btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btdamagemech()
 
  Syntax: 
  btdamagemech(<UnitDB>,<totaldamage>,<clustersize>,<direction>
  ,<attemptcrit>,<message to unit>,<message to LOS>)
 
  This function inflicts <totaldamage> upon the unit specified in 
  <UnitDB> from <direction> and will attempt to crit the unit in 
  response to <attemptcrit>. <message to unit> will be sent to the 
  occupant(s) of <UnitDB> and <message to LOS>, prepended by the unit 
  name, be sent to those units within line of sight.

  The function returns 1 if successful, 0 if failed.
	
	Note: Arguments for <totaldamage>, <clustersize>, <direction>, and 
  <attemptcrit> must be numerical.
 
  Direction arguments

    * 0-7 = Specific front hitlocation
    * 8-15 = Specific rear hitlocation
    * 16-18 = Random front hitlocation
    * 19-21 = Random rear hitlocation 

Continued in btdamagemech()2