btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& btcritstatus()2
 
  Error Messages:
 
  * If <UnitDB> is not a valid unit the function returns #-1 NO SUCH 
    MECH
  * If <location> is a null string or very invalid the function 
    returns #-1 INVALID SECTION 
 
	Note: <location> is not checked extensively - eg a 'location' of l will pass 
	error checking. Therefore it is the programmers responsibility to ensure a 
	correct argument
 
  Example:
  Given that #1234 is an EXT-4D with a destroyed Upper Actuator and 
  MediumLaser in the left arm
 
  > think btcritstatus(#1234, la)
  1||ShoulderOrHip|0|3,2||UpperActuator|-
  1|3,3||LowerActuator|0|3,4||HandOrFootActuator|0|3,5
  ||MediumLaser|0|1,6||MediumLaser|-
  1|1,7||Empty|0|5,8||Empty|0|5,9||Empty|0|5,10||Empty|0|5,
  11||Empty|0|5,12||Empty|0|5