btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& locate()
 
  Syntax: locate(<looker>,<string>,<where>)
 
  The locate function is used to look for an object from the 
  perspective of <looker> (You must own <looker>). The database 
  number of the item that is found is returned. The <where> parameter 
  specifies a list of places to look, from this list:
 
    * a - Look for absolute references (#<number>)
    * c - Look for exits carried by <looker> (and by <looker>'s parents).
    * e - Look for exits in <looker>'s location (and the location's parents).
    * h - Look for 'here', which matches <looker>'s location.
    * i - Look in <looker>'s inventory.
    * m - Look for 'me', which matches <looker>.
    * n - Look for <looker>'s neighbors (other objects in the same location).
    * p - Look for player names prefixed by a '*'
    * * - Look for everything in the above list. 
 
  You may also specify qualifiers in <where> to help resolve possible 
  ambiguities:
 
    * E - Prefer exits over other types.
    * L - Prefer unlocked exits over locked exits.
    * P - Prefer players over other types.
    * R - Prefer rooms over other types.
    * T - Prefer things over other types.
    * V - Report "Can't find..." and "Which one..." errors to <looker>.
    * X - Select randomly if search finds multiple matches. 

Continued in locate()2