& btdamages() Syntax: btdamages(<UnitDB>) This function returns a list of the damages on <UnitDB>. The function returns nothing if the unilt has no damage. The format of the list is: <repairnum>|<location>|<typenum>|<data>|<fixing>, <typenum> Displays the damage type * <typenum> 0 requires a reattach * <typenum> 1 and 2 requires a part replacement * <typenum> 3 to 9 requires an enhancedcrit repair * <typenum> 10 requires a weapon replacement * <typenum> 11 requires an ammo reload * <typenum> 12 requires an armor patch * <typenum> 13 requires an armor patch to the rear * <typenum> 14 requires repair of an internal * <typenum> 15 requires a detatch * <typenum> 16 and 17 requires scrapping * <typenum> 18 requires an unload * <typenum> 19 requires a reseal * <typenum> 20 requires a replacesuit Continued in btdamages()2