btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& ANSI
 
  Flag: ANSI(X)
 
  When set on a player, it will enable the player to see ANSI color. 
  If you have TinyFugue and you do not wish to see ANSI color, please 
  leave this flag set and /set catch_ctrls=ansi. The reason for this is when
  the ANSI flag is unset, the server must go through every line of text you
  see and strip the ANSI codes from it. With the ANSI flag set and /set
  catch_ctrls=ansi, TinyFugue will strip the ANSI and save the MUX from
  having to do it, resulting in less lag for everyone.
 
  See also: ansi()