btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btdamages()3
 
  Example:
 
  Given that #1234 is a THE-N which has been cored

  >think btdamages(#1234) 1|RA|16|Shoulder|0,2|RA|16|Upper 
  Actuator|0,3|RA|17|LRM-5|0,4|LA|16|Shoulder|0,5|LA|16|Upper 
  Actuator|0,6|LA|16|Lower Actuator|0,7|LA|16|Hand 
  Actuator|0,8|LA|17|MediumLaser|0,9|RL|16|Hip|0,10|RL|16|Upper 
  Actuator|0,11|RL|16|Lower Actuator|0,12|RL|16|Foot 
  Actuator|0,13|RL|16|HeatSink|0,14|RL|16|HeatSink|0,15|LL|16|Hip|   
  0,16|LL|16|Upper Actuator|0,17|LL|16|Lower Actuator|0,18|LL|16|Foot 
  Actuator|0,19|LL|16|HeatSink|0,20|LL|16|HeatSink|0,21|H|16|Life 
  Support|0,22|H|16|Sensors|0,23|H|16|Cockpit|0,24|H|17|MediumLaser|
  0,25|H|16|Sensors|0,26|H|16|Life Support|0