& @runout Syntax: @runout <object> = <command list> Attribute: Runout Sets the actions to be taken by <object> when another of its attributes is triggered (either automatically or via the @trigger command) and its Charges attribute is zero. When this occurs, the Runout attribute is run INSTEAD OF the attribute that would have run normally. Example: @runout magic wand = :fizzles and turns to dust.; @destroy me See also: @charges