btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btdamages()
 
  Syntax: btdamages(<UnitDB>)

  This function returns a list of the damages on <UnitDB>.
  The function returns nothing if the unilt has no damage.
 
  The format of the list is:
  <repairnum>|<location>|<typenum>|<data>|<fixing>,
 
  <typenum>
  Displays the damage type
  * <typenum> 0 requires a reattach
  * <typenum> 1 and 2 requires a part replacement
  * <typenum> 3 to 9 requires an enhancedcrit repair
  * <typenum> 10 requires a weapon replacement
  * <typenum> 11 requires an ammo reload
  * <typenum> 12 requires an armor patch
  * <typenum> 13 requires an armor patch to the rear
  * <typenum> 14 requires repair of an internal
  * <typenum> 15 requires a detatch
  * <typenum> 16 and 17 requires scrapping
  * <typenum> 18 requires an unload
  * <typenum> 19 requires a reseal
  * <typenum> 20 requires a replacesuit 

Continued in btdamages()2