& @ofail Syntax: @ofail <object> = <message> Attribute: Ofail Sets the others failure message for <object>. This message is seen others in the same location as the actor when one of these events occurs: - For exits: Someone tries to traverse the exit but cannot because they fail the exit's default lock or the exit is not linked. - For players and things: Someone tries to pick up the object but cannot because they fail the object's default lock. - For rooms, players, and things: Someone looks around inside the room, player, or thing and fails the object's default lock. Substitution and evaluation is performed on the message before it is shown. Examples: <thing> > @ofail table = tries to pick up the table, but it is too heavy. <exit> > @ofail doorway = tries the knob on the door, to no avail. See also: get, look, @afail, @fail, FAILURE