& ZONES2 Anyone who can pass the Enter lock of the ZMO has control over all objects in that zone. This, in essence, gives that player wizard powers within that zone. For this reason, one must be extremely careful with the enter locks of ZMOs! Also, $commands on a ZMO are treated as global within that zone. The game attempts to match $commands for the ZMO of the player's location, as well as $commands for the player's own zone. For some suggestions on how to use zones, see "help ZONES3".