& btloadmap() Syntax: btloadmap(<MapOBJ>,<mapname>[,<clear>]) This function loads <mapname> on <MapOBJ> and optionally clears the map of RS units. The function returns 1 if successful. Arguments: * If <clear> > 0 the function will clear the map of units. * If <clear> = 0 the function will not clear the map of units. Note: The <clear> argument is optional, and if not stated the default is to not clear the map. Note: The argument for <mapname> is case sensitive. Error Messages: * If <MapOBJ> is not a valid map object the function will return #- 1 INVALID TARGET * If <mapname> is not a valid map the function will return #-1 MAP NOT FOUND Example: Given that #100 is a valid Map Object, FAL.hills is a valid map, and 2 units #1234 and #2345 are on the map before the command is run: > think btloadmap(#100,FAL.hills,1) Shutting down Mech #1234 and restting map index to -1.... Shutting down Mech #2345 and restting map index to -1.... 1