btmux-0.6-rc4/doc/
btmux-0.6-rc4/event/
btmux-0.6-rc4/game/
btmux-0.6-rc4/game/maps/
btmux-0.6-rc4/game/mechs/
btmux-0.6-rc4/game/text/help/
btmux-0.6-rc4/game/text/help/cat_faction/
btmux-0.6-rc4/game/text/help/cat_inform/
btmux-0.6-rc4/game/text/help/cat_misc/
btmux-0.6-rc4/game/text/help/cat_mux/
btmux-0.6-rc4/game/text/help/cat_mux/cat_commands/
btmux-0.6-rc4/game/text/help/cat_mux/cat_functions/
btmux-0.6-rc4/game/text/help/cat_templates/
btmux-0.6-rc4/game/text/wizhelp/
btmux-0.6-rc4/include/
btmux-0.6-rc4/misc/
btmux-0.6-rc4/python/
btmux-0.6-rc4/src/hcode/btech/
btmux-0.6-rc4/tree/
& @notify
 
  Syntax: @notify[/<switches>] <object>[/<attribute>][=<count>]
 
  Notifies the semaphore <object>, running the first command that
  waited on <object> using the '@wait <object>=<command>' or '
  @wait <object>/<time>=<command>' forms of the @wait command.  If
  <count> is specified, it indicates the number of times the 
  semaphore is notified.
  
  If there are no commands (or less than <count> commands) pending for
  <object>, then subsequent @waits will not block until the semaphore
  count reaches zero again. @notify may also take an argument of the 
  form <object>/<attribute>, which notifies commands that are being 
  blocked on an attribute other than the default 'Semaphore'. This 
  allows blocking of muliple sets of commands on a single object, 
  using different attributes.
 
  The following switches are available:
     /first - (default) Notify the first command waiting on the
              indicated semaphore (or the first <count> commands).
     /all   - Notify all commands waiting on the semaphore and reset
              the semaphore count to zero.  <count> is ignored.

  See also: @drain, @ps, @wait, SEMAPHORES