btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @ofail
 
  Syntax: @ofail <object> = <message>
  Attribute: Ofail
 
  Sets the others failure message for <object>.  This message is seen
  others in the same location as the actor when one of these events 
  occurs:
 
    - For exits: Someone tries to traverse the exit but cannot because
      they fail the exit's default lock or the exit is not 
      linked.
    - For players and things: Someone tries to pick up the object but
      cannot because they fail the object's default lock.
    - For rooms, players, and things: Someone looks around inside the
      room, player, or thing and fails the object's default 
      lock.

  Substitution and evaluation is performed on the message before it is
  shown.

  Examples:
  <thing>
  > @ofail table = tries to pick up the table, but it is too heavy. 

  <exit>
  > @ofail doorway = tries the knob on the door, to no avail.        
 
  See also: get, look, @afail, @fail, FAILURE