btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& search()
 
  Syntax: search([<player>] [<class>=<restriction>[,<low>[,<high>]]])
 
  This function returns a list of objects that match the search 
  criteria, which are the same as with the @search command. This 
  function costs as much as the @search command, so repeated use is 
  expensive.
  
	Warning: if you use the [ and ] characters in an Eval selection you 
	will need to escape them.
 
  Example:
  > say search()
  You say "#226 #289 #325 #364 #368 #369"
  > @stats me
  6 objects = 0 rooms, 0 exits, 5 things, 1 players. (0 garbage)
  > say search(eval=\[eq(money(##),1)\])
  You say "#289 #325 #364 #368 #369"
  > say search(player=wizard)
  You say "#1"
 
  See Also: @search, SEARCH CLASSES