
  of the weapon or part you specify (if applicable). This can be 
  converted back to a name using btpartname().
 
  This function will accept wildcards in the PartName.
 
  Error Messages:
 
 * If <partname> is not valid the the function will return #-1 
   INVALID PARTNAME
 * If <partname> is > 399 characters long the function will return 
    #-1 PARTNAME TOO LONG 

  Continued in btpartmatch()2