btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& enter
 
  Syntax: enter[/<switch>] <object>
 
  The enter command is used to enter an object. Insides of objects are
  best used for vehicles, or storage spaces when you don't have a 
  home (or even as a floating home).  In order to enter an object 
  you must either own it or it must have its ENTER_OK flag set, and 
  you must also pass the object's EnterLock (if it has one).
 
  The following switch is recognized:

     /quiet   - Don't perform the @oenter/@aenter or @oefail/@aefail
                attributes on the entered object, and don't perform
                the @oxleave attribute on your current 
                location.  This switch only works if 
                you control the object being entered.

  See also: leave, @aefail, @aenter, @efail, @enter, @idesc, @lock,
  @oefail, @oenter, @oxleave, ENTER_OK