btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @program
 
  Syntax: @program <player>=<obj/attr>[:<prefix>]
  
  This command allows for small 'programs' within MUX. To understand
  this command, you must first understand the fact that it 
  completely bypasses any commands, built-in or otherwise, and 
  allows you to send user-input directly into your code.

  A simple example:
 
  @vb me=$start:@prog %#=me/vb:Please enter a word:
  @vb me=@emit You entered %0!;@prog %#=me/vc:Please enter another
  word:
  @vc me=@emit This time, you entered %0. You're done!
 
  > start
  Please enter a word:
  > foobar		(Note that @program literally gives you a '>' prompt.)
  You entered foobar!
  Please enter another word:
  > hoopla
  This time you entered hoopla. You're done!

{ 'help @program2' for more }