& ZONES3
Some suggested uses of zones:
1. If you are working on a building project with several people, it
may be useful to create a zone object and @elock it to all of you,
and ask a wizard to @chzone the players involved to the zone object.
That way, all of the players working on the project will be able to
modify the building.
2. On a similar thread, if several players are working on a project
involving only a few objects, it may be simpler to create a zone
object and @chzone those few objects to the ZMO instead of resetting
the zones of the players. Note that a player does not have to belong
to a zone in order to change objects in that zone; all is merely
required to pass the ZMO's enter lock.
See also: ZONES4