& @olfail Syntax: @olfail <object> = <command-list> Attribute: Olfail Sets the message (prefixed by the player's name) that is shown to others in the same room as the player when he tries to leave it but fails because the player fails the object's leave lock. The leave lock only affects the 'leave' command and its aliases (set via the @ealias command), it does not affect going home, using an exit in the location, or teleporting out. This attribute is meaningful for players and things, and will never be automatically triggered on rooms or exits. Example: @olfail plane = thinks about jumping out of the plane without a parachute, but wisely reconsiders. See also: @aleave, @alfail, @lalias, @leave, @lfail, @oleave, leave.