& btgetcharvalue() Syntax: btgetcharvalue(<ObjectDB>,<skill/attribute>,<mode>) This function returns the value of the specified skill or attribute on the specified object (player). The mode argument indicates which aspect of the skill/attribute to return: * 0 returns the skill/attribute base level * 1 returns the skill/attribute BTH * 2 returns the skill XP Error Messages: * If <ObjectDB> is not valid the function returns #-1 INVALID TARGET * If <skill/attribute> is not valid the function returns #-1 INVALID VALUE Example: Given a player #dbref 1234 with a Perception of 1(6+): > think btgetcharvalue(#1234, perception, 0) 1 > think btgetcharvalue(#1234, perception, 1) 6 > think btgetcharvalue(#1234, perception, 2) 16