& @ofail
Syntax: @ofail <object> = <message>
Attribute: Ofail
Sets the others failure message for <object>. This message is seen
others in the same location as the actor when one of these events
occurs:
- For exits: Someone tries to traverse the exit but cannot because
they fail the exit's default lock or the exit is not
linked.
- For players and things: Someone tries to pick up the object but
cannot because they fail the object's default lock.
- For rooms, players, and things: Someone looks around inside the
room, player, or thing and fails the object's default
lock.
Substitution and evaluation is performed on the message before it is
shown.
Examples:
<thing>
> @ofail table = tries to pick up the table, but it is too heavy.
<exit>
> @ofail doorway = tries the knob on the door, to no avail.
See also: get, look, @afail, @fail, FAILURE