& @ogfail Syntax: @ogfail <object> = <message> Attribute: Ogfail Sets the message (prefixed by the player's name) that is shown to others in the same room when someone tries to give away <object> but fails because they didn't pass the object's give lock. Function references and %-substitutions are allowed in give failure messages, and are evaluated when someone tries to give away the object. In function references, 'me' refers to the object being given away, while %-substitutions that refer to the enactor (such as %n, %#, %p, etc) refer to the (attempted) giver. Example: @ogfail blob = tries to give away a sticky blob of goo. See also: give, @agfail, @gfail, @lock