& @unlock
Syntax: @unlock <object>
@unlock <object>/<attrib>
The first form removes the lock on <object>, so that anyone may pass
through (if an exit) or pick it up (if a player or an object).
The second form clears the locked flag on the indicated attribute of
the named object. This allows the attribute to change ownership
to the new owner automatically when the object is @chowned, and
allows the owner of the object to @chown the attribute to themself
or to overwrite it.
You must own the attribute to be unlocked, but you do not need to
own the object.
See also: @chown, @lock, ATTRIBUTE OWNERSHIP