& btgetbv()
Syntax: btgetbv(<UnitDB>)
This function returns the Battle Value for <UnitDB>
Note: This function calculates the Battle Value dymanically - a
damaged unit will return a recalculated BV.
Error Messages:
* If <UnitDB> is not a valid unit the function returns
#-1 NOT A MECH
Example:
Given that #1234 is a valid RS unit (an EXT-4D)
> think btgetbv(#1234)
878
Given the same unit as above after incurring 5 points of damage in
the Right Arm
> think btgetbv(#1234)
866
See also: btgetbv_ref