btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btloadmap()
 
  Syntax: btloadmap(<MapOBJ>,<mapname>[,<clear>])
 
  This function loads <mapname> on <MapOBJ> and optionally clears the 
  map of RS units.
 
  The function returns 1 if successful.
 
  Arguments:
 
  * If <clear> > 0 the function will clear the map of units.
  * If <clear> = 0 the function will not clear the map of units. 
 
	Note: The <clear> argument is optional, and if not stated the default is to 
	not clear the map.

	Note: The argument for <mapname> is case sensitive.
 
  Error Messages:
 
  * If <MapOBJ> is not a valid map object the function will return #-
    1 INVALID TARGET
  * If <mapname> is not a valid map the function will return #-1 MAP 
     NOT FOUND 
 
  Example:
  Given that #100 is a valid Map Object, FAL.hills is a valid map, and 
  2 units #1234 and #2345 are on the map before the command is run:
 
  > think btloadmap(#100,FAL.hills,1)
  Shutting down Mech #1234 and restting map index to -1....
  Shutting down Mech #2345 and restting map index to -1....
  1